283 lines
11 KiB
Java
283 lines
11 KiB
Java
package net.minecraft.world.level.block;
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import com.google.common.annotations.VisibleForTesting;
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import com.mojang.serialization.MapCodec;
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import net.minecraft.Util;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.particles.DustColorTransitionOptions;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.util.RandomSource;
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import net.minecraft.util.valueproviders.ConstantInt;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.entity.BlockEntityTicker;
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import net.minecraft.world.level.block.entity.BlockEntityType;
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import net.minecraft.world.level.block.entity.SculkSensorBlockEntity;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.EnumProperty;
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import net.minecraft.world.level.block.state.properties.IntegerProperty;
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import net.minecraft.world.level.block.state.properties.SculkSensorPhase;
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import net.minecraft.world.level.gameevent.GameEvent;
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import net.minecraft.world.level.gameevent.vibrations.VibrationSystem;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.level.pathfinder.PathComputationType;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.Nullable;
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public class SculkSensorBlock extends BaseEntityBlock implements SimpleWaterloggedBlock {
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public static final MapCodec<SculkSensorBlock> CODEC = simpleCodec(SculkSensorBlock::new);
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public static final int ACTIVE_TICKS = 30;
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public static final int COOLDOWN_TICKS = 10;
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public static final EnumProperty<SculkSensorPhase> PHASE = BlockStateProperties.SCULK_SENSOR_PHASE;
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public static final IntegerProperty POWER = BlockStateProperties.POWER;
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public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
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protected static final VoxelShape SHAPE = Block.box(0.0, 0.0, 0.0, 16.0, 8.0, 16.0);
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private static final float[] RESONANCE_PITCH_BEND = Util.make(new float[16], fs -> {
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int[] is = new int[]{0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, 24};
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for (int i = 0; i < 16; i++) {
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fs[i] = NoteBlock.getPitchFromNote(is[i]);
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}
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});
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@Override
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public MapCodec<? extends SculkSensorBlock> codec() {
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return CODEC;
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}
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public SculkSensorBlock(BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState(this.stateDefinition.any().setValue(PHASE, SculkSensorPhase.INACTIVE).setValue(POWER, 0).setValue(WATERLOGGED, false));
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}
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@Nullable
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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BlockPos blockPos = context.getClickedPos();
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FluidState fluidState = context.getLevel().getFluidState(blockPos);
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return this.defaultBlockState().setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER);
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}
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@Override
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protected FluidState getFluidState(BlockState state) {
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return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
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}
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@Override
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protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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if (getPhase(state) != SculkSensorPhase.ACTIVE) {
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if (getPhase(state) == SculkSensorPhase.COOLDOWN) {
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level.setBlock(pos, state.setValue(PHASE, SculkSensorPhase.INACTIVE), 3);
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if (!(Boolean)state.getValue(WATERLOGGED)) {
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level.playSound(null, pos, SoundEvents.SCULK_CLICKING_STOP, SoundSource.BLOCKS, 1.0F, level.random.nextFloat() * 0.2F + 0.8F);
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}
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}
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} else {
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deactivate(level, pos, state);
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}
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}
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@Override
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public void stepOn(Level level, BlockPos pos, BlockState state, Entity entity) {
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if (!level.isClientSide()
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&& canActivate(state)
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&& entity.getType() != EntityType.WARDEN
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&& level.getBlockEntity(pos) instanceof SculkSensorBlockEntity sculkSensorBlockEntity
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&& level instanceof ServerLevel serverLevel
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&& sculkSensorBlockEntity.getVibrationUser().canReceiveVibration(serverLevel, pos, GameEvent.STEP, GameEvent.Context.of(state))) {
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sculkSensorBlockEntity.getListener().forceScheduleVibration(serverLevel, GameEvent.STEP, GameEvent.Context.of(entity), entity.position());
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}
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super.stepOn(level, pos, state, entity);
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}
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@Override
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protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
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if (!level.isClientSide() && !state.is(oldState.getBlock())) {
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if ((Integer)state.getValue(POWER) > 0 && !level.getBlockTicks().hasScheduledTick(pos, this)) {
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level.setBlock(pos, state.setValue(POWER, 0), 18);
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}
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}
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}
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@Override
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protected void onRemove(BlockState state, Level level, BlockPos pos, BlockState newState, boolean movedByPiston) {
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if (!state.is(newState.getBlock())) {
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super.onRemove(state, level, pos, newState, movedByPiston);
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if (getPhase(state) == SculkSensorPhase.ACTIVE) {
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updateNeighbours(level, pos, state);
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}
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}
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}
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@Override
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protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
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if ((Boolean)state.getValue(WATERLOGGED)) {
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level.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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}
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return super.updateShape(state, direction, neighborState, level, pos, neighborPos);
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}
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private static void updateNeighbours(Level level, BlockPos pos, BlockState state) {
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Block block = state.getBlock();
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level.updateNeighborsAt(pos, block);
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level.updateNeighborsAt(pos.below(), block);
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}
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@Nullable
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@Override
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public BlockEntity newBlockEntity(BlockPos pos, BlockState state) {
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return new SculkSensorBlockEntity(pos, state);
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}
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@Nullable
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@Override
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public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, BlockState state, BlockEntityType<T> blockEntityType) {
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return !level.isClientSide
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? createTickerHelper(
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blockEntityType,
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BlockEntityType.SCULK_SENSOR,
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(levelx, blockPos, blockState, sculkSensorBlockEntity) -> VibrationSystem.Ticker.tick(
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levelx, sculkSensorBlockEntity.getVibrationData(), sculkSensorBlockEntity.getVibrationUser()
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)
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)
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: null;
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}
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@Override
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protected RenderShape getRenderShape(BlockState state) {
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return RenderShape.MODEL;
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return SHAPE;
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}
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@Override
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protected boolean isSignalSource(BlockState state) {
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return true;
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}
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@Override
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protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
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return (Integer)state.getValue(POWER);
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}
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@Override
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public int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
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return direction == Direction.UP ? state.getSignal(level, pos, direction) : 0;
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}
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public static SculkSensorPhase getPhase(BlockState state) {
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return state.getValue(PHASE);
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}
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public static boolean canActivate(BlockState state) {
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return getPhase(state) == SculkSensorPhase.INACTIVE;
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}
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public static void deactivate(Level level, BlockPos pos, BlockState state) {
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level.setBlock(pos, state.setValue(PHASE, SculkSensorPhase.COOLDOWN).setValue(POWER, 0), 3);
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level.scheduleTick(pos, state.getBlock(), 10);
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updateNeighbours(level, pos, state);
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}
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@VisibleForTesting
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public int getActiveTicks() {
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return 30;
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}
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public void activate(@Nullable Entity entity, Level level, BlockPos pos, BlockState state, int power, int frequency) {
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level.setBlock(pos, state.setValue(PHASE, SculkSensorPhase.ACTIVE).setValue(POWER, power), 3);
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level.scheduleTick(pos, state.getBlock(), this.getActiveTicks());
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updateNeighbours(level, pos, state);
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tryResonateVibration(entity, level, pos, frequency);
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level.gameEvent(entity, GameEvent.SCULK_SENSOR_TENDRILS_CLICKING, pos);
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if (!(Boolean)state.getValue(WATERLOGGED)) {
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level.playSound(
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null, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, SoundEvents.SCULK_CLICKING, SoundSource.BLOCKS, 1.0F, level.random.nextFloat() * 0.2F + 0.8F
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);
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}
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}
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public static void tryResonateVibration(@Nullable Entity entity, Level level, BlockPos pos, int frequency) {
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for (Direction direction : Direction.values()) {
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BlockPos blockPos = pos.relative(direction);
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BlockState blockState = level.getBlockState(blockPos);
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if (blockState.is(BlockTags.VIBRATION_RESONATORS)) {
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level.gameEvent(VibrationSystem.getResonanceEventByFrequency(frequency), blockPos, GameEvent.Context.of(entity, blockState));
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float f = RESONANCE_PITCH_BEND[frequency];
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level.playSound(null, blockPos, SoundEvents.AMETHYST_BLOCK_RESONATE, SoundSource.BLOCKS, 1.0F, f);
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}
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}
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}
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@Override
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public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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if (getPhase(state) == SculkSensorPhase.ACTIVE) {
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Direction direction = Direction.getRandom(random);
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if (direction != Direction.UP && direction != Direction.DOWN) {
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double d = pos.getX() + 0.5 + (direction.getStepX() == 0 ? 0.5 - random.nextDouble() : direction.getStepX() * 0.6);
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double e = pos.getY() + 0.25;
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double f = pos.getZ() + 0.5 + (direction.getStepZ() == 0 ? 0.5 - random.nextDouble() : direction.getStepZ() * 0.6);
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double g = random.nextFloat() * 0.04;
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level.addParticle(DustColorTransitionOptions.SCULK_TO_REDSTONE, d, e, f, 0.0, g, 0.0);
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}
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}
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(PHASE, POWER, WATERLOGGED);
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}
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@Override
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protected boolean hasAnalogOutputSignal(BlockState state) {
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return true;
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}
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@Override
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protected int getAnalogOutputSignal(BlockState state, Level level, BlockPos pos) {
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if (level.getBlockEntity(pos) instanceof SculkSensorBlockEntity sculkSensorBlockEntity) {
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return getPhase(state) == SculkSensorPhase.ACTIVE ? sculkSensorBlockEntity.getLastVibrationFrequency() : 0;
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} else {
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return 0;
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}
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}
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@Override
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protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
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return false;
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}
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@Override
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protected boolean useShapeForLightOcclusion(BlockState state) {
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return true;
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}
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@Override
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protected void spawnAfterBreak(BlockState state, ServerLevel level, BlockPos pos, ItemStack stack, boolean dropExperience) {
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super.spawnAfterBreak(state, level, pos, stack, dropExperience);
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if (dropExperience) {
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this.tryDropExperience(level, pos, stack, ConstantInt.of(5));
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}
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}
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}
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