199 lines
7.9 KiB
Java
199 lines
7.9 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import java.util.function.BiConsumer;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Explosion;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BlockSetType;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.EnumProperty;
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import net.minecraft.world.level.block.state.properties.Half;
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import net.minecraft.world.level.gameevent.GameEvent;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.level.pathfinder.PathComputationType;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.Nullable;
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public class TrapDoorBlock extends HorizontalDirectionalBlock implements SimpleWaterloggedBlock {
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public static final MapCodec<TrapDoorBlock> CODEC = RecordCodecBuilder.mapCodec(
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instance -> instance.group(BlockSetType.CODEC.fieldOf("block_set_type").forGetter(trapDoorBlock -> trapDoorBlock.type), propertiesCodec())
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.apply(instance, TrapDoorBlock::new)
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);
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public static final BooleanProperty OPEN = BlockStateProperties.OPEN;
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public static final EnumProperty<Half> HALF = BlockStateProperties.HALF;
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public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
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public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
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protected static final int AABB_THICKNESS = 3;
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protected static final VoxelShape EAST_OPEN_AABB = Block.box(0.0, 0.0, 0.0, 3.0, 16.0, 16.0);
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protected static final VoxelShape WEST_OPEN_AABB = Block.box(13.0, 0.0, 0.0, 16.0, 16.0, 16.0);
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protected static final VoxelShape SOUTH_OPEN_AABB = Block.box(0.0, 0.0, 0.0, 16.0, 16.0, 3.0);
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protected static final VoxelShape NORTH_OPEN_AABB = Block.box(0.0, 0.0, 13.0, 16.0, 16.0, 16.0);
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protected static final VoxelShape BOTTOM_AABB = Block.box(0.0, 0.0, 0.0, 16.0, 3.0, 16.0);
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protected static final VoxelShape TOP_AABB = Block.box(0.0, 13.0, 0.0, 16.0, 16.0, 16.0);
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private final BlockSetType type;
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@Override
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public MapCodec<? extends TrapDoorBlock> codec() {
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return CODEC;
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}
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protected TrapDoorBlock(BlockSetType type, BlockBehaviour.Properties properties) {
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super(properties.sound(type.soundType()));
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this.type = type;
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this.registerDefaultState(
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this.stateDefinition
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.any()
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.setValue(FACING, Direction.NORTH)
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.setValue(OPEN, false)
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.setValue(HALF, Half.BOTTOM)
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.setValue(POWERED, false)
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.setValue(WATERLOGGED, false)
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);
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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if (!(Boolean)state.getValue(OPEN)) {
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return state.getValue(HALF) == Half.TOP ? TOP_AABB : BOTTOM_AABB;
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} else {
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switch ((Direction)state.getValue(FACING)) {
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case NORTH:
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default:
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return NORTH_OPEN_AABB;
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case SOUTH:
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return SOUTH_OPEN_AABB;
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case WEST:
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return WEST_OPEN_AABB;
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case EAST:
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return EAST_OPEN_AABB;
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}
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}
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}
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@Override
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protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
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switch (pathComputationType) {
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case LAND:
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return (Boolean)state.getValue(OPEN);
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case WATER:
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return (Boolean)state.getValue(WATERLOGGED);
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case AIR:
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return (Boolean)state.getValue(OPEN);
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default:
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return false;
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}
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}
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@Override
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protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
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if (!this.type.canOpenByHand()) {
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return InteractionResult.PASS;
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} else {
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this.toggle(state, level, pos, player);
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return InteractionResult.sidedSuccess(level.isClientSide);
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}
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}
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@Override
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protected void onExplosionHit(BlockState state, Level level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> dropConsumer) {
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if (explosion.canTriggerBlocks() && this.type.canOpenByWindCharge() && !(Boolean)state.getValue(POWERED)) {
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this.toggle(state, level, pos, null);
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}
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super.onExplosionHit(state, level, pos, explosion, dropConsumer);
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}
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private void toggle(BlockState state, Level level, BlockPos pos, @Nullable Player player) {
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BlockState blockState = state.cycle(OPEN);
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level.setBlock(pos, blockState, 2);
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if ((Boolean)blockState.getValue(WATERLOGGED)) {
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level.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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}
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this.playSound(player, level, pos, (Boolean)blockState.getValue(OPEN));
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}
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protected void playSound(@Nullable Player player, Level level, BlockPos pos, boolean isOpened) {
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level.playSound(
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player, pos, isOpened ? this.type.trapdoorOpen() : this.type.trapdoorClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F
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);
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level.gameEvent(player, isOpened ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos);
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}
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@Override
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protected void neighborChanged(BlockState state, Level level, BlockPos pos, Block neighborBlock, BlockPos neighborPos, boolean movedByPiston) {
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if (!level.isClientSide) {
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boolean bl = level.hasNeighborSignal(pos);
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if (bl != (Boolean)state.getValue(POWERED)) {
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if ((Boolean)state.getValue(OPEN) != bl) {
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state = state.setValue(OPEN, bl);
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this.playSound(null, level, pos, bl);
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}
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level.setBlock(pos, state.setValue(POWERED, bl), 2);
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if ((Boolean)state.getValue(WATERLOGGED)) {
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level.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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}
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}
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}
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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BlockState blockState = this.defaultBlockState();
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FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos());
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Direction direction = context.getClickedFace();
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if (!context.replacingClickedOnBlock() && direction.getAxis().isHorizontal()) {
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blockState = blockState.setValue(FACING, direction)
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.setValue(HALF, context.getClickLocation().y - context.getClickedPos().getY() > 0.5 ? Half.TOP : Half.BOTTOM);
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} else {
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blockState = blockState.setValue(FACING, context.getHorizontalDirection().getOpposite()).setValue(HALF, direction == Direction.UP ? Half.BOTTOM : Half.TOP);
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}
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if (context.getLevel().hasNeighborSignal(context.getClickedPos())) {
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blockState = blockState.setValue(OPEN, true).setValue(POWERED, true);
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}
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return blockState.setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER);
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(FACING, OPEN, HALF, POWERED, WATERLOGGED);
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}
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@Override
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protected FluidState getFluidState(BlockState state) {
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return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
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}
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@Override
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protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
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if ((Boolean)state.getValue(WATERLOGGED)) {
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level.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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}
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return super.updateShape(state, direction, neighborState, level, pos, neighborPos);
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}
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protected BlockSetType getType() {
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return this.type;
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}
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}
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