minecraft-src/net/minecraft/world/level/material/Fluid.java
2025-07-04 01:41:11 +03:00

112 lines
3.4 KiB
Java

package net.minecraft.world.level.material;
import java.util.Optional;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.Holder;
import net.minecraft.core.IdMapper;
import net.minecraft.core.particles.ParticleOptions;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.tags.TagKey;
import net.minecraft.util.RandomSource;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.phys.Vec3;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jetbrains.annotations.Nullable;
public abstract class Fluid {
public static final IdMapper<FluidState> FLUID_STATE_REGISTRY = new IdMapper<>();
protected final StateDefinition<Fluid, FluidState> stateDefinition;
private FluidState defaultFluidState;
private final Holder.Reference<Fluid> builtInRegistryHolder = BuiltInRegistries.FLUID.createIntrusiveHolder(this);
protected Fluid() {
StateDefinition.Builder<Fluid, FluidState> builder = new StateDefinition.Builder<>(this);
this.createFluidStateDefinition(builder);
this.stateDefinition = builder.create(Fluid::defaultFluidState, FluidState::new);
this.registerDefaultState(this.stateDefinition.any());
}
protected void createFluidStateDefinition(StateDefinition.Builder<Fluid, FluidState> builder) {
}
public StateDefinition<Fluid, FluidState> getStateDefinition() {
return this.stateDefinition;
}
protected final void registerDefaultState(FluidState state) {
this.defaultFluidState = state;
}
public final FluidState defaultFluidState() {
return this.defaultFluidState;
}
public abstract Item getBucket();
protected void animateTick(Level level, BlockPos pos, FluidState state, RandomSource random) {
}
protected void tick(Level level, BlockPos pos, FluidState state) {
}
protected void randomTick(Level level, BlockPos pos, FluidState state, RandomSource random) {
}
@Nullable
protected ParticleOptions getDripParticle() {
return null;
}
protected abstract boolean canBeReplacedWith(FluidState state, BlockGetter level, BlockPos pos, Fluid fluid, Direction direction);
protected abstract Vec3 getFlow(BlockGetter blockReader, BlockPos pos, FluidState fluidState);
public abstract int getTickDelay(LevelReader level);
protected boolean isRandomlyTicking() {
return false;
}
protected boolean isEmpty() {
return false;
}
protected abstract float getExplosionResistance();
public abstract float getHeight(FluidState state, BlockGetter level, BlockPos pos);
public abstract float getOwnHeight(FluidState state);
protected abstract BlockState createLegacyBlock(FluidState state);
public abstract boolean isSource(FluidState state);
public abstract int getAmount(FluidState state);
public boolean isSame(Fluid fluid) {
return fluid == this;
}
@Deprecated
public boolean is(TagKey<Fluid> tag) {
return this.builtInRegistryHolder.is(tag);
}
public abstract VoxelShape getShape(FluidState state, BlockGetter level, BlockPos pos);
public Optional<SoundEvent> getPickupSound() {
return Optional.empty();
}
@Deprecated
public Holder.Reference<Fluid> builtInRegistryHolder() {
return this.builtInRegistryHolder;
}
}