72 lines
2.2 KiB
Java
72 lines
2.2 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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public class WetSpongeBlock extends Block {
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public static final MapCodec<WetSpongeBlock> CODEC = simpleCodec(WetSpongeBlock::new);
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@Override
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public MapCodec<WetSpongeBlock> codec() {
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return CODEC;
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}
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protected WetSpongeBlock(BlockBehaviour.Properties properties) {
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super(properties);
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}
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@Override
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protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
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if (level.dimensionType().ultraWarm()) {
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level.setBlock(pos, Blocks.SPONGE.defaultBlockState(), 3);
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level.levelEvent(2009, pos, 0);
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level.playSound(null, pos, SoundEvents.WET_SPONGE_DRIES, SoundSource.BLOCKS, 1.0F, (1.0F + level.getRandom().nextFloat() * 0.2F) * 0.7F);
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}
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}
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@Override
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public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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Direction direction = Direction.getRandom(random);
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if (direction != Direction.UP) {
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BlockPos blockPos = pos.relative(direction);
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BlockState blockState = level.getBlockState(blockPos);
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if (!state.canOcclude() || !blockState.isFaceSturdy(level, blockPos, direction.getOpposite())) {
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double d = pos.getX();
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double e = pos.getY();
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double f = pos.getZ();
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if (direction == Direction.DOWN) {
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e -= 0.05;
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d += random.nextDouble();
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f += random.nextDouble();
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} else {
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e += random.nextDouble() * 0.8;
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if (direction.getAxis() == Direction.Axis.X) {
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f += random.nextDouble();
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if (direction == Direction.EAST) {
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d++;
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} else {
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d += 0.05;
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}
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} else {
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d += random.nextDouble();
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if (direction == Direction.SOUTH) {
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f++;
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} else {
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f += 0.05;
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}
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}
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}
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level.addParticle(ParticleTypes.DRIPPING_WATER, d, e, f, 0.0, 0.0, 0.0);
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}
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}
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}
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}
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