134 lines
4.9 KiB
Java
134 lines
4.9 KiB
Java
package net.minecraft.world.level.block;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.Maps;
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import com.mojang.serialization.MapCodec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import java.util.Map;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.core.particles.SimpleParticleType;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.DirectionProperty;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.Nullable;
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public class WallTorchBlock extends TorchBlock {
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public static final MapCodec<WallTorchBlock> CODEC = RecordCodecBuilder.mapCodec(
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instance -> instance.group(PARTICLE_OPTIONS_FIELD.forGetter(wallTorchBlock -> wallTorchBlock.flameParticle), propertiesCodec())
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.apply(instance, WallTorchBlock::new)
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);
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public static final DirectionProperty FACING = HorizontalDirectionalBlock.FACING;
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protected static final float AABB_OFFSET = 2.5F;
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private static final Map<Direction, VoxelShape> AABBS = Maps.newEnumMap(
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ImmutableMap.of(
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Direction.NORTH,
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Block.box(5.5, 3.0, 11.0, 10.5, 13.0, 16.0),
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Direction.SOUTH,
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Block.box(5.5, 3.0, 0.0, 10.5, 13.0, 5.0),
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Direction.WEST,
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Block.box(11.0, 3.0, 5.5, 16.0, 13.0, 10.5),
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Direction.EAST,
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Block.box(0.0, 3.0, 5.5, 5.0, 13.0, 10.5)
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)
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);
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@Override
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public MapCodec<WallTorchBlock> codec() {
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return CODEC;
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}
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protected WallTorchBlock(SimpleParticleType flameParticle, BlockBehaviour.Properties properties) {
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super(flameParticle, properties);
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this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH));
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}
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@Override
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public String getDescriptionId() {
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return this.asItem().getDescriptionId();
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return getShape(state);
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}
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public static VoxelShape getShape(BlockState state) {
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return (VoxelShape)AABBS.get(state.getValue(FACING));
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}
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@Override
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protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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return canSurvive(level, pos, state.getValue(FACING));
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}
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public static boolean canSurvive(LevelReader level, BlockPos pos, Direction facing) {
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BlockPos blockPos = pos.relative(facing.getOpposite());
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BlockState blockState = level.getBlockState(blockPos);
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return blockState.isFaceSturdy(level, blockPos, facing);
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}
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@Nullable
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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BlockState blockState = this.defaultBlockState();
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LevelReader levelReader = context.getLevel();
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BlockPos blockPos = context.getClickedPos();
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Direction[] directions = context.getNearestLookingDirections();
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for (Direction direction : directions) {
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if (direction.getAxis().isHorizontal()) {
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Direction direction2 = direction.getOpposite();
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blockState = blockState.setValue(FACING, direction2);
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if (blockState.canSurvive(levelReader, blockPos)) {
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return blockState;
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}
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}
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}
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return null;
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}
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@Override
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protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
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return direction.getOpposite() == state.getValue(FACING) && !state.canSurvive(level, pos) ? Blocks.AIR.defaultBlockState() : state;
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}
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@Override
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public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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Direction direction = state.getValue(FACING);
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double d = pos.getX() + 0.5;
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double e = pos.getY() + 0.7;
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double f = pos.getZ() + 0.5;
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double g = 0.22;
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double h = 0.27;
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Direction direction2 = direction.getOpposite();
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level.addParticle(ParticleTypes.SMOKE, d + 0.27 * direction2.getStepX(), e + 0.22, f + 0.27 * direction2.getStepZ(), 0.0, 0.0, 0.0);
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level.addParticle(this.flameParticle, d + 0.27 * direction2.getStepX(), e + 0.22, f + 0.27 * direction2.getStepZ(), 0.0, 0.0, 0.0);
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}
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@Override
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protected BlockState rotate(BlockState state, Rotation rotation) {
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return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
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}
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@Override
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protected BlockState mirror(BlockState state, Mirror mirror) {
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return state.rotate(mirror.getRotation(state.getValue(FACING)));
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(FACING);
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}
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}
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