78 lines
2.8 KiB
Java
78 lines
2.8 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.util.Mth;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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public class SporeBlossomBlock extends Block {
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public static final MapCodec<SporeBlossomBlock> CODEC = simpleCodec(SporeBlossomBlock::new);
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private static final VoxelShape SHAPE = Block.box(2.0, 13.0, 2.0, 14.0, 16.0, 14.0);
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private static final int ADD_PARTICLE_ATTEMPTS = 14;
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private static final int PARTICLE_XZ_RADIUS = 10;
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private static final int PARTICLE_Y_MAX = 10;
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@Override
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public MapCodec<SporeBlossomBlock> codec() {
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return CODEC;
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}
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public SporeBlossomBlock(BlockBehaviour.Properties properties) {
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super(properties);
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}
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@Override
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protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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return Block.canSupportCenter(level, pos.above(), Direction.DOWN) && !level.isWaterAt(pos);
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}
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@Override
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protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
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return direction == Direction.UP && !this.canSurvive(state, level, pos)
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? Blocks.AIR.defaultBlockState()
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: super.updateShape(state, direction, neighborState, level, pos, neighborPos);
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}
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@Override
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public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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int i = pos.getX();
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int j = pos.getY();
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int k = pos.getZ();
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double d = i + random.nextDouble();
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double e = j + 0.7;
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double f = k + random.nextDouble();
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level.addParticle(ParticleTypes.FALLING_SPORE_BLOSSOM, d, e, f, 0.0, 0.0, 0.0);
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BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
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for (int l = 0; l < 14; l++) {
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mutableBlockPos.set(i + Mth.nextInt(random, -10, 10), j - random.nextInt(10), k + Mth.nextInt(random, -10, 10));
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BlockState blockState = level.getBlockState(mutableBlockPos);
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if (!blockState.isCollisionShapeFullBlock(level, mutableBlockPos)) {
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level.addParticle(
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ParticleTypes.SPORE_BLOSSOM_AIR,
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mutableBlockPos.getX() + random.nextDouble(),
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mutableBlockPos.getY() + random.nextDouble(),
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mutableBlockPos.getZ() + random.nextDouble(),
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0.0,
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0.0,
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0.0
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);
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}
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}
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return SHAPE;
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}
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}
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