minecraft-src/net/minecraft/client/renderer/blockentity/ConduitRenderer.java
2025-07-04 01:41:11 +03:00

138 lines
6.8 KiB
Java

package net.minecraft.client.renderer.blockentity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.Camera;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.texture.TextureAtlas;
import net.minecraft.client.resources.model.Material;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
import net.minecraft.world.level.block.entity.ConduitBlockEntity;
import org.joml.Quaternionf;
import org.joml.Vector3f;
@Environment(EnvType.CLIENT)
public class ConduitRenderer implements BlockEntityRenderer<ConduitBlockEntity> {
public static final Material SHELL_TEXTURE = new Material(TextureAtlas.LOCATION_BLOCKS, ResourceLocation.withDefaultNamespace("entity/conduit/base"));
public static final Material ACTIVE_SHELL_TEXTURE = new Material(TextureAtlas.LOCATION_BLOCKS, ResourceLocation.withDefaultNamespace("entity/conduit/cage"));
public static final Material WIND_TEXTURE = new Material(TextureAtlas.LOCATION_BLOCKS, ResourceLocation.withDefaultNamespace("entity/conduit/wind"));
public static final Material VERTICAL_WIND_TEXTURE = new Material(
TextureAtlas.LOCATION_BLOCKS, ResourceLocation.withDefaultNamespace("entity/conduit/wind_vertical")
);
public static final Material OPEN_EYE_TEXTURE = new Material(TextureAtlas.LOCATION_BLOCKS, ResourceLocation.withDefaultNamespace("entity/conduit/open_eye"));
public static final Material CLOSED_EYE_TEXTURE = new Material(
TextureAtlas.LOCATION_BLOCKS, ResourceLocation.withDefaultNamespace("entity/conduit/closed_eye")
);
private final ModelPart eye;
private final ModelPart wind;
private final ModelPart shell;
private final ModelPart cage;
private final BlockEntityRenderDispatcher renderer;
public ConduitRenderer(BlockEntityRendererProvider.Context context) {
this.renderer = context.getBlockEntityRenderDispatcher();
this.eye = context.bakeLayer(ModelLayers.CONDUIT_EYE);
this.wind = context.bakeLayer(ModelLayers.CONDUIT_WIND);
this.shell = context.bakeLayer(ModelLayers.CONDUIT_SHELL);
this.cage = context.bakeLayer(ModelLayers.CONDUIT_CAGE);
}
public static LayerDefinition createEyeLayer() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
partDefinition.addOrReplaceChild(
"eye", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -4.0F, 0.0F, 8.0F, 8.0F, 0.0F, new CubeDeformation(0.01F)), PartPose.ZERO
);
return LayerDefinition.create(meshDefinition, 16, 16);
}
public static LayerDefinition createWindLayer() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
partDefinition.addOrReplaceChild("wind", CubeListBuilder.create().texOffs(0, 0).addBox(-8.0F, -8.0F, -8.0F, 16.0F, 16.0F, 16.0F), PartPose.ZERO);
return LayerDefinition.create(meshDefinition, 64, 32);
}
public static LayerDefinition createShellLayer() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
partDefinition.addOrReplaceChild("shell", CubeListBuilder.create().texOffs(0, 0).addBox(-3.0F, -3.0F, -3.0F, 6.0F, 6.0F, 6.0F), PartPose.ZERO);
return LayerDefinition.create(meshDefinition, 32, 16);
}
public static LayerDefinition createCageLayer() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
partDefinition.addOrReplaceChild("shell", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -4.0F, -4.0F, 8.0F, 8.0F, 8.0F), PartPose.ZERO);
return LayerDefinition.create(meshDefinition, 32, 16);
}
public void render(ConduitBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) {
float f = blockEntity.tickCount + partialTick;
if (!blockEntity.isActive()) {
float g = blockEntity.getActiveRotation(0.0F);
VertexConsumer vertexConsumer = SHELL_TEXTURE.buffer(bufferSource, RenderType::entitySolid);
poseStack.pushPose();
poseStack.translate(0.5F, 0.5F, 0.5F);
poseStack.mulPose(new Quaternionf().rotationY(g * (float) (Math.PI / 180.0)));
this.shell.render(poseStack, vertexConsumer, packedLight, packedOverlay);
poseStack.popPose();
} else {
float g = blockEntity.getActiveRotation(partialTick) * (180.0F / (float)Math.PI);
float h = Mth.sin(f * 0.1F) / 2.0F + 0.5F;
h = h * h + h;
poseStack.pushPose();
poseStack.translate(0.5F, 0.3F + h * 0.2F, 0.5F);
Vector3f vector3f = new Vector3f(0.5F, 1.0F, 0.5F).normalize();
poseStack.mulPose(new Quaternionf().rotationAxis(g * (float) (Math.PI / 180.0), vector3f));
this.cage.render(poseStack, ACTIVE_SHELL_TEXTURE.buffer(bufferSource, RenderType::entityCutoutNoCull), packedLight, packedOverlay);
poseStack.popPose();
int i = blockEntity.tickCount / 66 % 3;
poseStack.pushPose();
poseStack.translate(0.5F, 0.5F, 0.5F);
if (i == 1) {
poseStack.mulPose(new Quaternionf().rotationX((float) (Math.PI / 2)));
} else if (i == 2) {
poseStack.mulPose(new Quaternionf().rotationZ((float) (Math.PI / 2)));
}
VertexConsumer vertexConsumer2 = (i == 1 ? VERTICAL_WIND_TEXTURE : WIND_TEXTURE).buffer(bufferSource, RenderType::entityCutoutNoCull);
this.wind.render(poseStack, vertexConsumer2, packedLight, packedOverlay);
poseStack.popPose();
poseStack.pushPose();
poseStack.translate(0.5F, 0.5F, 0.5F);
poseStack.scale(0.875F, 0.875F, 0.875F);
poseStack.mulPose(new Quaternionf().rotationXYZ((float) Math.PI, 0.0F, (float) Math.PI));
this.wind.render(poseStack, vertexConsumer2, packedLight, packedOverlay);
poseStack.popPose();
Camera camera = this.renderer.camera;
poseStack.pushPose();
poseStack.translate(0.5F, 0.3F + h * 0.2F, 0.5F);
poseStack.scale(0.5F, 0.5F, 0.5F);
float j = -camera.getYRot();
poseStack.mulPose(new Quaternionf().rotationYXZ(j * (float) (Math.PI / 180.0), camera.getXRot() * (float) (Math.PI / 180.0), (float) Math.PI));
float k = 1.3333334F;
poseStack.scale(1.3333334F, 1.3333334F, 1.3333334F);
this.eye
.render(
poseStack,
(blockEntity.isHunting() ? OPEN_EYE_TEXTURE : CLOSED_EYE_TEXTURE).buffer(bufferSource, RenderType::entityCutoutNoCull),
packedLight,
packedOverlay
);
poseStack.popPose();
}
}
}