838 lines
31 KiB
Java
838 lines
31 KiB
Java
package net.minecraft.world.level.levelgen;
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import com.google.common.base.Suppliers;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.ImmutableList.Builder;
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import com.mojang.serialization.Codec;
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import com.mojang.serialization.MapCodec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Set;
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import java.util.function.Function;
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import java.util.function.Predicate;
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import java.util.function.Supplier;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Holder;
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import net.minecraft.core.Registry;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.KeyDispatchDataCodec;
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import net.minecraft.util.Mth;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.levelgen.placement.CaveSurface;
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import net.minecraft.world.level.levelgen.synth.NormalNoise;
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import org.jetbrains.annotations.Nullable;
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public class SurfaceRules {
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public static final SurfaceRules.ConditionSource ON_FLOOR = stoneDepthCheck(0, false, CaveSurface.FLOOR);
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public static final SurfaceRules.ConditionSource UNDER_FLOOR = stoneDepthCheck(0, true, CaveSurface.FLOOR);
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public static final SurfaceRules.ConditionSource DEEP_UNDER_FLOOR = stoneDepthCheck(0, true, 6, CaveSurface.FLOOR);
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public static final SurfaceRules.ConditionSource VERY_DEEP_UNDER_FLOOR = stoneDepthCheck(0, true, 30, CaveSurface.FLOOR);
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public static final SurfaceRules.ConditionSource ON_CEILING = stoneDepthCheck(0, false, CaveSurface.CEILING);
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public static final SurfaceRules.ConditionSource UNDER_CEILING = stoneDepthCheck(0, true, CaveSurface.CEILING);
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public static SurfaceRules.ConditionSource stoneDepthCheck(int offset, boolean addSurfaceDepth, CaveSurface surfaceType) {
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return new SurfaceRules.StoneDepthCheck(offset, addSurfaceDepth, 0, surfaceType);
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}
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public static SurfaceRules.ConditionSource stoneDepthCheck(int offset, boolean addSurfaceDepth, int secondaryDepthRange, CaveSurface surfaceType) {
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return new SurfaceRules.StoneDepthCheck(offset, addSurfaceDepth, secondaryDepthRange, surfaceType);
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}
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public static SurfaceRules.ConditionSource not(SurfaceRules.ConditionSource target) {
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return new SurfaceRules.NotConditionSource(target);
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}
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public static SurfaceRules.ConditionSource yBlockCheck(VerticalAnchor anchor, int surfaceDepthMultiplier) {
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return new SurfaceRules.YConditionSource(anchor, surfaceDepthMultiplier, false);
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}
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public static SurfaceRules.ConditionSource yStartCheck(VerticalAnchor anchor, int surfaceDepthMultiplier) {
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return new SurfaceRules.YConditionSource(anchor, surfaceDepthMultiplier, true);
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}
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public static SurfaceRules.ConditionSource waterBlockCheck(int offset, int surfaceDepthMultiplier) {
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return new SurfaceRules.WaterConditionSource(offset, surfaceDepthMultiplier, false);
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}
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public static SurfaceRules.ConditionSource waterStartCheck(int offset, int surfaceDepthMultiplier) {
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return new SurfaceRules.WaterConditionSource(offset, surfaceDepthMultiplier, true);
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}
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@SafeVarargs
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public static SurfaceRules.ConditionSource isBiome(ResourceKey<Biome>... biomes) {
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return isBiome(List.of(biomes));
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}
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private static SurfaceRules.BiomeConditionSource isBiome(List<ResourceKey<Biome>> biomes) {
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return new SurfaceRules.BiomeConditionSource(biomes);
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}
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public static SurfaceRules.ConditionSource noiseCondition(ResourceKey<NormalNoise.NoiseParameters> noise, double minThreshold) {
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return noiseCondition(noise, minThreshold, Double.MAX_VALUE);
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}
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public static SurfaceRules.ConditionSource noiseCondition(ResourceKey<NormalNoise.NoiseParameters> noise, double minThreshold, double maxThreshold) {
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return new SurfaceRules.NoiseThresholdConditionSource(noise, minThreshold, maxThreshold);
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}
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public static SurfaceRules.ConditionSource verticalGradient(String randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove) {
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return new SurfaceRules.VerticalGradientConditionSource(ResourceLocation.parse(randomName), trueAtAndBelow, falseAtAndAbove);
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}
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public static SurfaceRules.ConditionSource steep() {
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return SurfaceRules.Steep.INSTANCE;
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}
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public static SurfaceRules.ConditionSource hole() {
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return SurfaceRules.Hole.INSTANCE;
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}
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public static SurfaceRules.ConditionSource abovePreliminarySurface() {
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return SurfaceRules.AbovePreliminarySurface.INSTANCE;
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}
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public static SurfaceRules.ConditionSource temperature() {
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return SurfaceRules.Temperature.INSTANCE;
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}
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public static SurfaceRules.RuleSource ifTrue(SurfaceRules.ConditionSource ifTrue, SurfaceRules.RuleSource thenRun) {
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return new SurfaceRules.TestRuleSource(ifTrue, thenRun);
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}
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public static SurfaceRules.RuleSource sequence(SurfaceRules.RuleSource... rules) {
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if (rules.length == 0) {
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throw new IllegalArgumentException("Need at least 1 rule for a sequence");
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} else {
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return new SurfaceRules.SequenceRuleSource(Arrays.asList(rules));
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}
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}
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public static SurfaceRules.RuleSource state(BlockState resultState) {
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return new SurfaceRules.BlockRuleSource(resultState);
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}
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public static SurfaceRules.RuleSource bandlands() {
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return SurfaceRules.Bandlands.INSTANCE;
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}
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static <A> MapCodec<? extends A> register(Registry<MapCodec<? extends A>> registry, String name, KeyDispatchDataCodec<? extends A> codec) {
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return Registry.register(registry, name, codec.codec());
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}
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static enum AbovePreliminarySurface implements SurfaceRules.ConditionSource {
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INSTANCE;
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static final KeyDispatchDataCodec<SurfaceRules.AbovePreliminarySurface> CODEC = KeyDispatchDataCodec.of(MapCodec.unit(INSTANCE));
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@Override
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public KeyDispatchDataCodec<? extends SurfaceRules.ConditionSource> codec() {
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return CODEC;
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}
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public SurfaceRules.Condition apply(SurfaceRules.Context context) {
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return context.abovePreliminarySurface;
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}
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}
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static enum Bandlands implements SurfaceRules.RuleSource {
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INSTANCE;
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static final KeyDispatchDataCodec<SurfaceRules.Bandlands> CODEC = KeyDispatchDataCodec.of(MapCodec.unit(INSTANCE));
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@Override
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public KeyDispatchDataCodec<? extends SurfaceRules.RuleSource> codec() {
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return CODEC;
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}
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public SurfaceRules.SurfaceRule apply(SurfaceRules.Context context) {
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return context.system::getBand;
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}
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}
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static final class BiomeConditionSource implements SurfaceRules.ConditionSource {
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static final KeyDispatchDataCodec<SurfaceRules.BiomeConditionSource> CODEC = KeyDispatchDataCodec.of(
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ResourceKey.codec(Registries.BIOME).listOf().fieldOf("biome_is").xmap(SurfaceRules::isBiome, biomeConditionSource -> biomeConditionSource.biomes)
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);
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private final List<ResourceKey<Biome>> biomes;
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final Predicate<ResourceKey<Biome>> biomeNameTest;
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BiomeConditionSource(List<ResourceKey<Biome>> biomes) {
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this.biomes = biomes;
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this.biomeNameTest = Set.copyOf(biomes)::contains;
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}
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@Override
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public KeyDispatchDataCodec<? extends SurfaceRules.ConditionSource> codec() {
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return CODEC;
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}
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public SurfaceRules.Condition apply(SurfaceRules.Context context) {
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class BiomeCondition extends SurfaceRules.LazyYCondition {
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BiomeCondition() {
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super(context);
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}
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@Override
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protected boolean compute() {
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return ((Holder)this.context.biome.get()).is(BiomeConditionSource.this.biomeNameTest);
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}
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}
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return new BiomeCondition();
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}
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public boolean equals(Object object) {
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if (this == object) {
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return true;
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} else {
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return object instanceof SurfaceRules.BiomeConditionSource biomeConditionSource ? this.biomes.equals(biomeConditionSource.biomes) : false;
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}
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}
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public int hashCode() {
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return this.biomes.hashCode();
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}
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public String toString() {
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return "BiomeConditionSource[biomes=" + this.biomes + "]";
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}
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}
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record BlockRuleSource(BlockState resultState, SurfaceRules.StateRule rule) implements SurfaceRules.RuleSource {
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static final KeyDispatchDataCodec<SurfaceRules.BlockRuleSource> CODEC = KeyDispatchDataCodec.of(
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BlockState.CODEC.<SurfaceRules.BlockRuleSource>xmap(SurfaceRules.BlockRuleSource::new, SurfaceRules.BlockRuleSource::resultState).fieldOf("result_state")
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);
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BlockRuleSource(BlockState resultState) {
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this(resultState, new SurfaceRules.StateRule(resultState));
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}
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@Override
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public KeyDispatchDataCodec<? extends SurfaceRules.RuleSource> codec() {
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return CODEC;
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}
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public SurfaceRules.SurfaceRule apply(SurfaceRules.Context context) {
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return this.rule;
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}
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}
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interface Condition {
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boolean test();
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}
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public interface ConditionSource extends Function<SurfaceRules.Context, SurfaceRules.Condition> {
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Codec<SurfaceRules.ConditionSource> CODEC = BuiltInRegistries.MATERIAL_CONDITION
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.byNameCodec()
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.dispatch(conditionSource -> conditionSource.codec().codec(), Function.identity());
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static MapCodec<? extends SurfaceRules.ConditionSource> bootstrap(Registry<MapCodec<? extends SurfaceRules.ConditionSource>> registry) {
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SurfaceRules.register(registry, "biome", SurfaceRules.BiomeConditionSource.CODEC);
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SurfaceRules.register(registry, "noise_threshold", SurfaceRules.NoiseThresholdConditionSource.CODEC);
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SurfaceRules.register(registry, "vertical_gradient", SurfaceRules.VerticalGradientConditionSource.CODEC);
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SurfaceRules.register(registry, "y_above", SurfaceRules.YConditionSource.CODEC);
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SurfaceRules.register(registry, "water", SurfaceRules.WaterConditionSource.CODEC);
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SurfaceRules.register(registry, "temperature", SurfaceRules.Temperature.CODEC);
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SurfaceRules.register(registry, "steep", SurfaceRules.Steep.CODEC);
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SurfaceRules.register(registry, "not", SurfaceRules.NotConditionSource.CODEC);
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SurfaceRules.register(registry, "hole", SurfaceRules.Hole.CODEC);
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SurfaceRules.register(registry, "above_preliminary_surface", SurfaceRules.AbovePreliminarySurface.CODEC);
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return SurfaceRules.register(registry, "stone_depth", SurfaceRules.StoneDepthCheck.CODEC);
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}
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KeyDispatchDataCodec<? extends SurfaceRules.ConditionSource> codec();
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}
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protected static final class Context {
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private static final int HOW_FAR_BELOW_PRELIMINARY_SURFACE_LEVEL_TO_BUILD_SURFACE = 8;
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private static final int SURFACE_CELL_BITS = 4;
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private static final int SURFACE_CELL_SIZE = 16;
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private static final int SURFACE_CELL_MASK = 15;
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final SurfaceSystem system;
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final SurfaceRules.Condition temperature = new SurfaceRules.Context.TemperatureHelperCondition(this);
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final SurfaceRules.Condition steep = new SurfaceRules.Context.SteepMaterialCondition(this);
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final SurfaceRules.Condition hole = new SurfaceRules.Context.HoleCondition(this);
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final SurfaceRules.Condition abovePreliminarySurface = new SurfaceRules.Context.AbovePreliminarySurfaceCondition();
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final RandomState randomState;
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final ChunkAccess chunk;
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private final NoiseChunk noiseChunk;
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private final Function<BlockPos, Holder<Biome>> biomeGetter;
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final WorldGenerationContext context;
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private long lastPreliminarySurfaceCellOrigin = Long.MAX_VALUE;
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private final int[] preliminarySurfaceCache = new int[4];
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long lastUpdateXZ = -9223372036854775807L;
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int blockX;
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int blockZ;
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int surfaceDepth;
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private long lastSurfaceDepth2Update = this.lastUpdateXZ - 1L;
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private double surfaceSecondary;
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private long lastMinSurfaceLevelUpdate = this.lastUpdateXZ - 1L;
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private int minSurfaceLevel;
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long lastUpdateY = -9223372036854775807L;
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final BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
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Supplier<Holder<Biome>> biome;
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int blockY;
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int waterHeight;
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int stoneDepthBelow;
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int stoneDepthAbove;
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protected Context(
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SurfaceSystem system,
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RandomState randomState,
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ChunkAccess chunk,
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NoiseChunk noiseChunk,
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Function<BlockPos, Holder<Biome>> biomeGetter,
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Registry<Biome> registry,
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WorldGenerationContext context
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) {
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this.system = system;
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this.randomState = randomState;
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this.chunk = chunk;
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this.noiseChunk = noiseChunk;
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this.biomeGetter = biomeGetter;
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this.context = context;
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}
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protected void updateXZ(int blockX, int blockZ) {
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this.lastUpdateXZ++;
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this.lastUpdateY++;
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this.blockX = blockX;
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this.blockZ = blockZ;
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this.surfaceDepth = this.system.getSurfaceDepth(blockX, blockZ);
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}
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protected void updateY(int stoneDepthAbove, int stoneDepthBelow, int waterHeight, int blockX, int blockY, int blockZ) {
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this.lastUpdateY++;
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this.biome = Suppliers.memoize(() -> (Holder<Biome>)this.biomeGetter.apply(this.pos.set(blockX, blockY, blockZ)));
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this.blockY = blockY;
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this.waterHeight = waterHeight;
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this.stoneDepthBelow = stoneDepthBelow;
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this.stoneDepthAbove = stoneDepthAbove;
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}
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protected double getSurfaceSecondary() {
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if (this.lastSurfaceDepth2Update != this.lastUpdateXZ) {
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this.lastSurfaceDepth2Update = this.lastUpdateXZ;
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this.surfaceSecondary = this.system.getSurfaceSecondary(this.blockX, this.blockZ);
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}
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return this.surfaceSecondary;
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}
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private static int blockCoordToSurfaceCell(int blockCoord) {
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return blockCoord >> 4;
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}
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private static int surfaceCellToBlockCoord(int surfaceCell) {
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return surfaceCell << 4;
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}
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protected int getMinSurfaceLevel() {
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if (this.lastMinSurfaceLevelUpdate != this.lastUpdateXZ) {
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this.lastMinSurfaceLevelUpdate = this.lastUpdateXZ;
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int i = blockCoordToSurfaceCell(this.blockX);
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int j = blockCoordToSurfaceCell(this.blockZ);
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long l = ChunkPos.asLong(i, j);
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if (this.lastPreliminarySurfaceCellOrigin != l) {
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this.lastPreliminarySurfaceCellOrigin = l;
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this.preliminarySurfaceCache[0] = this.noiseChunk.preliminarySurfaceLevel(surfaceCellToBlockCoord(i), surfaceCellToBlockCoord(j));
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this.preliminarySurfaceCache[1] = this.noiseChunk.preliminarySurfaceLevel(surfaceCellToBlockCoord(i + 1), surfaceCellToBlockCoord(j));
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this.preliminarySurfaceCache[2] = this.noiseChunk.preliminarySurfaceLevel(surfaceCellToBlockCoord(i), surfaceCellToBlockCoord(j + 1));
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this.preliminarySurfaceCache[3] = this.noiseChunk.preliminarySurfaceLevel(surfaceCellToBlockCoord(i + 1), surfaceCellToBlockCoord(j + 1));
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}
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int k = Mth.floor(
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Mth.lerp2(
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(this.blockX & 15) / 16.0F,
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(this.blockZ & 15) / 16.0F,
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this.preliminarySurfaceCache[0],
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this.preliminarySurfaceCache[1],
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this.preliminarySurfaceCache[2],
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this.preliminarySurfaceCache[3]
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)
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);
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this.minSurfaceLevel = k + this.surfaceDepth - 8;
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}
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return this.minSurfaceLevel;
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}
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final class AbovePreliminarySurfaceCondition implements SurfaceRules.Condition {
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@Override
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public boolean test() {
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return Context.this.blockY >= Context.this.getMinSurfaceLevel();
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}
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}
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static final class HoleCondition extends SurfaceRules.LazyXZCondition {
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HoleCondition(SurfaceRules.Context context) {
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super(context);
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}
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@Override
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protected boolean compute() {
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return this.context.surfaceDepth <= 0;
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}
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}
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static class SteepMaterialCondition extends SurfaceRules.LazyXZCondition {
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SteepMaterialCondition(SurfaceRules.Context context) {
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super(context);
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}
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@Override
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protected boolean compute() {
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int i = this.context.blockX & 15;
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int j = this.context.blockZ & 15;
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int k = Math.max(j - 1, 0);
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int l = Math.min(j + 1, 15);
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ChunkAccess chunkAccess = this.context.chunk;
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int m = chunkAccess.getHeight(Heightmap.Types.WORLD_SURFACE_WG, i, k);
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int n = chunkAccess.getHeight(Heightmap.Types.WORLD_SURFACE_WG, i, l);
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if (n >= m + 4) {
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return true;
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} else {
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int o = Math.max(i - 1, 0);
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int p = Math.min(i + 1, 15);
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int q = chunkAccess.getHeight(Heightmap.Types.WORLD_SURFACE_WG, o, j);
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int r = chunkAccess.getHeight(Heightmap.Types.WORLD_SURFACE_WG, p, j);
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return q >= r + 4;
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}
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}
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}
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static class TemperatureHelperCondition extends SurfaceRules.LazyYCondition {
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TemperatureHelperCondition(SurfaceRules.Context context) {
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super(context);
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}
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@Override
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protected boolean compute() {
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return ((Biome)((Holder)this.context.biome.get()).value())
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.coldEnoughToSnow(this.context.pos.set(this.context.blockX, this.context.blockY, this.context.blockZ));
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}
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}
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}
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static enum Hole implements SurfaceRules.ConditionSource {
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INSTANCE;
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static final KeyDispatchDataCodec<SurfaceRules.Hole> CODEC = KeyDispatchDataCodec.of(MapCodec.unit(INSTANCE));
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@Override
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public KeyDispatchDataCodec<? extends SurfaceRules.ConditionSource> codec() {
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return CODEC;
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}
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public SurfaceRules.Condition apply(SurfaceRules.Context context) {
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return context.hole;
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}
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}
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abstract static class LazyCondition implements SurfaceRules.Condition {
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protected final SurfaceRules.Context context;
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private long lastUpdate;
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@Nullable
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Boolean result;
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protected LazyCondition(SurfaceRules.Context context) {
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this.context = context;
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this.lastUpdate = this.getContextLastUpdate() - 1L;
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}
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@Override
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public boolean test() {
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long l = this.getContextLastUpdate();
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if (l == this.lastUpdate) {
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if (this.result == null) {
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throw new IllegalStateException("Update triggered but the result is null");
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} else {
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return this.result;
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}
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} else {
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this.lastUpdate = l;
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this.result = this.compute();
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return this.result;
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}
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}
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protected abstract long getContextLastUpdate();
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protected abstract boolean compute();
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}
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abstract static class LazyXZCondition extends SurfaceRules.LazyCondition {
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protected LazyXZCondition(SurfaceRules.Context context) {
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super(context);
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}
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@Override
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protected long getContextLastUpdate() {
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return this.context.lastUpdateXZ;
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}
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}
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abstract static class LazyYCondition extends SurfaceRules.LazyCondition {
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protected LazyYCondition(SurfaceRules.Context context) {
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super(context);
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}
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@Override
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protected long getContextLastUpdate() {
|
|
return this.context.lastUpdateY;
|
|
}
|
|
}
|
|
|
|
record NoiseThresholdConditionSource(ResourceKey<NormalNoise.NoiseParameters> noise, double minThreshold, double maxThreshold)
|
|
implements SurfaceRules.ConditionSource {
|
|
static final KeyDispatchDataCodec<SurfaceRules.NoiseThresholdConditionSource> CODEC = KeyDispatchDataCodec.of(
|
|
RecordCodecBuilder.mapCodec(
|
|
instance -> instance.group(
|
|
ResourceKey.codec(Registries.NOISE).fieldOf("noise").forGetter(SurfaceRules.NoiseThresholdConditionSource::noise),
|
|
Codec.DOUBLE.fieldOf("min_threshold").forGetter(SurfaceRules.NoiseThresholdConditionSource::minThreshold),
|
|
Codec.DOUBLE.fieldOf("max_threshold").forGetter(SurfaceRules.NoiseThresholdConditionSource::maxThreshold)
|
|
)
|
|
.apply(instance, SurfaceRules.NoiseThresholdConditionSource::new)
|
|
)
|
|
);
|
|
|
|
@Override
|
|
public KeyDispatchDataCodec<? extends SurfaceRules.ConditionSource> codec() {
|
|
return CODEC;
|
|
}
|
|
|
|
public SurfaceRules.Condition apply(SurfaceRules.Context context) {
|
|
final NormalNoise normalNoise = context.randomState.getOrCreateNoise(this.noise);
|
|
|
|
class NoiseThresholdCondition extends SurfaceRules.LazyXZCondition {
|
|
NoiseThresholdCondition() {
|
|
super(context);
|
|
}
|
|
|
|
@Override
|
|
protected boolean compute() {
|
|
double d = normalNoise.getValue(this.context.blockX, 0.0, this.context.blockZ);
|
|
return d >= NoiseThresholdConditionSource.this.minThreshold && d <= NoiseThresholdConditionSource.this.maxThreshold;
|
|
}
|
|
}
|
|
|
|
return new NoiseThresholdCondition();
|
|
}
|
|
}
|
|
|
|
record NotCondition(SurfaceRules.Condition target) implements SurfaceRules.Condition {
|
|
@Override
|
|
public boolean test() {
|
|
return !this.target.test();
|
|
}
|
|
}
|
|
|
|
record NotConditionSource(SurfaceRules.ConditionSource target) implements SurfaceRules.ConditionSource {
|
|
static final KeyDispatchDataCodec<SurfaceRules.NotConditionSource> CODEC = KeyDispatchDataCodec.of(
|
|
SurfaceRules.ConditionSource.CODEC
|
|
.<SurfaceRules.NotConditionSource>xmap(SurfaceRules.NotConditionSource::new, SurfaceRules.NotConditionSource::target)
|
|
.fieldOf("invert")
|
|
);
|
|
|
|
@Override
|
|
public KeyDispatchDataCodec<? extends SurfaceRules.ConditionSource> codec() {
|
|
return CODEC;
|
|
}
|
|
|
|
public SurfaceRules.Condition apply(SurfaceRules.Context context) {
|
|
return new SurfaceRules.NotCondition((SurfaceRules.Condition)this.target.apply(context));
|
|
}
|
|
}
|
|
|
|
public interface RuleSource extends Function<SurfaceRules.Context, SurfaceRules.SurfaceRule> {
|
|
Codec<SurfaceRules.RuleSource> CODEC = BuiltInRegistries.MATERIAL_RULE.byNameCodec().dispatch(ruleSource -> ruleSource.codec().codec(), Function.identity());
|
|
|
|
static MapCodec<? extends SurfaceRules.RuleSource> bootstrap(Registry<MapCodec<? extends SurfaceRules.RuleSource>> registry) {
|
|
SurfaceRules.register(registry, "bandlands", SurfaceRules.Bandlands.CODEC);
|
|
SurfaceRules.register(registry, "block", SurfaceRules.BlockRuleSource.CODEC);
|
|
SurfaceRules.register(registry, "sequence", SurfaceRules.SequenceRuleSource.CODEC);
|
|
return SurfaceRules.register(registry, "condition", SurfaceRules.TestRuleSource.CODEC);
|
|
}
|
|
|
|
KeyDispatchDataCodec<? extends SurfaceRules.RuleSource> codec();
|
|
}
|
|
|
|
record SequenceRule(List<SurfaceRules.SurfaceRule> rules) implements SurfaceRules.SurfaceRule {
|
|
@Nullable
|
|
@Override
|
|
public BlockState tryApply(int i, int j, int k) {
|
|
for (SurfaceRules.SurfaceRule surfaceRule : this.rules) {
|
|
BlockState blockState = surfaceRule.tryApply(i, j, k);
|
|
if (blockState != null) {
|
|
return blockState;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
|
|
record SequenceRuleSource(List<SurfaceRules.RuleSource> sequence) implements SurfaceRules.RuleSource {
|
|
static final KeyDispatchDataCodec<SurfaceRules.SequenceRuleSource> CODEC = KeyDispatchDataCodec.of(
|
|
SurfaceRules.RuleSource.CODEC
|
|
.listOf()
|
|
.<SurfaceRules.SequenceRuleSource>xmap(SurfaceRules.SequenceRuleSource::new, SurfaceRules.SequenceRuleSource::sequence)
|
|
.fieldOf("sequence")
|
|
);
|
|
|
|
@Override
|
|
public KeyDispatchDataCodec<? extends SurfaceRules.RuleSource> codec() {
|
|
return CODEC;
|
|
}
|
|
|
|
public SurfaceRules.SurfaceRule apply(SurfaceRules.Context context) {
|
|
if (this.sequence.size() == 1) {
|
|
return (SurfaceRules.SurfaceRule)((SurfaceRules.RuleSource)this.sequence.get(0)).apply(context);
|
|
} else {
|
|
Builder<SurfaceRules.SurfaceRule> builder = ImmutableList.builder();
|
|
|
|
for (SurfaceRules.RuleSource ruleSource : this.sequence) {
|
|
builder.add((SurfaceRules.SurfaceRule)ruleSource.apply(context));
|
|
}
|
|
|
|
return new SurfaceRules.SequenceRule(builder.build());
|
|
}
|
|
}
|
|
}
|
|
|
|
record StateRule(BlockState state) implements SurfaceRules.SurfaceRule {
|
|
@Override
|
|
public BlockState tryApply(int i, int j, int k) {
|
|
return this.state;
|
|
}
|
|
}
|
|
|
|
static enum Steep implements SurfaceRules.ConditionSource {
|
|
INSTANCE;
|
|
|
|
static final KeyDispatchDataCodec<SurfaceRules.Steep> CODEC = KeyDispatchDataCodec.of(MapCodec.unit(INSTANCE));
|
|
|
|
@Override
|
|
public KeyDispatchDataCodec<? extends SurfaceRules.ConditionSource> codec() {
|
|
return CODEC;
|
|
}
|
|
|
|
public SurfaceRules.Condition apply(SurfaceRules.Context context) {
|
|
return context.steep;
|
|
}
|
|
}
|
|
|
|
record StoneDepthCheck(int offset, boolean addSurfaceDepth, int secondaryDepthRange, CaveSurface surfaceType) implements SurfaceRules.ConditionSource {
|
|
static final KeyDispatchDataCodec<SurfaceRules.StoneDepthCheck> CODEC = KeyDispatchDataCodec.of(
|
|
RecordCodecBuilder.mapCodec(
|
|
instance -> instance.group(
|
|
Codec.INT.fieldOf("offset").forGetter(SurfaceRules.StoneDepthCheck::offset),
|
|
Codec.BOOL.fieldOf("add_surface_depth").forGetter(SurfaceRules.StoneDepthCheck::addSurfaceDepth),
|
|
Codec.INT.fieldOf("secondary_depth_range").forGetter(SurfaceRules.StoneDepthCheck::secondaryDepthRange),
|
|
CaveSurface.CODEC.fieldOf("surface_type").forGetter(SurfaceRules.StoneDepthCheck::surfaceType)
|
|
)
|
|
.apply(instance, SurfaceRules.StoneDepthCheck::new)
|
|
)
|
|
);
|
|
|
|
@Override
|
|
public KeyDispatchDataCodec<? extends SurfaceRules.ConditionSource> codec() {
|
|
return CODEC;
|
|
}
|
|
|
|
public SurfaceRules.Condition apply(SurfaceRules.Context context) {
|
|
final boolean bl = this.surfaceType == CaveSurface.CEILING;
|
|
|
|
class StoneDepthCondition extends SurfaceRules.LazyYCondition {
|
|
StoneDepthCondition() {
|
|
super(context);
|
|
}
|
|
|
|
@Override
|
|
protected boolean compute() {
|
|
int i = bl ? this.context.stoneDepthBelow : this.context.stoneDepthAbove;
|
|
int j = StoneDepthCheck.this.addSurfaceDepth ? this.context.surfaceDepth : 0;
|
|
int k = StoneDepthCheck.this.secondaryDepthRange == 0
|
|
? 0
|
|
: (int)Mth.map(this.context.getSurfaceSecondary(), -1.0, 1.0, 0.0, (double)StoneDepthCheck.this.secondaryDepthRange);
|
|
return i <= 1 + StoneDepthCheck.this.offset + j + k;
|
|
}
|
|
}
|
|
|
|
return new StoneDepthCondition();
|
|
}
|
|
}
|
|
|
|
protected interface SurfaceRule {
|
|
@Nullable
|
|
BlockState tryApply(int i, int j, int k);
|
|
}
|
|
|
|
static enum Temperature implements SurfaceRules.ConditionSource {
|
|
INSTANCE;
|
|
|
|
static final KeyDispatchDataCodec<SurfaceRules.Temperature> CODEC = KeyDispatchDataCodec.of(MapCodec.unit(INSTANCE));
|
|
|
|
@Override
|
|
public KeyDispatchDataCodec<? extends SurfaceRules.ConditionSource> codec() {
|
|
return CODEC;
|
|
}
|
|
|
|
public SurfaceRules.Condition apply(SurfaceRules.Context context) {
|
|
return context.temperature;
|
|
}
|
|
}
|
|
|
|
record TestRule(SurfaceRules.Condition condition, SurfaceRules.SurfaceRule followup) implements SurfaceRules.SurfaceRule {
|
|
@Nullable
|
|
@Override
|
|
public BlockState tryApply(int i, int j, int k) {
|
|
return !this.condition.test() ? null : this.followup.tryApply(i, j, k);
|
|
}
|
|
}
|
|
|
|
record TestRuleSource(SurfaceRules.ConditionSource ifTrue, SurfaceRules.RuleSource thenRun) implements SurfaceRules.RuleSource {
|
|
static final KeyDispatchDataCodec<SurfaceRules.TestRuleSource> CODEC = KeyDispatchDataCodec.of(
|
|
RecordCodecBuilder.mapCodec(
|
|
instance -> instance.group(
|
|
SurfaceRules.ConditionSource.CODEC.fieldOf("if_true").forGetter(SurfaceRules.TestRuleSource::ifTrue),
|
|
SurfaceRules.RuleSource.CODEC.fieldOf("then_run").forGetter(SurfaceRules.TestRuleSource::thenRun)
|
|
)
|
|
.apply(instance, SurfaceRules.TestRuleSource::new)
|
|
)
|
|
);
|
|
|
|
@Override
|
|
public KeyDispatchDataCodec<? extends SurfaceRules.RuleSource> codec() {
|
|
return CODEC;
|
|
}
|
|
|
|
public SurfaceRules.SurfaceRule apply(SurfaceRules.Context context) {
|
|
return new SurfaceRules.TestRule((SurfaceRules.Condition)this.ifTrue.apply(context), (SurfaceRules.SurfaceRule)this.thenRun.apply(context));
|
|
}
|
|
}
|
|
|
|
record VerticalGradientConditionSource(ResourceLocation randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove)
|
|
implements SurfaceRules.ConditionSource {
|
|
static final KeyDispatchDataCodec<SurfaceRules.VerticalGradientConditionSource> CODEC = KeyDispatchDataCodec.of(
|
|
RecordCodecBuilder.mapCodec(
|
|
instance -> instance.group(
|
|
ResourceLocation.CODEC.fieldOf("random_name").forGetter(SurfaceRules.VerticalGradientConditionSource::randomName),
|
|
VerticalAnchor.CODEC.fieldOf("true_at_and_below").forGetter(SurfaceRules.VerticalGradientConditionSource::trueAtAndBelow),
|
|
VerticalAnchor.CODEC.fieldOf("false_at_and_above").forGetter(SurfaceRules.VerticalGradientConditionSource::falseAtAndAbove)
|
|
)
|
|
.apply(instance, SurfaceRules.VerticalGradientConditionSource::new)
|
|
)
|
|
);
|
|
|
|
@Override
|
|
public KeyDispatchDataCodec<? extends SurfaceRules.ConditionSource> codec() {
|
|
return CODEC;
|
|
}
|
|
|
|
public SurfaceRules.Condition apply(SurfaceRules.Context context) {
|
|
final int i = this.trueAtAndBelow().resolveY(context.context);
|
|
final int j = this.falseAtAndAbove().resolveY(context.context);
|
|
final PositionalRandomFactory positionalRandomFactory = context.randomState.getOrCreateRandomFactory(this.randomName());
|
|
|
|
class VerticalGradientCondition extends SurfaceRules.LazyYCondition {
|
|
VerticalGradientCondition() {
|
|
super(context);
|
|
}
|
|
|
|
@Override
|
|
protected boolean compute() {
|
|
int i = this.context.blockY;
|
|
if (i <= i) {
|
|
return true;
|
|
} else if (i >= j) {
|
|
return false;
|
|
} else {
|
|
double d = Mth.map((double)i, (double)i, (double)j, 1.0, 0.0);
|
|
RandomSource randomSource = positionalRandomFactory.at(this.context.blockX, i, this.context.blockZ);
|
|
return randomSource.nextFloat() < d;
|
|
}
|
|
}
|
|
}
|
|
|
|
return new VerticalGradientCondition();
|
|
}
|
|
}
|
|
|
|
record WaterConditionSource(int offset, int surfaceDepthMultiplier, boolean addStoneDepth) implements SurfaceRules.ConditionSource {
|
|
static final KeyDispatchDataCodec<SurfaceRules.WaterConditionSource> CODEC = KeyDispatchDataCodec.of(
|
|
RecordCodecBuilder.mapCodec(
|
|
instance -> instance.group(
|
|
Codec.INT.fieldOf("offset").forGetter(SurfaceRules.WaterConditionSource::offset),
|
|
Codec.intRange(-20, 20).fieldOf("surface_depth_multiplier").forGetter(SurfaceRules.WaterConditionSource::surfaceDepthMultiplier),
|
|
Codec.BOOL.fieldOf("add_stone_depth").forGetter(SurfaceRules.WaterConditionSource::addStoneDepth)
|
|
)
|
|
.apply(instance, SurfaceRules.WaterConditionSource::new)
|
|
)
|
|
);
|
|
|
|
@Override
|
|
public KeyDispatchDataCodec<? extends SurfaceRules.ConditionSource> codec() {
|
|
return CODEC;
|
|
}
|
|
|
|
public SurfaceRules.Condition apply(SurfaceRules.Context context) {
|
|
class WaterCondition extends SurfaceRules.LazyYCondition {
|
|
WaterCondition() {
|
|
super(context);
|
|
}
|
|
|
|
@Override
|
|
protected boolean compute() {
|
|
return this.context.waterHeight == Integer.MIN_VALUE
|
|
|| this.context.blockY + (WaterConditionSource.this.addStoneDepth ? this.context.stoneDepthAbove : 0)
|
|
>= this.context.waterHeight + WaterConditionSource.this.offset + this.context.surfaceDepth * WaterConditionSource.this.surfaceDepthMultiplier;
|
|
}
|
|
}
|
|
|
|
return new WaterCondition();
|
|
}
|
|
}
|
|
|
|
record YConditionSource(VerticalAnchor anchor, int surfaceDepthMultiplier, boolean addStoneDepth) implements SurfaceRules.ConditionSource {
|
|
static final KeyDispatchDataCodec<SurfaceRules.YConditionSource> CODEC = KeyDispatchDataCodec.of(
|
|
RecordCodecBuilder.mapCodec(
|
|
instance -> instance.group(
|
|
VerticalAnchor.CODEC.fieldOf("anchor").forGetter(SurfaceRules.YConditionSource::anchor),
|
|
Codec.intRange(-20, 20).fieldOf("surface_depth_multiplier").forGetter(SurfaceRules.YConditionSource::surfaceDepthMultiplier),
|
|
Codec.BOOL.fieldOf("add_stone_depth").forGetter(SurfaceRules.YConditionSource::addStoneDepth)
|
|
)
|
|
.apply(instance, SurfaceRules.YConditionSource::new)
|
|
)
|
|
);
|
|
|
|
@Override
|
|
public KeyDispatchDataCodec<? extends SurfaceRules.ConditionSource> codec() {
|
|
return CODEC;
|
|
}
|
|
|
|
public SurfaceRules.Condition apply(SurfaceRules.Context context) {
|
|
class YCondition extends SurfaceRules.LazyYCondition {
|
|
YCondition() {
|
|
super(context);
|
|
}
|
|
|
|
@Override
|
|
protected boolean compute() {
|
|
return this.context.blockY + (YConditionSource.this.addStoneDepth ? this.context.stoneDepthAbove : 0)
|
|
>= YConditionSource.this.anchor.resolveY(this.context.context) + this.context.surfaceDepth * YConditionSource.this.surfaceDepthMultiplier;
|
|
}
|
|
}
|
|
|
|
return new YCondition();
|
|
}
|
|
}
|
|
}
|