minecraft-src/com/mojang/blaze3d/systems/RenderSystem.java
2025-07-04 02:00:41 +03:00

821 lines
23 KiB
Java

package com.mojang.blaze3d.systems;
import com.google.common.collect.Queues;
import com.mojang.blaze3d.DontObfuscate;
import com.mojang.blaze3d.ProjectionType;
import com.mojang.blaze3d.TracyFrameCapture;
import com.mojang.blaze3d.buffers.BufferType;
import com.mojang.blaze3d.buffers.BufferUsage;
import com.mojang.blaze3d.buffers.GpuBuffer;
import com.mojang.blaze3d.pipeline.RenderCall;
import com.mojang.blaze3d.platform.GLX;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem.AutoStorageIndexBuffer.IndexGenerator;
import com.mojang.blaze3d.vertex.Tesselator;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.mojang.logging.LogUtils;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.Locale;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicLong;
import java.util.function.Consumer;
import java.util.function.IntConsumer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.Util;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.CompiledShaderProgram;
import net.minecraft.client.renderer.FogParameters;
import net.minecraft.client.renderer.ShaderProgram;
import net.minecraft.client.renderer.texture.AbstractTexture;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
import net.minecraft.util.TimeSource.NanoTimeSource;
import org.jetbrains.annotations.Nullable;
import org.joml.Matrix4f;
import org.joml.Matrix4fStack;
import org.joml.Vector3f;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWErrorCallbackI;
import org.lwjgl.system.MemoryUtil;
import org.slf4j.Logger;
@Environment(EnvType.CLIENT)
@DontObfuscate
public class RenderSystem {
static final Logger LOGGER = LogUtils.getLogger();
private static final ConcurrentLinkedQueue<RenderCall> recordingQueue = Queues.newConcurrentLinkedQueue();
private static final Tesselator RENDER_THREAD_TESSELATOR = new Tesselator(1536);
private static final int MINIMUM_ATLAS_TEXTURE_SIZE = 1024;
@Nullable
private static Thread renderThread;
private static int MAX_SUPPORTED_TEXTURE_SIZE = -1;
private static boolean isInInit;
private static double lastDrawTime = Double.MIN_VALUE;
private static final RenderSystem.AutoStorageIndexBuffer sharedSequential = new RenderSystem.AutoStorageIndexBuffer(1, 1, IntConsumer::accept);
private static final RenderSystem.AutoStorageIndexBuffer sharedSequentialQuad = new RenderSystem.AutoStorageIndexBuffer(4, 6, (intConsumer, i) -> {
intConsumer.accept(i + 0);
intConsumer.accept(i + 1);
intConsumer.accept(i + 2);
intConsumer.accept(i + 2);
intConsumer.accept(i + 3);
intConsumer.accept(i + 0);
});
private static final RenderSystem.AutoStorageIndexBuffer sharedSequentialLines = new RenderSystem.AutoStorageIndexBuffer(4, 6, (intConsumer, i) -> {
intConsumer.accept(i + 0);
intConsumer.accept(i + 1);
intConsumer.accept(i + 2);
intConsumer.accept(i + 3);
intConsumer.accept(i + 2);
intConsumer.accept(i + 1);
});
private static Matrix4f projectionMatrix = new Matrix4f();
private static Matrix4f savedProjectionMatrix = new Matrix4f();
private static ProjectionType projectionType = ProjectionType.PERSPECTIVE;
private static ProjectionType savedProjectionType = ProjectionType.PERSPECTIVE;
private static final Matrix4fStack modelViewStack = new Matrix4fStack(16);
private static Matrix4f textureMatrix = new Matrix4f();
private static final int[] shaderTextures = new int[12];
private static final float[] shaderColor = new float[]{1.0F, 1.0F, 1.0F, 1.0F};
private static float shaderGlintAlpha = 1.0F;
private static FogParameters shaderFog = FogParameters.NO_FOG;
private static final Vector3f[] shaderLightDirections = new Vector3f[2];
private static float shaderGameTime;
private static float shaderLineWidth = 1.0F;
private static String apiDescription = "Unknown";
@Nullable
private static CompiledShaderProgram shader;
private static final AtomicLong pollEventsWaitStart = new AtomicLong();
private static final AtomicBoolean pollingEvents = new AtomicBoolean(false);
public static void initRenderThread() {
if (renderThread != null) {
throw new IllegalStateException("Could not initialize render thread");
} else {
renderThread = Thread.currentThread();
}
}
public static boolean isOnRenderThread() {
return Thread.currentThread() == renderThread;
}
public static boolean isOnRenderThreadOrInit() {
return isInInit || isOnRenderThread();
}
public static void assertOnRenderThreadOrInit() {
if (!isInInit && !isOnRenderThread()) {
throw constructThreadException();
}
}
public static void assertOnRenderThread() {
if (!isOnRenderThread()) {
throw constructThreadException();
}
}
private static IllegalStateException constructThreadException() {
return new IllegalStateException("Rendersystem called from wrong thread");
}
public static void recordRenderCall(RenderCall renderCall) {
recordingQueue.add(renderCall);
}
private static void pollEvents() {
pollEventsWaitStart.set(Util.getMillis());
pollingEvents.set(true);
GLFW.glfwPollEvents();
pollingEvents.set(false);
}
public static boolean isFrozenAtPollEvents() {
return pollingEvents.get() && Util.getMillis() - pollEventsWaitStart.get() > 200L;
}
public static void flipFrame(long l, @Nullable TracyFrameCapture tracyFrameCapture) {
pollEvents();
replayQueue();
Tesselator.getInstance().clear();
GLFW.glfwSwapBuffers(l);
if (tracyFrameCapture != null) {
tracyFrameCapture.endFrame();
}
pollEvents();
}
public static void replayQueue() {
while (!recordingQueue.isEmpty()) {
RenderCall renderCall = (RenderCall)recordingQueue.poll();
renderCall.execute();
}
}
public static void limitDisplayFPS(int i) {
double d = lastDrawTime + 1.0 / i;
double e;
for (e = GLFW.glfwGetTime(); e < d; e = GLFW.glfwGetTime()) {
GLFW.glfwWaitEventsTimeout(d - e);
}
lastDrawTime = e;
}
public static void disableDepthTest() {
assertOnRenderThread();
GlStateManager._disableDepthTest();
}
public static void enableDepthTest() {
GlStateManager._enableDepthTest();
}
public static void enableScissor(int i, int j, int k, int l) {
GlStateManager._enableScissorTest();
GlStateManager._scissorBox(i, j, k, l);
}
public static void disableScissor() {
GlStateManager._disableScissorTest();
}
public static void depthFunc(int i) {
assertOnRenderThread();
GlStateManager._depthFunc(i);
}
public static void depthMask(boolean bl) {
assertOnRenderThread();
GlStateManager._depthMask(bl);
}
public static void enableBlend() {
assertOnRenderThread();
GlStateManager._enableBlend();
}
public static void disableBlend() {
assertOnRenderThread();
GlStateManager._disableBlend();
}
public static void blendFunc(GlStateManager.SourceFactor sourceFactor, GlStateManager.DestFactor destFactor) {
assertOnRenderThread();
GlStateManager._blendFunc(sourceFactor.value, destFactor.value);
}
public static void blendFunc(int i, int j) {
assertOnRenderThread();
GlStateManager._blendFunc(i, j);
}
public static void blendFuncSeparate(
GlStateManager.SourceFactor sourceFactor,
GlStateManager.DestFactor destFactor,
GlStateManager.SourceFactor sourceFactor2,
GlStateManager.DestFactor destFactor2
) {
assertOnRenderThread();
GlStateManager._blendFuncSeparate(sourceFactor.value, destFactor.value, sourceFactor2.value, destFactor2.value);
}
public static void blendFuncSeparate(int i, int j, int k, int l) {
assertOnRenderThread();
GlStateManager._blendFuncSeparate(i, j, k, l);
}
public static void blendEquation(int i) {
assertOnRenderThread();
GlStateManager._blendEquation(i);
}
public static void enableCull() {
assertOnRenderThread();
GlStateManager._enableCull();
}
public static void disableCull() {
assertOnRenderThread();
GlStateManager._disableCull();
}
public static void polygonMode(int i, int j) {
assertOnRenderThread();
GlStateManager._polygonMode(i, j);
}
public static void enablePolygonOffset() {
assertOnRenderThread();
GlStateManager._enablePolygonOffset();
}
public static void disablePolygonOffset() {
assertOnRenderThread();
GlStateManager._disablePolygonOffset();
}
public static void polygonOffset(float f, float g) {
assertOnRenderThread();
GlStateManager._polygonOffset(f, g);
}
public static void enableColorLogicOp() {
assertOnRenderThread();
GlStateManager._enableColorLogicOp();
}
public static void disableColorLogicOp() {
assertOnRenderThread();
GlStateManager._disableColorLogicOp();
}
public static void logicOp(GlStateManager.LogicOp logicOp) {
assertOnRenderThread();
GlStateManager._logicOp(logicOp.value);
}
public static void activeTexture(int i) {
assertOnRenderThread();
GlStateManager._activeTexture(i);
}
public static void texParameter(int i, int j, int k) {
GlStateManager._texParameter(i, j, k);
}
public static void deleteTexture(int i) {
GlStateManager._deleteTexture(i);
}
public static void bindTextureForSetup(int i) {
bindTexture(i);
}
public static void bindTexture(int i) {
GlStateManager._bindTexture(i);
}
public static void viewport(int i, int j, int k, int l) {
GlStateManager._viewport(i, j, k, l);
}
public static void colorMask(boolean bl, boolean bl2, boolean bl3, boolean bl4) {
assertOnRenderThread();
GlStateManager._colorMask(bl, bl2, bl3, bl4);
}
public static void stencilFunc(int i, int j, int k) {
assertOnRenderThread();
GlStateManager._stencilFunc(i, j, k);
}
public static void stencilMask(int i) {
assertOnRenderThread();
GlStateManager._stencilMask(i);
}
public static void stencilOp(int i, int j, int k) {
assertOnRenderThread();
GlStateManager._stencilOp(i, j, k);
}
public static void clearDepth(double d) {
GlStateManager._clearDepth(d);
}
public static void clearColor(float f, float g, float h, float i) {
GlStateManager._clearColor(f, g, h, i);
}
public static void clearStencil(int i) {
assertOnRenderThread();
GlStateManager._clearStencil(i);
}
public static void clear(int i) {
GlStateManager._clear(i);
}
public static void setShaderFog(FogParameters fogParameters) {
assertOnRenderThread();
shaderFog = fogParameters;
}
public static FogParameters getShaderFog() {
assertOnRenderThread();
return shaderFog;
}
public static void setShaderGlintAlpha(double d) {
setShaderGlintAlpha((float)d);
}
public static void setShaderGlintAlpha(float f) {
assertOnRenderThread();
shaderGlintAlpha = f;
}
public static float getShaderGlintAlpha() {
assertOnRenderThread();
return shaderGlintAlpha;
}
public static void setShaderLights(Vector3f vector3f, Vector3f vector3f2) {
assertOnRenderThread();
shaderLightDirections[0] = vector3f;
shaderLightDirections[1] = vector3f2;
}
public static void setupShaderLights(CompiledShaderProgram compiledShaderProgram) {
assertOnRenderThread();
if (compiledShaderProgram.LIGHT0_DIRECTION != null) {
compiledShaderProgram.LIGHT0_DIRECTION.set(shaderLightDirections[0]);
}
if (compiledShaderProgram.LIGHT1_DIRECTION != null) {
compiledShaderProgram.LIGHT1_DIRECTION.set(shaderLightDirections[1]);
}
}
public static void setShaderColor(float f, float g, float h, float i) {
assertOnRenderThread();
shaderColor[0] = f;
shaderColor[1] = g;
shaderColor[2] = h;
shaderColor[3] = i;
}
public static float[] getShaderColor() {
assertOnRenderThread();
return shaderColor;
}
public static void drawElements(int i, int j, int k) {
assertOnRenderThread();
GlStateManager._drawElements(i, j, k, 0L);
}
public static void lineWidth(float f) {
assertOnRenderThread();
shaderLineWidth = f;
}
public static float getShaderLineWidth() {
assertOnRenderThread();
return shaderLineWidth;
}
public static void pixelStore(int i, int j) {
GlStateManager._pixelStore(i, j);
}
public static void readPixels(int i, int j, int k, int l, int m, int n, ByteBuffer byteBuffer) {
assertOnRenderThread();
GlStateManager._readPixels(i, j, k, l, m, n, byteBuffer);
}
public static void getString(int i, Consumer<String> consumer) {
assertOnRenderThread();
consumer.accept(GlStateManager._getString(i));
}
public static String getBackendDescription() {
return String.format(Locale.ROOT, "LWJGL version %s", GLX._getLWJGLVersion());
}
public static String getApiDescription() {
return apiDescription;
}
public static NanoTimeSource initBackendSystem() {
return GLX._initGlfw()::getAsLong;
}
public static void initRenderer(int i, boolean bl) {
GLX._init(i, bl);
apiDescription = GLX.getOpenGLVersionString();
}
public static void setErrorCallback(GLFWErrorCallbackI gLFWErrorCallbackI) {
GLX._setGlfwErrorCallback(gLFWErrorCallbackI);
}
public static void renderCrosshair(int i) {
assertOnRenderThread();
GLX._renderCrosshair(i, true, true, true);
}
public static String getCapsString() {
assertOnRenderThread();
return "Using framebuffer using OpenGL 3.2";
}
public static void setupDefaultState(int i, int j, int k, int l) {
GlStateManager._clearDepth(1.0);
GlStateManager._enableDepthTest();
GlStateManager._depthFunc(515);
projectionMatrix.identity();
savedProjectionMatrix.identity();
modelViewStack.clear();
textureMatrix.identity();
GlStateManager._viewport(i, j, k, l);
}
public static int maxSupportedTextureSize() {
if (MAX_SUPPORTED_TEXTURE_SIZE == -1) {
assertOnRenderThreadOrInit();
int i = GlStateManager._getInteger(3379);
for (int j = Math.max(32768, i); j >= 1024; j >>= 1) {
GlStateManager._texImage2D(32868, 0, 6408, j, j, 0, 6408, 5121, null);
int k = GlStateManager._getTexLevelParameter(32868, 0, 4096);
if (k != 0) {
MAX_SUPPORTED_TEXTURE_SIZE = j;
return j;
}
}
MAX_SUPPORTED_TEXTURE_SIZE = Math.max(i, 1024);
LOGGER.info("Failed to determine maximum texture size by probing, trying GL_MAX_TEXTURE_SIZE = {}", MAX_SUPPORTED_TEXTURE_SIZE);
}
return MAX_SUPPORTED_TEXTURE_SIZE;
}
public static void glBindBuffer(int i, int j) {
GlStateManager._glBindBuffer(i, j);
}
public static void glBindVertexArray(int i) {
GlStateManager._glBindVertexArray(i);
}
public static void glBufferData(int i, ByteBuffer byteBuffer, int j) {
assertOnRenderThreadOrInit();
GlStateManager._glBufferData(i, byteBuffer, j);
}
public static void glDeleteBuffers(int i) {
assertOnRenderThread();
GlStateManager._glDeleteBuffers(i);
}
public static void glDeleteVertexArrays(int i) {
assertOnRenderThread();
GlStateManager._glDeleteVertexArrays(i);
}
public static void glUniform1i(int i, int j) {
assertOnRenderThread();
GlStateManager._glUniform1i(i, j);
}
public static void glUniform1(int i, IntBuffer intBuffer) {
assertOnRenderThread();
GlStateManager._glUniform1(i, intBuffer);
}
public static void glUniform2(int i, IntBuffer intBuffer) {
assertOnRenderThread();
GlStateManager._glUniform2(i, intBuffer);
}
public static void glUniform3(int i, IntBuffer intBuffer) {
assertOnRenderThread();
GlStateManager._glUniform3(i, intBuffer);
}
public static void glUniform4(int i, IntBuffer intBuffer) {
assertOnRenderThread();
GlStateManager._glUniform4(i, intBuffer);
}
public static void glUniform1(int i, FloatBuffer floatBuffer) {
assertOnRenderThread();
GlStateManager._glUniform1(i, floatBuffer);
}
public static void glUniform2(int i, FloatBuffer floatBuffer) {
assertOnRenderThread();
GlStateManager._glUniform2(i, floatBuffer);
}
public static void glUniform3(int i, FloatBuffer floatBuffer) {
assertOnRenderThread();
GlStateManager._glUniform3(i, floatBuffer);
}
public static void glUniform4(int i, FloatBuffer floatBuffer) {
assertOnRenderThread();
GlStateManager._glUniform4(i, floatBuffer);
}
public static void glUniformMatrix2(int i, boolean bl, FloatBuffer floatBuffer) {
assertOnRenderThread();
GlStateManager._glUniformMatrix2(i, bl, floatBuffer);
}
public static void glUniformMatrix3(int i, boolean bl, FloatBuffer floatBuffer) {
assertOnRenderThread();
GlStateManager._glUniformMatrix3(i, bl, floatBuffer);
}
public static void glUniformMatrix4(int i, boolean bl, FloatBuffer floatBuffer) {
assertOnRenderThread();
GlStateManager._glUniformMatrix4(i, bl, floatBuffer);
}
public static void setupOverlayColor(int i, int j) {
assertOnRenderThread();
setShaderTexture(1, i);
}
public static void teardownOverlayColor() {
assertOnRenderThread();
setShaderTexture(1, 0);
}
public static void setupLevelDiffuseLighting(Vector3f vector3f, Vector3f vector3f2) {
assertOnRenderThread();
setShaderLights(vector3f, vector3f2);
}
public static void setupGuiFlatDiffuseLighting(Vector3f vector3f, Vector3f vector3f2) {
assertOnRenderThread();
GlStateManager.setupGuiFlatDiffuseLighting(vector3f, vector3f2);
}
public static void setupGui3DDiffuseLighting(Vector3f vector3f, Vector3f vector3f2) {
assertOnRenderThread();
GlStateManager.setupGui3DDiffuseLighting(vector3f, vector3f2);
}
public static void beginInitialization() {
isInInit = true;
}
public static void finishInitialization() {
isInInit = false;
if (!recordingQueue.isEmpty()) {
replayQueue();
}
if (!recordingQueue.isEmpty()) {
throw new IllegalStateException("Recorded to render queue during initialization");
}
}
public static Tesselator renderThreadTesselator() {
assertOnRenderThread();
return RENDER_THREAD_TESSELATOR;
}
public static void defaultBlendFunc() {
blendFuncSeparate(
GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO
);
}
public static void overlayBlendFunc() {
blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
}
@Nullable
public static CompiledShaderProgram setShader(ShaderProgram shaderProgram) {
assertOnRenderThread();
CompiledShaderProgram compiledShaderProgram = Minecraft.getInstance().getShaderManager().getProgram(shaderProgram);
shader = compiledShaderProgram;
return compiledShaderProgram;
}
public static void setShader(CompiledShaderProgram compiledShaderProgram) {
assertOnRenderThread();
shader = compiledShaderProgram;
}
public static void clearShader() {
assertOnRenderThread();
shader = null;
}
@Nullable
public static CompiledShaderProgram getShader() {
assertOnRenderThread();
return shader;
}
public static void setShaderTexture(int i, ResourceLocation resourceLocation) {
assertOnRenderThread();
if (i >= 0 && i < shaderTextures.length) {
TextureManager textureManager = Minecraft.getInstance().getTextureManager();
AbstractTexture abstractTexture = textureManager.getTexture(resourceLocation);
shaderTextures[i] = abstractTexture.getId();
}
}
public static void setShaderTexture(int i, int j) {
assertOnRenderThread();
if (i >= 0 && i < shaderTextures.length) {
shaderTextures[i] = j;
}
}
public static int getShaderTexture(int i) {
assertOnRenderThread();
return i >= 0 && i < shaderTextures.length ? shaderTextures[i] : 0;
}
public static void setProjectionMatrix(Matrix4f matrix4f, ProjectionType projectionType) {
assertOnRenderThread();
projectionMatrix = new Matrix4f(matrix4f);
RenderSystem.projectionType = projectionType;
}
public static void setTextureMatrix(Matrix4f matrix4f) {
assertOnRenderThread();
textureMatrix = new Matrix4f(matrix4f);
}
public static void resetTextureMatrix() {
assertOnRenderThread();
textureMatrix.identity();
}
public static void backupProjectionMatrix() {
assertOnRenderThread();
savedProjectionMatrix = projectionMatrix;
savedProjectionType = projectionType;
}
public static void restoreProjectionMatrix() {
assertOnRenderThread();
projectionMatrix = savedProjectionMatrix;
projectionType = savedProjectionType;
}
public static Matrix4f getProjectionMatrix() {
assertOnRenderThread();
return projectionMatrix;
}
public static Matrix4f getModelViewMatrix() {
assertOnRenderThread();
return modelViewStack;
}
public static Matrix4fStack getModelViewStack() {
assertOnRenderThread();
return modelViewStack;
}
public static Matrix4f getTextureMatrix() {
assertOnRenderThread();
return textureMatrix;
}
public static RenderSystem.AutoStorageIndexBuffer getSequentialBuffer(VertexFormat.Mode mode) {
assertOnRenderThread();
return switch (mode) {
case QUADS -> sharedSequentialQuad;
case LINES -> sharedSequentialLines;
default -> sharedSequential;
};
}
public static void setShaderGameTime(long l, float f) {
assertOnRenderThread();
shaderGameTime = ((float)(l % 24000L) + f) / 24000.0F;
}
public static float getShaderGameTime() {
assertOnRenderThread();
return shaderGameTime;
}
public static ProjectionType getProjectionType() {
assertOnRenderThread();
return projectionType;
}
@Environment(EnvType.CLIENT)
public static final class AutoStorageIndexBuffer {
private final int vertexStride;
private final int indexStride;
private final IndexGenerator generator;
@Nullable
private GpuBuffer buffer;
private VertexFormat.IndexType type = VertexFormat.IndexType.SHORT;
private int indexCount;
AutoStorageIndexBuffer(int vertexStride, int indexStride, IndexGenerator generator) {
this.vertexStride = vertexStride;
this.indexStride = indexStride;
this.generator = generator;
}
public boolean hasStorage(int index) {
return index <= this.indexCount;
}
public void bind(int index) {
if (this.buffer == null) {
this.buffer = new GpuBuffer(BufferType.INDICES, BufferUsage.DYNAMIC_WRITE, 0);
}
this.buffer.bind();
this.ensureStorage(index);
}
private void ensureStorage(int neededIndexCount) {
if (!this.hasStorage(neededIndexCount)) {
neededIndexCount = Mth.roundToward(neededIndexCount * 2, this.indexStride);
RenderSystem.LOGGER.debug("Growing IndexBuffer: Old limit {}, new limit {}.", this.indexCount, neededIndexCount);
int i = neededIndexCount / this.indexStride;
int j = i * this.vertexStride;
VertexFormat.IndexType indexType = VertexFormat.IndexType.least(j);
int k = Mth.roundToward(neededIndexCount * indexType.bytes, 4);
ByteBuffer byteBuffer = MemoryUtil.memAlloc(k);
try {
this.type = indexType;
it.unimi.dsi.fastutil.ints.IntConsumer intConsumer = this.intConsumer(byteBuffer);
for (int l = 0; l < neededIndexCount; l += this.indexStride) {
this.generator.accept(intConsumer, l * this.vertexStride / this.indexStride);
}
byteBuffer.flip();
this.buffer.resize(k);
this.buffer.write(byteBuffer, 0);
} finally {
MemoryUtil.memFree(byteBuffer);
}
this.indexCount = neededIndexCount;
}
}
private it.unimi.dsi.fastutil.ints.IntConsumer intConsumer(ByteBuffer buffer) {
switch (this.type) {
case SHORT:
return i -> buffer.putShort((short)i);
case INT:
default:
return buffer::putInt;
}
}
public VertexFormat.IndexType type() {
return this.type;
}
}
}