minecraft-src/net/minecraft/world/level/block/TrapDoorBlock.java
2025-07-04 01:41:11 +03:00

199 lines
7.9 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import java.util.function.BiConsumer;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Explosion;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockSetType;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import net.minecraft.world.level.block.state.properties.Half;
import net.minecraft.world.level.gameevent.GameEvent;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jetbrains.annotations.Nullable;
public class TrapDoorBlock extends HorizontalDirectionalBlock implements SimpleWaterloggedBlock {
public static final MapCodec<TrapDoorBlock> CODEC = RecordCodecBuilder.mapCodec(
instance -> instance.group(BlockSetType.CODEC.fieldOf("block_set_type").forGetter(trapDoorBlock -> trapDoorBlock.type), propertiesCodec())
.apply(instance, TrapDoorBlock::new)
);
public static final BooleanProperty OPEN = BlockStateProperties.OPEN;
public static final EnumProperty<Half> HALF = BlockStateProperties.HALF;
public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
protected static final int AABB_THICKNESS = 3;
protected static final VoxelShape EAST_OPEN_AABB = Block.box(0.0, 0.0, 0.0, 3.0, 16.0, 16.0);
protected static final VoxelShape WEST_OPEN_AABB = Block.box(13.0, 0.0, 0.0, 16.0, 16.0, 16.0);
protected static final VoxelShape SOUTH_OPEN_AABB = Block.box(0.0, 0.0, 0.0, 16.0, 16.0, 3.0);
protected static final VoxelShape NORTH_OPEN_AABB = Block.box(0.0, 0.0, 13.0, 16.0, 16.0, 16.0);
protected static final VoxelShape BOTTOM_AABB = Block.box(0.0, 0.0, 0.0, 16.0, 3.0, 16.0);
protected static final VoxelShape TOP_AABB = Block.box(0.0, 13.0, 0.0, 16.0, 16.0, 16.0);
private final BlockSetType type;
@Override
public MapCodec<? extends TrapDoorBlock> codec() {
return CODEC;
}
protected TrapDoorBlock(BlockSetType type, BlockBehaviour.Properties properties) {
super(properties.sound(type.soundType()));
this.type = type;
this.registerDefaultState(
this.stateDefinition
.any()
.setValue(FACING, Direction.NORTH)
.setValue(OPEN, false)
.setValue(HALF, Half.BOTTOM)
.setValue(POWERED, false)
.setValue(WATERLOGGED, false)
);
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
if (!(Boolean)state.getValue(OPEN)) {
return state.getValue(HALF) == Half.TOP ? TOP_AABB : BOTTOM_AABB;
} else {
switch ((Direction)state.getValue(FACING)) {
case NORTH:
default:
return NORTH_OPEN_AABB;
case SOUTH:
return SOUTH_OPEN_AABB;
case WEST:
return WEST_OPEN_AABB;
case EAST:
return EAST_OPEN_AABB;
}
}
}
@Override
protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
switch (pathComputationType) {
case LAND:
return (Boolean)state.getValue(OPEN);
case WATER:
return (Boolean)state.getValue(WATERLOGGED);
case AIR:
return (Boolean)state.getValue(OPEN);
default:
return false;
}
}
@Override
protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
if (!this.type.canOpenByHand()) {
return InteractionResult.PASS;
} else {
this.toggle(state, level, pos, player);
return InteractionResult.sidedSuccess(level.isClientSide);
}
}
@Override
protected void onExplosionHit(BlockState state, Level level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> dropConsumer) {
if (explosion.canTriggerBlocks() && this.type.canOpenByWindCharge() && !(Boolean)state.getValue(POWERED)) {
this.toggle(state, level, pos, null);
}
super.onExplosionHit(state, level, pos, explosion, dropConsumer);
}
private void toggle(BlockState state, Level level, BlockPos pos, @Nullable Player player) {
BlockState blockState = state.cycle(OPEN);
level.setBlock(pos, blockState, 2);
if ((Boolean)blockState.getValue(WATERLOGGED)) {
level.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
}
this.playSound(player, level, pos, (Boolean)blockState.getValue(OPEN));
}
protected void playSound(@Nullable Player player, Level level, BlockPos pos, boolean isOpened) {
level.playSound(
player, pos, isOpened ? this.type.trapdoorOpen() : this.type.trapdoorClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F
);
level.gameEvent(player, isOpened ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos);
}
@Override
protected void neighborChanged(BlockState state, Level level, BlockPos pos, Block neighborBlock, BlockPos neighborPos, boolean movedByPiston) {
if (!level.isClientSide) {
boolean bl = level.hasNeighborSignal(pos);
if (bl != (Boolean)state.getValue(POWERED)) {
if ((Boolean)state.getValue(OPEN) != bl) {
state = state.setValue(OPEN, bl);
this.playSound(null, level, pos, bl);
}
level.setBlock(pos, state.setValue(POWERED, bl), 2);
if ((Boolean)state.getValue(WATERLOGGED)) {
level.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
}
}
}
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
BlockState blockState = this.defaultBlockState();
FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos());
Direction direction = context.getClickedFace();
if (!context.replacingClickedOnBlock() && direction.getAxis().isHorizontal()) {
blockState = blockState.setValue(FACING, direction)
.setValue(HALF, context.getClickLocation().y - context.getClickedPos().getY() > 0.5 ? Half.TOP : Half.BOTTOM);
} else {
blockState = blockState.setValue(FACING, context.getHorizontalDirection().getOpposite()).setValue(HALF, direction == Direction.UP ? Half.BOTTOM : Half.TOP);
}
if (context.getLevel().hasNeighborSignal(context.getClickedPos())) {
blockState = blockState.setValue(OPEN, true).setValue(POWERED, true);
}
return blockState.setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER);
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(FACING, OPEN, HALF, POWERED, WATERLOGGED);
}
@Override
protected FluidState getFluidState(BlockState state) {
return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
}
@Override
protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
if ((Boolean)state.getValue(WATERLOGGED)) {
level.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
}
return super.updateShape(state, direction, neighborState, level, pos, neighborPos);
}
protected BlockSetType getType() {
return this.type;
}
}