70 lines
2.4 KiB
Java
70 lines
2.4 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.Codec;
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import com.mojang.serialization.MapCodec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import net.minecraft.core.BlockPos;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BlockSetType;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.IntegerProperty;
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public class WeightedPressurePlateBlock extends BasePressurePlateBlock {
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public static final MapCodec<WeightedPressurePlateBlock> CODEC = RecordCodecBuilder.mapCodec(
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instance -> instance.group(
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Codec.intRange(1, 1024).fieldOf("max_weight").forGetter(weightedPressurePlateBlock -> weightedPressurePlateBlock.maxWeight),
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BlockSetType.CODEC.fieldOf("block_set_type").forGetter(weightedPressurePlateBlock -> weightedPressurePlateBlock.type),
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propertiesCodec()
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)
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.apply(instance, WeightedPressurePlateBlock::new)
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);
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public static final IntegerProperty POWER = BlockStateProperties.POWER;
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private final int maxWeight;
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@Override
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public MapCodec<WeightedPressurePlateBlock> codec() {
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return CODEC;
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}
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protected WeightedPressurePlateBlock(int maxWeight, BlockSetType type, BlockBehaviour.Properties properties) {
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super(properties, type);
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this.registerDefaultState(this.stateDefinition.any().setValue(POWER, 0));
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this.maxWeight = maxWeight;
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}
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@Override
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protected int getSignalStrength(Level level, BlockPos pos) {
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int i = Math.min(getEntityCount(level, TOUCH_AABB.move(pos), Entity.class), this.maxWeight);
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if (i > 0) {
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float f = (float)Math.min(this.maxWeight, i) / this.maxWeight;
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return Mth.ceil(f * 15.0F);
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} else {
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return 0;
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}
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}
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@Override
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protected int getSignalForState(BlockState state) {
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return (Integer)state.getValue(POWER);
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}
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@Override
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protected BlockState setSignalForState(BlockState state, int signal) {
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return state.setValue(POWER, signal);
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}
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@Override
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protected int getPressedTime() {
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return 10;
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(POWER);
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}
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}
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