minecraft-src/net/minecraft/world/level/block/RailBlock.java
2025-07-04 01:41:11 +03:00

176 lines
5.3 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import net.minecraft.world.level.block.state.properties.Property;
import net.minecraft.world.level.block.state.properties.RailShape;
public class RailBlock extends BaseRailBlock {
public static final MapCodec<RailBlock> CODEC = simpleCodec(RailBlock::new);
public static final EnumProperty<RailShape> SHAPE = BlockStateProperties.RAIL_SHAPE;
@Override
public MapCodec<RailBlock> codec() {
return CODEC;
}
protected RailBlock(BlockBehaviour.Properties properties) {
super(false, properties);
this.registerDefaultState(this.stateDefinition.any().setValue(SHAPE, RailShape.NORTH_SOUTH).setValue(WATERLOGGED, false));
}
@Override
protected void updateState(BlockState state, Level level, BlockPos pos, Block neighborBlock) {
if (neighborBlock.defaultBlockState().isSignalSource() && new RailState(level, pos, state).countPotentialConnections() == 3) {
this.updateDir(level, pos, state, false);
}
}
@Override
public Property<RailShape> getShapeProperty() {
return SHAPE;
}
@Override
protected BlockState rotate(BlockState state, Rotation rotation) {
RailShape railShape = state.getValue(SHAPE);
return state.setValue(SHAPE, switch (rotation) {
case CLOCKWISE_180 -> {
switch (railShape) {
case NORTH_SOUTH:
yield RailShape.NORTH_SOUTH;
case EAST_WEST:
yield RailShape.EAST_WEST;
case ASCENDING_EAST:
yield RailShape.ASCENDING_WEST;
case ASCENDING_WEST:
yield RailShape.ASCENDING_EAST;
case ASCENDING_NORTH:
yield RailShape.ASCENDING_SOUTH;
case ASCENDING_SOUTH:
yield RailShape.ASCENDING_NORTH;
case SOUTH_EAST:
yield RailShape.NORTH_WEST;
case SOUTH_WEST:
yield RailShape.NORTH_EAST;
case NORTH_WEST:
yield RailShape.SOUTH_EAST;
case NORTH_EAST:
yield RailShape.SOUTH_WEST;
default:
throw new MatchException(null, null);
}
}
case COUNTERCLOCKWISE_90 -> {
switch (railShape) {
case NORTH_SOUTH:
yield RailShape.EAST_WEST;
case EAST_WEST:
yield RailShape.NORTH_SOUTH;
case ASCENDING_EAST:
yield RailShape.ASCENDING_NORTH;
case ASCENDING_WEST:
yield RailShape.ASCENDING_SOUTH;
case ASCENDING_NORTH:
yield RailShape.ASCENDING_WEST;
case ASCENDING_SOUTH:
yield RailShape.ASCENDING_EAST;
case SOUTH_EAST:
yield RailShape.NORTH_EAST;
case SOUTH_WEST:
yield RailShape.SOUTH_EAST;
case NORTH_WEST:
yield RailShape.SOUTH_WEST;
case NORTH_EAST:
yield RailShape.NORTH_WEST;
default:
throw new MatchException(null, null);
}
}
case CLOCKWISE_90 -> {
switch (railShape) {
case NORTH_SOUTH:
yield RailShape.EAST_WEST;
case EAST_WEST:
yield RailShape.NORTH_SOUTH;
case ASCENDING_EAST:
yield RailShape.ASCENDING_SOUTH;
case ASCENDING_WEST:
yield RailShape.ASCENDING_NORTH;
case ASCENDING_NORTH:
yield RailShape.ASCENDING_EAST;
case ASCENDING_SOUTH:
yield RailShape.ASCENDING_WEST;
case SOUTH_EAST:
yield RailShape.SOUTH_WEST;
case SOUTH_WEST:
yield RailShape.NORTH_WEST;
case NORTH_WEST:
yield RailShape.NORTH_EAST;
case NORTH_EAST:
yield RailShape.SOUTH_EAST;
default:
throw new MatchException(null, null);
}
}
default -> railShape;
});
}
@Override
protected BlockState mirror(BlockState state, Mirror mirror) {
RailShape railShape = state.getValue(SHAPE);
switch (mirror) {
case LEFT_RIGHT:
switch (railShape) {
case ASCENDING_NORTH:
return state.setValue(SHAPE, RailShape.ASCENDING_SOUTH);
case ASCENDING_SOUTH:
return state.setValue(SHAPE, RailShape.ASCENDING_NORTH);
case SOUTH_EAST:
return state.setValue(SHAPE, RailShape.NORTH_EAST);
case SOUTH_WEST:
return state.setValue(SHAPE, RailShape.NORTH_WEST);
case NORTH_WEST:
return state.setValue(SHAPE, RailShape.SOUTH_WEST);
case NORTH_EAST:
return state.setValue(SHAPE, RailShape.SOUTH_EAST);
default:
return super.mirror(state, mirror);
}
case FRONT_BACK:
switch (railShape) {
case ASCENDING_EAST:
return state.setValue(SHAPE, RailShape.ASCENDING_WEST);
case ASCENDING_WEST:
return state.setValue(SHAPE, RailShape.ASCENDING_EAST);
case ASCENDING_NORTH:
case ASCENDING_SOUTH:
default:
break;
case SOUTH_EAST:
return state.setValue(SHAPE, RailShape.SOUTH_WEST);
case SOUTH_WEST:
return state.setValue(SHAPE, RailShape.SOUTH_EAST);
case NORTH_WEST:
return state.setValue(SHAPE, RailShape.NORTH_EAST);
case NORTH_EAST:
return state.setValue(SHAPE, RailShape.NORTH_WEST);
}
}
return super.mirror(state, mirror);
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(SHAPE, WATERLOGGED);
}
}