minecraft-src/net/minecraft/world/level/block/VineBlock.java
2025-07-04 01:41:11 +03:00

360 lines
13 KiB
Java

package net.minecraft.world.level.block;
import com.google.common.collect.ImmutableMap;
import com.mojang.serialization.MapCodec;
import java.util.Map;
import java.util.function.Function;
import java.util.stream.Collectors;
import net.minecraft.Util;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.RandomSource;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.GameRules;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jetbrains.annotations.Nullable;
public class VineBlock extends Block {
public static final MapCodec<VineBlock> CODEC = simpleCodec(VineBlock::new);
public static final BooleanProperty UP = PipeBlock.UP;
public static final BooleanProperty NORTH = PipeBlock.NORTH;
public static final BooleanProperty EAST = PipeBlock.EAST;
public static final BooleanProperty SOUTH = PipeBlock.SOUTH;
public static final BooleanProperty WEST = PipeBlock.WEST;
public static final Map<Direction, BooleanProperty> PROPERTY_BY_DIRECTION = (Map<Direction, BooleanProperty>)PipeBlock.PROPERTY_BY_DIRECTION
.entrySet()
.stream()
.filter(entry -> entry.getKey() != Direction.DOWN)
.collect(Util.toMap());
protected static final float AABB_OFFSET = 1.0F;
private static final VoxelShape UP_AABB = Block.box(0.0, 15.0, 0.0, 16.0, 16.0, 16.0);
private static final VoxelShape WEST_AABB = Block.box(0.0, 0.0, 0.0, 1.0, 16.0, 16.0);
private static final VoxelShape EAST_AABB = Block.box(15.0, 0.0, 0.0, 16.0, 16.0, 16.0);
private static final VoxelShape NORTH_AABB = Block.box(0.0, 0.0, 0.0, 16.0, 16.0, 1.0);
private static final VoxelShape SOUTH_AABB = Block.box(0.0, 0.0, 15.0, 16.0, 16.0, 16.0);
private final Map<BlockState, VoxelShape> shapesCache;
@Override
public MapCodec<VineBlock> codec() {
return CODEC;
}
public VineBlock(BlockBehaviour.Properties properties) {
super(properties);
this.registerDefaultState(
this.stateDefinition.any().setValue(UP, false).setValue(NORTH, false).setValue(EAST, false).setValue(SOUTH, false).setValue(WEST, false)
);
this.shapesCache = ImmutableMap.copyOf(
(Map<? extends BlockState, ? extends VoxelShape>)this.stateDefinition
.getPossibleStates()
.stream()
.collect(Collectors.toMap(Function.identity(), VineBlock::calculateShape))
);
}
private static VoxelShape calculateShape(BlockState state) {
VoxelShape voxelShape = Shapes.empty();
if ((Boolean)state.getValue(UP)) {
voxelShape = UP_AABB;
}
if ((Boolean)state.getValue(NORTH)) {
voxelShape = Shapes.or(voxelShape, NORTH_AABB);
}
if ((Boolean)state.getValue(SOUTH)) {
voxelShape = Shapes.or(voxelShape, SOUTH_AABB);
}
if ((Boolean)state.getValue(EAST)) {
voxelShape = Shapes.or(voxelShape, EAST_AABB);
}
if ((Boolean)state.getValue(WEST)) {
voxelShape = Shapes.or(voxelShape, WEST_AABB);
}
return voxelShape.isEmpty() ? Shapes.block() : voxelShape;
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return (VoxelShape)this.shapesCache.get(state);
}
@Override
protected boolean propagatesSkylightDown(BlockState state, BlockGetter level, BlockPos pos) {
return true;
}
@Override
protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
return this.hasFaces(this.getUpdatedState(state, level, pos));
}
private boolean hasFaces(BlockState state) {
return this.countFaces(state) > 0;
}
private int countFaces(BlockState state) {
int i = 0;
for (BooleanProperty booleanProperty : PROPERTY_BY_DIRECTION.values()) {
if ((Boolean)state.getValue(booleanProperty)) {
i++;
}
}
return i;
}
private boolean canSupportAtFace(BlockGetter level, BlockPos pos, Direction direction) {
if (direction == Direction.DOWN) {
return false;
} else {
BlockPos blockPos = pos.relative(direction);
if (isAcceptableNeighbour(level, blockPos, direction)) {
return true;
} else if (direction.getAxis() == Direction.Axis.Y) {
return false;
} else {
BooleanProperty booleanProperty = (BooleanProperty)PROPERTY_BY_DIRECTION.get(direction);
BlockState blockState = level.getBlockState(pos.above());
return blockState.is(this) && (Boolean)blockState.getValue(booleanProperty);
}
}
}
public static boolean isAcceptableNeighbour(BlockGetter blockReader, BlockPos neighborPos, Direction attachedFace) {
return MultifaceBlock.canAttachTo(blockReader, attachedFace, neighborPos, blockReader.getBlockState(neighborPos));
}
private BlockState getUpdatedState(BlockState state, BlockGetter level, BlockPos pos) {
BlockPos blockPos = pos.above();
if ((Boolean)state.getValue(UP)) {
state = state.setValue(UP, isAcceptableNeighbour(level, blockPos, Direction.DOWN));
}
BlockState blockState = null;
for (Direction direction : Direction.Plane.HORIZONTAL) {
BooleanProperty booleanProperty = getPropertyForFace(direction);
if ((Boolean)state.getValue(booleanProperty)) {
boolean bl = this.canSupportAtFace(level, pos, direction);
if (!bl) {
if (blockState == null) {
blockState = level.getBlockState(blockPos);
}
bl = blockState.is(this) && (Boolean)blockState.getValue(booleanProperty);
}
state = state.setValue(booleanProperty, bl);
}
}
return state;
}
@Override
protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
if (direction == Direction.DOWN) {
return super.updateShape(state, direction, neighborState, level, pos, neighborPos);
} else {
BlockState blockState = this.getUpdatedState(state, level, pos);
return !this.hasFaces(blockState) ? Blocks.AIR.defaultBlockState() : blockState;
}
}
@Override
protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
if (level.getGameRules().getBoolean(GameRules.RULE_DO_VINES_SPREAD)) {
if (random.nextInt(4) == 0) {
Direction direction = Direction.getRandom(random);
BlockPos blockPos = pos.above();
if (direction.getAxis().isHorizontal() && !(Boolean)state.getValue(getPropertyForFace(direction))) {
if (this.canSpread(level, pos)) {
BlockPos blockPos2 = pos.relative(direction);
BlockState blockState = level.getBlockState(blockPos2);
if (blockState.isAir()) {
Direction direction2 = direction.getClockWise();
Direction direction3 = direction.getCounterClockWise();
boolean bl = (Boolean)state.getValue(getPropertyForFace(direction2));
boolean bl2 = (Boolean)state.getValue(getPropertyForFace(direction3));
BlockPos blockPos3 = blockPos2.relative(direction2);
BlockPos blockPos4 = blockPos2.relative(direction3);
if (bl && isAcceptableNeighbour(level, blockPos3, direction2)) {
level.setBlock(blockPos2, this.defaultBlockState().setValue(getPropertyForFace(direction2), true), 2);
} else if (bl2 && isAcceptableNeighbour(level, blockPos4, direction3)) {
level.setBlock(blockPos2, this.defaultBlockState().setValue(getPropertyForFace(direction3), true), 2);
} else {
Direction direction4 = direction.getOpposite();
if (bl && level.isEmptyBlock(blockPos3) && isAcceptableNeighbour(level, pos.relative(direction2), direction4)) {
level.setBlock(blockPos3, this.defaultBlockState().setValue(getPropertyForFace(direction4), true), 2);
} else if (bl2 && level.isEmptyBlock(blockPos4) && isAcceptableNeighbour(level, pos.relative(direction3), direction4)) {
level.setBlock(blockPos4, this.defaultBlockState().setValue(getPropertyForFace(direction4), true), 2);
} else if (random.nextFloat() < 0.05 && isAcceptableNeighbour(level, blockPos2.above(), Direction.UP)) {
level.setBlock(blockPos2, this.defaultBlockState().setValue(UP, true), 2);
}
}
} else if (isAcceptableNeighbour(level, blockPos2, direction)) {
level.setBlock(pos, state.setValue(getPropertyForFace(direction), true), 2);
}
}
} else {
if (direction == Direction.UP && pos.getY() < level.getMaxBuildHeight() - 1) {
if (this.canSupportAtFace(level, pos, direction)) {
level.setBlock(pos, state.setValue(UP, true), 2);
return;
}
if (level.isEmptyBlock(blockPos)) {
if (!this.canSpread(level, pos)) {
return;
}
BlockState blockState2 = state;
for (Direction direction2 : Direction.Plane.HORIZONTAL) {
if (random.nextBoolean() || !isAcceptableNeighbour(level, blockPos.relative(direction2), direction2)) {
blockState2 = blockState2.setValue(getPropertyForFace(direction2), false);
}
}
if (this.hasHorizontalConnection(blockState2)) {
level.setBlock(blockPos, blockState2, 2);
}
return;
}
}
if (pos.getY() > level.getMinBuildHeight()) {
BlockPos blockPos2 = pos.below();
BlockState blockState = level.getBlockState(blockPos2);
if (blockState.isAir() || blockState.is(this)) {
BlockState blockState3 = blockState.isAir() ? this.defaultBlockState() : blockState;
BlockState blockState4 = this.copyRandomFaces(state, blockState3, random);
if (blockState3 != blockState4 && this.hasHorizontalConnection(blockState4)) {
level.setBlock(blockPos2, blockState4, 2);
}
}
}
}
}
}
}
private BlockState copyRandomFaces(BlockState sourceState, BlockState spreadState, RandomSource random) {
for (Direction direction : Direction.Plane.HORIZONTAL) {
if (random.nextBoolean()) {
BooleanProperty booleanProperty = getPropertyForFace(direction);
if ((Boolean)sourceState.getValue(booleanProperty)) {
spreadState = spreadState.setValue(booleanProperty, true);
}
}
}
return spreadState;
}
private boolean hasHorizontalConnection(BlockState state) {
return (Boolean)state.getValue(NORTH) || (Boolean)state.getValue(EAST) || (Boolean)state.getValue(SOUTH) || (Boolean)state.getValue(WEST);
}
private boolean canSpread(BlockGetter blockReader, BlockPos pos) {
int i = 4;
Iterable<BlockPos> iterable = BlockPos.betweenClosed(pos.getX() - 4, pos.getY() - 1, pos.getZ() - 4, pos.getX() + 4, pos.getY() + 1, pos.getZ() + 4);
int j = 5;
for (BlockPos blockPos : iterable) {
if (blockReader.getBlockState(blockPos).is(this)) {
if (--j <= 0) {
return false;
}
}
}
return true;
}
@Override
protected boolean canBeReplaced(BlockState state, BlockPlaceContext useContext) {
BlockState blockState = useContext.getLevel().getBlockState(useContext.getClickedPos());
return blockState.is(this) ? this.countFaces(blockState) < PROPERTY_BY_DIRECTION.size() : super.canBeReplaced(state, useContext);
}
@Nullable
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
BlockState blockState = context.getLevel().getBlockState(context.getClickedPos());
boolean bl = blockState.is(this);
BlockState blockState2 = bl ? blockState : this.defaultBlockState();
for (Direction direction : context.getNearestLookingDirections()) {
if (direction != Direction.DOWN) {
BooleanProperty booleanProperty = getPropertyForFace(direction);
boolean bl2 = bl && (Boolean)blockState.getValue(booleanProperty);
if (!bl2 && this.canSupportAtFace(context.getLevel(), context.getClickedPos(), direction)) {
return blockState2.setValue(booleanProperty, true);
}
}
}
return bl ? blockState2 : null;
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(UP, NORTH, EAST, SOUTH, WEST);
}
@Override
protected BlockState rotate(BlockState state, Rotation rotation) {
switch (rotation) {
case CLOCKWISE_180:
return state.setValue(NORTH, (Boolean)state.getValue(SOUTH))
.setValue(EAST, (Boolean)state.getValue(WEST))
.setValue(SOUTH, (Boolean)state.getValue(NORTH))
.setValue(WEST, (Boolean)state.getValue(EAST));
case COUNTERCLOCKWISE_90:
return state.setValue(NORTH, (Boolean)state.getValue(EAST))
.setValue(EAST, (Boolean)state.getValue(SOUTH))
.setValue(SOUTH, (Boolean)state.getValue(WEST))
.setValue(WEST, (Boolean)state.getValue(NORTH));
case CLOCKWISE_90:
return state.setValue(NORTH, (Boolean)state.getValue(WEST))
.setValue(EAST, (Boolean)state.getValue(NORTH))
.setValue(SOUTH, (Boolean)state.getValue(EAST))
.setValue(WEST, (Boolean)state.getValue(SOUTH));
default:
return state;
}
}
@Override
protected BlockState mirror(BlockState state, Mirror mirror) {
switch (mirror) {
case LEFT_RIGHT:
return state.setValue(NORTH, (Boolean)state.getValue(SOUTH)).setValue(SOUTH, (Boolean)state.getValue(NORTH));
case FRONT_BACK:
return state.setValue(EAST, (Boolean)state.getValue(WEST)).setValue(WEST, (Boolean)state.getValue(EAST));
default:
return super.mirror(state, mirror);
}
}
public static BooleanProperty getPropertyForFace(Direction face) {
return (BooleanProperty)PROPERTY_BY_DIRECTION.get(face);
}
}