minecraft-src/net/minecraft/world/level/block/WetSpongeBlock.java
2025-07-04 01:41:11 +03:00

72 lines
2.2 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
public class WetSpongeBlock extends Block {
public static final MapCodec<WetSpongeBlock> CODEC = simpleCodec(WetSpongeBlock::new);
@Override
public MapCodec<WetSpongeBlock> codec() {
return CODEC;
}
protected WetSpongeBlock(BlockBehaviour.Properties properties) {
super(properties);
}
@Override
protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
if (level.dimensionType().ultraWarm()) {
level.setBlock(pos, Blocks.SPONGE.defaultBlockState(), 3);
level.levelEvent(2009, pos, 0);
level.playSound(null, pos, SoundEvents.WET_SPONGE_DRIES, SoundSource.BLOCKS, 1.0F, (1.0F + level.getRandom().nextFloat() * 0.2F) * 0.7F);
}
}
@Override
public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
Direction direction = Direction.getRandom(random);
if (direction != Direction.UP) {
BlockPos blockPos = pos.relative(direction);
BlockState blockState = level.getBlockState(blockPos);
if (!state.canOcclude() || !blockState.isFaceSturdy(level, blockPos, direction.getOpposite())) {
double d = pos.getX();
double e = pos.getY();
double f = pos.getZ();
if (direction == Direction.DOWN) {
e -= 0.05;
d += random.nextDouble();
f += random.nextDouble();
} else {
e += random.nextDouble() * 0.8;
if (direction.getAxis() == Direction.Axis.X) {
f += random.nextDouble();
if (direction == Direction.EAST) {
d++;
} else {
d += 0.05;
}
} else {
d += random.nextDouble();
if (direction == Direction.SOUTH) {
f++;
} else {
f += 0.05;
}
}
}
level.addParticle(ParticleTypes.DRIPPING_WATER, d, e, f, 0.0, 0.0, 0.0);
}
}
}
}