minecraft-src/net/minecraft/client/renderer/chunk/SectionRenderDispatcher.java
2025-07-04 02:00:41 +03:00

464 lines
16 KiB
Java

package net.minecraft.client.renderer.chunk;
import com.google.common.collect.Lists;
import com.google.common.collect.Queues;
import com.google.common.collect.Sets;
import com.mojang.blaze3d.buffers.BufferUsage;
import com.mojang.blaze3d.vertex.ByteBufferBuilder;
import com.mojang.blaze3d.vertex.MeshData;
import com.mojang.blaze3d.vertex.VertexBuffer;
import com.mojang.blaze3d.vertex.VertexSorting;
import com.mojang.blaze3d.vertex.MeshData.SortState;
import it.unimi.dsi.fastutil.objects.ObjectArraySet;
import java.util.Collection;
import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.Objects;
import java.util.Queue;
import java.util.Set;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.atomic.AtomicReference;
import java.util.stream.Collectors;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.CrashReport;
import net.minecraft.TracingExecutor;
import net.minecraft.client.Camera;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.RenderBuffers;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.SectionBufferBuilderPack;
import net.minecraft.client.renderer.SectionBufferBuilderPool;
import net.minecraft.client.renderer.block.BlockRenderDispatcher;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
import net.minecraft.client.renderer.chunk.SectionRenderDispatcher.CompiledSection.1;
import net.minecraft.client.renderer.chunk.SectionRenderDispatcher.CompiledSection.2;
import net.minecraft.client.renderer.chunk.SectionRenderDispatcher.RenderSection.CompileTask;
import net.minecraft.client.renderer.chunk.SectionRenderDispatcher.RenderSection.RebuildTask;
import net.minecraft.client.renderer.chunk.SectionRenderDispatcher.RenderSection.ResortTransparencyTask;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.SectionPos;
import net.minecraft.util.Mth;
import net.minecraft.util.profiling.Profiler;
import net.minecraft.util.profiling.Zone;
import net.minecraft.util.thread.ConsecutiveExecutor;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.chunk.status.ChunkStatus;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
@Environment(EnvType.CLIENT)
public class SectionRenderDispatcher {
private final CompileTaskDynamicQueue compileQueue = new CompileTaskDynamicQueue();
private final Queue<Runnable> toUpload = Queues.<Runnable>newConcurrentLinkedQueue();
final SectionBufferBuilderPack fixedBuffers;
private final SectionBufferBuilderPool bufferPool;
private volatile int toBatchCount;
private volatile boolean closed;
private final ConsecutiveExecutor consecutiveExecutor;
private final TracingExecutor executor;
ClientLevel level;
final LevelRenderer renderer;
private Vec3 camera = Vec3.ZERO;
final SectionCompiler sectionCompiler;
public SectionRenderDispatcher(
ClientLevel clientLevel,
LevelRenderer levelRenderer,
TracingExecutor tracingExecutor,
RenderBuffers renderBuffers,
BlockRenderDispatcher blockRenderDispatcher,
BlockEntityRenderDispatcher blockEntityRenderDispatcher
) {
this.level = clientLevel;
this.renderer = levelRenderer;
this.fixedBuffers = renderBuffers.fixedBufferPack();
this.bufferPool = renderBuffers.sectionBufferPool();
this.executor = tracingExecutor;
this.consecutiveExecutor = new ConsecutiveExecutor(tracingExecutor, "Section Renderer");
this.consecutiveExecutor.schedule(this::runTask);
this.sectionCompiler = new SectionCompiler(blockRenderDispatcher, blockEntityRenderDispatcher);
}
public void setLevel(ClientLevel level) {
this.level = level;
}
private void runTask() {
if (!this.closed && !this.bufferPool.isEmpty()) {
CompileTask compileTask = this.compileQueue.poll(this.getCameraPosition());
if (compileTask != null) {
SectionBufferBuilderPack sectionBufferBuilderPack = (SectionBufferBuilderPack)Objects.requireNonNull(this.bufferPool.acquire());
this.toBatchCount = this.compileQueue.size();
CompletableFuture.supplyAsync(() -> compileTask.doTask(sectionBufferBuilderPack), this.executor.forName(compileTask.name()))
.thenCompose(completableFuture -> completableFuture)
.whenComplete((sectionTaskResult, throwable) -> {
if (throwable != null) {
Minecraft.getInstance().delayCrash(CrashReport.forThrowable(throwable, "Batching sections"));
} else {
compileTask.isCompleted.set(true);
this.consecutiveExecutor.schedule(() -> {
if (sectionTaskResult == SectionRenderDispatcher.SectionTaskResult.SUCCESSFUL) {
sectionBufferBuilderPack.clearAll();
} else {
sectionBufferBuilderPack.discardAll();
}
this.bufferPool.release(sectionBufferBuilderPack);
this.runTask();
});
}
});
}
}
}
public String getStats() {
return String.format(Locale.ROOT, "pC: %03d, pU: %02d, aB: %02d", this.toBatchCount, this.toUpload.size(), this.bufferPool.getFreeBufferCount());
}
public int getToBatchCount() {
return this.toBatchCount;
}
public int getToUpload() {
return this.toUpload.size();
}
public int getFreeBufferCount() {
return this.bufferPool.getFreeBufferCount();
}
public void setCamera(Vec3 camera) {
this.camera = camera;
}
public Vec3 getCameraPosition() {
return this.camera;
}
public void uploadAllPendingUploads() {
Runnable runnable;
while ((runnable = (Runnable)this.toUpload.poll()) != null) {
runnable.run();
}
}
public void rebuildSectionSync(SectionRenderDispatcher.RenderSection section, RenderRegionCache regionCache) {
section.compileSync(regionCache);
}
public void blockUntilClear() {
this.clearBatchQueue();
}
public void schedule(CompileTask task) {
if (!this.closed) {
this.consecutiveExecutor.schedule(() -> {
if (!this.closed) {
this.compileQueue.add(task);
this.toBatchCount = this.compileQueue.size();
this.runTask();
}
});
}
}
public CompletableFuture<Void> uploadSectionLayer(MeshData meshData, VertexBuffer vertexBuffer) {
return this.closed ? CompletableFuture.completedFuture(null) : CompletableFuture.runAsync(() -> {
if (vertexBuffer.isInvalid()) {
meshData.close();
} else {
try (Zone zone = Profiler.get().zone("Upload Section Layer")) {
vertexBuffer.bind();
vertexBuffer.upload(meshData);
VertexBuffer.unbind();
}
}
}, this.toUpload::add);
}
public CompletableFuture<Void> uploadSectionIndexBuffer(ByteBufferBuilder.Result result, VertexBuffer vertexBuffer) {
return this.closed ? CompletableFuture.completedFuture(null) : CompletableFuture.runAsync(() -> {
if (vertexBuffer.isInvalid()) {
result.close();
} else {
try (Zone zone = Profiler.get().zone("Upload Section Indices")) {
vertexBuffer.bind();
vertexBuffer.uploadIndexBuffer(result);
VertexBuffer.unbind();
}
}
}, this.toUpload::add);
}
private void clearBatchQueue() {
this.compileQueue.clear();
this.toBatchCount = 0;
}
public boolean isQueueEmpty() {
return this.toBatchCount == 0 && this.toUpload.isEmpty();
}
public void dispose() {
this.closed = true;
this.clearBatchQueue();
this.uploadAllPendingUploads();
}
@Environment(EnvType.CLIENT)
public static class CompiledSection {
public static final SectionRenderDispatcher.CompiledSection UNCOMPILED = new 1();
public static final SectionRenderDispatcher.CompiledSection EMPTY = new 2();
final Set<RenderType> hasBlocks = new ObjectArraySet<>(RenderType.chunkBufferLayers().size());
final List<BlockEntity> renderableBlockEntities = Lists.<BlockEntity>newArrayList();
VisibilitySet visibilitySet = new VisibilitySet();
@Nullable
SortState transparencyState;
public boolean hasRenderableLayers() {
return !this.hasBlocks.isEmpty();
}
public boolean isEmpty(RenderType renderType) {
return !this.hasBlocks.contains(renderType);
}
public List<BlockEntity> getRenderableBlockEntities() {
return this.renderableBlockEntities;
}
public boolean facesCanSeeEachother(Direction face1, Direction face2) {
return this.visibilitySet.visibilityBetween(face1, face2);
}
}
@Environment(EnvType.CLIENT)
public class RenderSection {
public static final int SIZE = 16;
public final int index;
public final AtomicReference<SectionRenderDispatcher.CompiledSection> compiled = new AtomicReference(SectionRenderDispatcher.CompiledSection.UNCOMPILED);
public final AtomicReference<SectionRenderDispatcher.TranslucencyPointOfView> pointOfView = new AtomicReference(null);
@Nullable
private RebuildTask lastRebuildTask;
@Nullable
private ResortTransparencyTask lastResortTransparencyTask;
private final Set<BlockEntity> globalBlockEntities = Sets.<BlockEntity>newHashSet();
private final Map<RenderType, VertexBuffer> buffers = (Map<RenderType, VertexBuffer>)RenderType.chunkBufferLayers()
.stream()
.collect(Collectors.toMap(renderType -> renderType, renderType -> new VertexBuffer(BufferUsage.STATIC_WRITE)));
private AABB bb;
private boolean dirty = true;
long sectionNode = SectionPos.asLong(-1, -1, -1);
final BlockPos.MutableBlockPos origin = new BlockPos.MutableBlockPos(-1, -1, -1);
private boolean playerChanged;
public RenderSection(final int i, final long l) {
this.index = i;
this.setSectionNode(l);
}
private boolean doesChunkExistAt(long l) {
return SectionRenderDispatcher.this.level.getChunk(SectionPos.x(l), SectionPos.z(l), ChunkStatus.FULL, false) != null;
}
public boolean hasAllNeighbors() {
int i = 24;
return !(this.getDistToPlayerSqr() > 576.0)
? true
: this.doesChunkExistAt(SectionPos.offset(this.sectionNode, Direction.WEST))
&& this.doesChunkExistAt(SectionPos.offset(this.sectionNode, Direction.NORTH))
&& this.doesChunkExistAt(SectionPos.offset(this.sectionNode, Direction.EAST))
&& this.doesChunkExistAt(SectionPos.offset(this.sectionNode, Direction.SOUTH));
}
public AABB getBoundingBox() {
return this.bb;
}
public VertexBuffer getBuffer(RenderType renderType) {
return (VertexBuffer)this.buffers.get(renderType);
}
public void setSectionNode(long l) {
this.reset();
this.sectionNode = l;
int i = SectionPos.sectionToBlockCoord(SectionPos.x(l));
int j = SectionPos.sectionToBlockCoord(SectionPos.y(l));
int k = SectionPos.sectionToBlockCoord(SectionPos.z(l));
this.origin.set(i, j, k);
this.bb = new AABB(i, j, k, i + 16, j + 16, k + 16);
}
protected double getDistToPlayerSqr() {
Camera camera = Minecraft.getInstance().gameRenderer.getMainCamera();
double d = this.bb.minX + 8.0 - camera.getPosition().x;
double e = this.bb.minY + 8.0 - camera.getPosition().y;
double f = this.bb.minZ + 8.0 - camera.getPosition().z;
return d * d + e * e + f * f;
}
public SectionRenderDispatcher.CompiledSection getCompiled() {
return (SectionRenderDispatcher.CompiledSection)this.compiled.get();
}
private void reset() {
this.cancelTasks();
this.compiled.set(SectionRenderDispatcher.CompiledSection.UNCOMPILED);
this.pointOfView.set(null);
this.dirty = true;
}
public void releaseBuffers() {
this.reset();
this.buffers.values().forEach(VertexBuffer::close);
}
public BlockPos getOrigin() {
return this.origin;
}
public long getSectionNode() {
return this.sectionNode;
}
public void setDirty(boolean playerChanged) {
boolean bl = this.dirty;
this.dirty = true;
this.playerChanged = playerChanged | (bl && this.playerChanged);
}
public void setNotDirty() {
this.dirty = false;
this.playerChanged = false;
}
public boolean isDirty() {
return this.dirty;
}
public boolean isDirtyFromPlayer() {
return this.dirty && this.playerChanged;
}
public long getNeighborSectionNode(Direction direction) {
return SectionPos.offset(this.sectionNode, direction);
}
public void resortTransparency(SectionRenderDispatcher sectionRenderDispatcher) {
this.lastResortTransparencyTask = new ResortTransparencyTask(this, this.getCompiled());
sectionRenderDispatcher.schedule(this.lastResortTransparencyTask);
}
public boolean hasTranslucentGeometry() {
return this.getCompiled().hasBlocks.contains(RenderType.translucent());
}
public boolean transparencyResortingScheduled() {
return this.lastResortTransparencyTask != null && !this.lastResortTransparencyTask.isCompleted.get();
}
protected void cancelTasks() {
if (this.lastRebuildTask != null) {
this.lastRebuildTask.cancel();
this.lastRebuildTask = null;
}
if (this.lastResortTransparencyTask != null) {
this.lastResortTransparencyTask.cancel();
this.lastResortTransparencyTask = null;
}
}
public CompileTask createCompileTask(RenderRegionCache regionCache) {
this.cancelTasks();
RenderChunkRegion renderChunkRegion = regionCache.createRegion(SectionRenderDispatcher.this.level, SectionPos.of(this.sectionNode));
boolean bl = this.compiled.get() != SectionRenderDispatcher.CompiledSection.UNCOMPILED;
this.lastRebuildTask = new RebuildTask(this, renderChunkRegion, bl);
return this.lastRebuildTask;
}
public void rebuildSectionAsync(SectionRenderDispatcher sectionRenderDispatcher, RenderRegionCache regionCache) {
CompileTask compileTask = this.createCompileTask(regionCache);
sectionRenderDispatcher.schedule(compileTask);
}
void updateGlobalBlockEntities(Collection<BlockEntity> blockEntities) {
Set<BlockEntity> set = Sets.<BlockEntity>newHashSet(blockEntities);
Set<BlockEntity> set2;
synchronized (this.globalBlockEntities) {
set2 = Sets.<BlockEntity>newHashSet(this.globalBlockEntities);
set.removeAll(this.globalBlockEntities);
set2.removeAll(blockEntities);
this.globalBlockEntities.clear();
this.globalBlockEntities.addAll(blockEntities);
}
SectionRenderDispatcher.this.renderer.updateGlobalBlockEntities(set2, set);
}
public void compileSync(RenderRegionCache regionCache) {
CompileTask compileTask = this.createCompileTask(regionCache);
compileTask.doTask(SectionRenderDispatcher.this.fixedBuffers);
}
void setCompiled(SectionRenderDispatcher.CompiledSection compiled) {
this.compiled.set(compiled);
SectionRenderDispatcher.this.renderer.addRecentlyCompiledSection(this);
}
VertexSorting createVertexSorting() {
Vec3 vec3 = SectionRenderDispatcher.this.getCameraPosition();
return VertexSorting.byDistance((float)(vec3.x - this.origin.getX()), (float)(vec3.y - this.origin.getY()), (float)(vec3.z - this.origin.getZ()));
}
}
@Environment(EnvType.CLIENT)
static enum SectionTaskResult {
SUCCESSFUL,
CANCELLED;
}
@Environment(EnvType.CLIENT)
public static final class TranslucencyPointOfView {
private int x;
private int y;
private int z;
public static SectionRenderDispatcher.TranslucencyPointOfView of(Vec3 vec3, long l) {
return new SectionRenderDispatcher.TranslucencyPointOfView().set(vec3, l);
}
public SectionRenderDispatcher.TranslucencyPointOfView set(Vec3 vec3, long l) {
this.x = getCoordinate(vec3.x(), SectionPos.x(l));
this.y = getCoordinate(vec3.y(), SectionPos.y(l));
this.z = getCoordinate(vec3.z(), SectionPos.z(l));
return this;
}
private static int getCoordinate(double d, int i) {
int j = SectionPos.blockToSectionCoord(d) - i;
return Mth.clamp(j, -1, 1);
}
public boolean isAxisAligned() {
return this.x == 0 || this.y == 0 || this.z == 0;
}
public boolean equals(Object object) {
if (object == this) {
return true;
} else {
return !(object instanceof SectionRenderDispatcher.TranslucencyPointOfView translucencyPointOfView)
? false
: this.x == translucencyPointOfView.x && this.y == translucencyPointOfView.y && this.z == translucencyPointOfView.z;
}
}
}
}