minecraft-src/net/minecraft/network/Connection.java
2025-07-04 01:41:11 +03:00

701 lines
27 KiB
Java

package net.minecraft.network;
import com.google.common.base.Suppliers;
import com.google.common.collect.Queues;
import com.google.common.util.concurrent.ThreadFactoryBuilder;
import com.mojang.logging.LogUtils;
import io.netty.bootstrap.Bootstrap;
import io.netty.channel.Channel;
import io.netty.channel.ChannelException;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelFutureListener;
import io.netty.channel.ChannelHandler;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandler;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.ChannelOutboundHandler;
import io.netty.channel.ChannelOutboundHandlerAdapter;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.ChannelPromise;
import io.netty.channel.DefaultEventLoopGroup;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.channel.epoll.Epoll;
import io.netty.channel.epoll.EpollEventLoopGroup;
import io.netty.channel.epoll.EpollSocketChannel;
import io.netty.channel.local.LocalChannel;
import io.netty.channel.local.LocalServerChannel;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.flow.FlowControlHandler;
import io.netty.handler.timeout.ReadTimeoutHandler;
import io.netty.handler.timeout.TimeoutException;
import java.net.InetSocketAddress;
import java.net.SocketAddress;
import java.nio.channels.ClosedChannelException;
import java.util.Objects;
import java.util.Queue;
import java.util.concurrent.RejectedExecutionException;
import java.util.function.Consumer;
import java.util.function.Supplier;
import javax.crypto.Cipher;
import net.minecraft.SharedConstants;
import net.minecraft.Util;
import net.minecraft.network.chat.Component;
import net.minecraft.network.protocol.BundlerInfo;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketFlow;
import net.minecraft.network.protocol.common.ClientboundDisconnectPacket;
import net.minecraft.network.protocol.handshake.ClientIntent;
import net.minecraft.network.protocol.handshake.ClientIntentionPacket;
import net.minecraft.network.protocol.handshake.HandshakeProtocols;
import net.minecraft.network.protocol.handshake.ServerHandshakePacketListener;
import net.minecraft.network.protocol.login.ClientLoginPacketListener;
import net.minecraft.network.protocol.login.ClientboundLoginDisconnectPacket;
import net.minecraft.network.protocol.login.LoginProtocols;
import net.minecraft.network.protocol.status.ClientStatusPacketListener;
import net.minecraft.network.protocol.status.StatusProtocols;
import net.minecraft.server.RunningOnDifferentThreadException;
import net.minecraft.util.Mth;
import net.minecraft.util.debugchart.LocalSampleLogger;
import org.apache.commons.lang3.Validate;
import org.jetbrains.annotations.Nullable;
import org.slf4j.Logger;
import org.slf4j.Marker;
import org.slf4j.MarkerFactory;
public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
private static final float AVERAGE_PACKETS_SMOOTHING = 0.75F;
private static final Logger LOGGER = LogUtils.getLogger();
public static final Marker ROOT_MARKER = MarkerFactory.getMarker("NETWORK");
public static final Marker PACKET_MARKER = Util.make(MarkerFactory.getMarker("NETWORK_PACKETS"), marker -> marker.add(ROOT_MARKER));
public static final Marker PACKET_RECEIVED_MARKER = Util.make(MarkerFactory.getMarker("PACKET_RECEIVED"), marker -> marker.add(PACKET_MARKER));
public static final Marker PACKET_SENT_MARKER = Util.make(MarkerFactory.getMarker("PACKET_SENT"), marker -> marker.add(PACKET_MARKER));
public static final Supplier<NioEventLoopGroup> NETWORK_WORKER_GROUP = Suppliers.memoize(
() -> new NioEventLoopGroup(0, new ThreadFactoryBuilder().setNameFormat("Netty Client IO #%d").setDaemon(true).build())
);
public static final Supplier<EpollEventLoopGroup> NETWORK_EPOLL_WORKER_GROUP = Suppliers.memoize(
() -> new EpollEventLoopGroup(0, new ThreadFactoryBuilder().setNameFormat("Netty Epoll Client IO #%d").setDaemon(true).build())
);
public static final Supplier<DefaultEventLoopGroup> LOCAL_WORKER_GROUP = Suppliers.memoize(
() -> new DefaultEventLoopGroup(0, new ThreadFactoryBuilder().setNameFormat("Netty Local Client IO #%d").setDaemon(true).build())
);
private static final ProtocolInfo<ServerHandshakePacketListener> INITIAL_PROTOCOL = HandshakeProtocols.SERVERBOUND;
private final PacketFlow receiving;
private volatile boolean sendLoginDisconnect = true;
private final Queue<Consumer<Connection>> pendingActions = Queues.<Consumer<Connection>>newConcurrentLinkedQueue();
/**
* The active channel
*/
private Channel channel;
/**
* The address of the remote party
*/
private SocketAddress address;
@Nullable
private volatile PacketListener disconnectListener;
/**
* The PacketListener instance responsible for processing received packets
*/
@Nullable
private volatile PacketListener packetListener;
@Nullable
private DisconnectionDetails disconnectionDetails;
private boolean encrypted;
private boolean disconnectionHandled;
private int receivedPackets;
private int sentPackets;
private float averageReceivedPackets;
private float averageSentPackets;
private int tickCount;
private boolean handlingFault;
@Nullable
private volatile DisconnectionDetails delayedDisconnect;
@Nullable
BandwidthDebugMonitor bandwidthDebugMonitor;
public Connection(PacketFlow receiving) {
this.receiving = receiving;
}
@Override
public void channelActive(ChannelHandlerContext channelHandlerContext) throws Exception {
super.channelActive(channelHandlerContext);
this.channel = channelHandlerContext.channel();
this.address = this.channel.remoteAddress();
if (this.delayedDisconnect != null) {
this.disconnect(this.delayedDisconnect);
}
}
@Override
public void channelInactive(ChannelHandlerContext channelHandlerContext) {
this.disconnect(Component.translatable("disconnect.endOfStream"));
}
@Override
public void exceptionCaught(ChannelHandlerContext channelHandlerContext, Throwable throwable) {
if (throwable instanceof SkipPacketException) {
LOGGER.debug("Skipping packet due to errors", throwable.getCause());
} else {
boolean bl = !this.handlingFault;
this.handlingFault = true;
if (this.channel.isOpen()) {
if (throwable instanceof TimeoutException) {
LOGGER.debug("Timeout", throwable);
this.disconnect(Component.translatable("disconnect.timeout"));
} else {
Component component = Component.translatable("disconnect.genericReason", "Internal Exception: " + throwable);
PacketListener packetListener = this.packetListener;
DisconnectionDetails disconnectionDetails;
if (packetListener != null) {
disconnectionDetails = packetListener.createDisconnectionInfo(component, throwable);
} else {
disconnectionDetails = new DisconnectionDetails(component);
}
if (bl) {
LOGGER.debug("Failed to sent packet", throwable);
if (this.getSending() == PacketFlow.CLIENTBOUND) {
Packet<?> packet = (Packet<?>)(this.sendLoginDisconnect ? new ClientboundLoginDisconnectPacket(component) : new ClientboundDisconnectPacket(component));
this.send(packet, PacketSendListener.thenRun(() -> this.disconnect(disconnectionDetails)));
} else {
this.disconnect(disconnectionDetails);
}
this.setReadOnly();
} else {
LOGGER.debug("Double fault", throwable);
this.disconnect(disconnectionDetails);
}
}
}
}
}
protected void channelRead0(ChannelHandlerContext context, Packet<?> packet) {
if (this.channel.isOpen()) {
PacketListener packetListener = this.packetListener;
if (packetListener == null) {
throw new IllegalStateException("Received a packet before the packet listener was initialized");
} else {
if (packetListener.shouldHandleMessage(packet)) {
try {
genericsFtw(packet, packetListener);
} catch (RunningOnDifferentThreadException var5) {
} catch (RejectedExecutionException var6) {
this.disconnect(Component.translatable("multiplayer.disconnect.server_shutdown"));
} catch (ClassCastException var7) {
LOGGER.error("Received {} that couldn't be processed", packet.getClass(), var7);
this.disconnect(Component.translatable("multiplayer.disconnect.invalid_packet"));
}
this.receivedPackets++;
}
}
}
}
private static <T extends PacketListener> void genericsFtw(Packet<T> packet, PacketListener listener) {
packet.handle((T)listener);
}
private void validateListener(ProtocolInfo<?> protocolInfo, PacketListener packetListener) {
Validate.notNull(packetListener, "packetListener");
PacketFlow packetFlow = packetListener.flow();
if (packetFlow != this.receiving) {
throw new IllegalStateException("Trying to set listener for wrong side: connection is " + this.receiving + ", but listener is " + packetFlow);
} else {
ConnectionProtocol connectionProtocol = packetListener.protocol();
if (protocolInfo.id() != connectionProtocol) {
throw new IllegalStateException("Listener protocol (" + connectionProtocol + ") does not match requested one " + protocolInfo);
}
}
}
private static void syncAfterConfigurationChange(ChannelFuture future) {
try {
future.syncUninterruptibly();
} catch (Exception var2) {
if (var2 instanceof ClosedChannelException) {
LOGGER.info("Connection closed during protocol change");
} else {
throw var2;
}
}
}
public <T extends PacketListener> void setupInboundProtocol(ProtocolInfo<T> protocolInfo, T packetInfo) {
this.validateListener(protocolInfo, packetInfo);
if (protocolInfo.flow() != this.getReceiving()) {
throw new IllegalStateException("Invalid inbound protocol: " + protocolInfo.id());
} else {
this.packetListener = packetInfo;
this.disconnectListener = null;
UnconfiguredPipelineHandler.InboundConfigurationTask inboundConfigurationTask = UnconfiguredPipelineHandler.setupInboundProtocol(protocolInfo);
BundlerInfo bundlerInfo = protocolInfo.bundlerInfo();
if (bundlerInfo != null) {
PacketBundlePacker packetBundlePacker = new PacketBundlePacker(bundlerInfo);
inboundConfigurationTask = inboundConfigurationTask.andThen(
channelHandlerContext -> channelHandlerContext.pipeline().addAfter("decoder", "bundler", packetBundlePacker)
);
}
syncAfterConfigurationChange(this.channel.writeAndFlush(inboundConfigurationTask));
}
}
public void setupOutboundProtocol(ProtocolInfo<?> protocolInfo) {
if (protocolInfo.flow() != this.getSending()) {
throw new IllegalStateException("Invalid outbound protocol: " + protocolInfo.id());
} else {
UnconfiguredPipelineHandler.OutboundConfigurationTask outboundConfigurationTask = UnconfiguredPipelineHandler.setupOutboundProtocol(protocolInfo);
BundlerInfo bundlerInfo = protocolInfo.bundlerInfo();
if (bundlerInfo != null) {
PacketBundleUnpacker packetBundleUnpacker = new PacketBundleUnpacker(bundlerInfo);
outboundConfigurationTask = outboundConfigurationTask.andThen(
channelHandlerContext -> channelHandlerContext.pipeline().addAfter("encoder", "unbundler", packetBundleUnpacker)
);
}
boolean bl = protocolInfo.id() == ConnectionProtocol.LOGIN;
syncAfterConfigurationChange(this.channel.writeAndFlush(outboundConfigurationTask.andThen(channelHandlerContext -> this.sendLoginDisconnect = bl)));
}
}
public void setListenerForServerboundHandshake(PacketListener packetListener) {
if (this.packetListener != null) {
throw new IllegalStateException("Listener already set");
} else if (this.receiving == PacketFlow.SERVERBOUND && packetListener.flow() == PacketFlow.SERVERBOUND && packetListener.protocol() == INITIAL_PROTOCOL.id()) {
this.packetListener = packetListener;
} else {
throw new IllegalStateException("Invalid initial listener");
}
}
public void initiateServerboundStatusConnection(String hostName, int port, ClientStatusPacketListener packetListener) {
this.initiateServerboundConnection(hostName, port, StatusProtocols.SERVERBOUND, StatusProtocols.CLIENTBOUND, packetListener, ClientIntent.STATUS);
}
public void initiateServerboundPlayConnection(String hostName, int port, ClientLoginPacketListener packetListener) {
this.initiateServerboundConnection(hostName, port, LoginProtocols.SERVERBOUND, LoginProtocols.CLIENTBOUND, packetListener, ClientIntent.LOGIN);
}
public <S extends ServerboundPacketListener, C extends ClientboundPacketListener> void initiateServerboundPlayConnection(
String hostName, int port, ProtocolInfo<S> serverboundProtocol, ProtocolInfo<C> clientbountProtocol, C packetListener, boolean isTransfer
) {
this.initiateServerboundConnection(
hostName, port, serverboundProtocol, clientbountProtocol, packetListener, isTransfer ? ClientIntent.TRANSFER : ClientIntent.LOGIN
);
}
private <S extends ServerboundPacketListener, C extends ClientboundPacketListener> void initiateServerboundConnection(
String hostName, int port, ProtocolInfo<S> serverboundProtocol, ProtocolInfo<C> clientboundProtocol, C packetListener, ClientIntent intention
) {
if (serverboundProtocol.id() != clientboundProtocol.id()) {
throw new IllegalStateException("Mismatched initial protocols");
} else {
this.disconnectListener = packetListener;
this.runOnceConnected(connection -> {
this.setupInboundProtocol(clientboundProtocol, packetListener);
connection.sendPacket(new ClientIntentionPacket(SharedConstants.getCurrentVersion().getProtocolVersion(), hostName, port, intention), null, true);
this.setupOutboundProtocol(serverboundProtocol);
});
}
}
public void send(Packet<?> packet) {
this.send(packet, null);
}
public void send(Packet<?> packet, @Nullable PacketSendListener sendListener) {
this.send(packet, sendListener, true);
}
public void send(Packet<?> packet, @Nullable PacketSendListener listener, boolean flush) {
if (this.isConnected()) {
this.flushQueue();
this.sendPacket(packet, listener, flush);
} else {
this.pendingActions.add((Consumer)connection -> connection.sendPacket(packet, listener, flush));
}
}
public void runOnceConnected(Consumer<Connection> action) {
if (this.isConnected()) {
this.flushQueue();
action.accept(this);
} else {
this.pendingActions.add(action);
}
}
private void sendPacket(Packet<?> packet, @Nullable PacketSendListener sendListener, boolean flush) {
this.sentPackets++;
if (this.channel.eventLoop().inEventLoop()) {
this.doSendPacket(packet, sendListener, flush);
} else {
this.channel.eventLoop().execute(() -> this.doSendPacket(packet, sendListener, flush));
}
}
private void doSendPacket(Packet<?> packet, @Nullable PacketSendListener sendListener, boolean flush) {
ChannelFuture channelFuture = flush ? this.channel.writeAndFlush(packet) : this.channel.write(packet);
if (sendListener != null) {
channelFuture.addListener(future -> {
if (future.isSuccess()) {
sendListener.onSuccess();
} else {
Packet<?> packetx = sendListener.onFailure();
if (packetx != null) {
ChannelFuture channelFuturex = this.channel.writeAndFlush(packetx);
channelFuturex.addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
}
}
});
}
channelFuture.addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
}
public void flushChannel() {
if (this.isConnected()) {
this.flush();
} else {
this.pendingActions.add(Connection::flush);
}
}
private void flush() {
if (this.channel.eventLoop().inEventLoop()) {
this.channel.flush();
} else {
this.channel.eventLoop().execute(() -> this.channel.flush());
}
}
/**
* Will iterate through the outboundPacketQueue and dispatch all Packets
*/
private void flushQueue() {
if (this.channel != null && this.channel.isOpen()) {
synchronized (this.pendingActions) {
Consumer<Connection> consumer;
while ((consumer = (Consumer<Connection>)this.pendingActions.poll()) != null) {
consumer.accept(this);
}
}
}
}
/**
* Checks timeouts and processes all packets received
*/
public void tick() {
this.flushQueue();
if (this.packetListener instanceof TickablePacketListener tickablePacketListener) {
tickablePacketListener.tick();
}
if (!this.isConnected() && !this.disconnectionHandled) {
this.handleDisconnection();
}
if (this.channel != null) {
this.channel.flush();
}
if (this.tickCount++ % 20 == 0) {
this.tickSecond();
}
if (this.bandwidthDebugMonitor != null) {
this.bandwidthDebugMonitor.tick();
}
}
protected void tickSecond() {
this.averageSentPackets = Mth.lerp(0.75F, (float)this.sentPackets, this.averageSentPackets);
this.averageReceivedPackets = Mth.lerp(0.75F, (float)this.receivedPackets, this.averageReceivedPackets);
this.sentPackets = 0;
this.receivedPackets = 0;
}
/**
* Returns the socket address of the remote side. Server-only.
*/
public SocketAddress getRemoteAddress() {
return this.address;
}
public String getLoggableAddress(boolean logIps) {
if (this.address == null) {
return "local";
} else {
return logIps ? this.address.toString() : "IP hidden";
}
}
/**
* Closes the channel with a given reason. The reason is stored for later and will be used for informational purposes (info log on server,
* disconnection screen on the client). This method is also called on the client when the server requests disconnection via
* {@code ClientboundDisconnectPacket}.
*
* Closing the channel this way does not send any disconnection packets, it simply terminates the underlying netty channel.
*/
public void disconnect(Component message) {
this.disconnect(new DisconnectionDetails(message));
}
public void disconnect(DisconnectionDetails disconnectionDetails) {
if (this.channel == null) {
this.delayedDisconnect = disconnectionDetails;
}
if (this.isConnected()) {
this.channel.close().awaitUninterruptibly();
this.disconnectionDetails = disconnectionDetails;
}
}
/**
* True if this {@code Connection} uses a memory connection (single player game). False may imply both an active TCP connection or simply no active connection at all
*/
public boolean isMemoryConnection() {
return this.channel instanceof LocalChannel || this.channel instanceof LocalServerChannel;
}
/**
* The receiving packet direction (i.e. SERVERBOUND on the server and CLIENTBOUND on the client).
*/
public PacketFlow getReceiving() {
return this.receiving;
}
/**
* The sending packet direction (i.e. SERVERBOUND on the client and CLIENTBOUND on the server)
*/
public PacketFlow getSending() {
return this.receiving.getOpposite();
}
public static Connection connectToServer(InetSocketAddress address, boolean useEpollIfAvailable, @Nullable LocalSampleLogger sampleLogger) {
Connection connection = new Connection(PacketFlow.CLIENTBOUND);
if (sampleLogger != null) {
connection.setBandwidthLogger(sampleLogger);
}
ChannelFuture channelFuture = connect(address, useEpollIfAvailable, connection);
channelFuture.syncUninterruptibly();
return connection;
}
public static ChannelFuture connect(InetSocketAddress address, boolean useEpollIfAvailable, Connection connection) {
Class<? extends SocketChannel> class_;
EventLoopGroup eventLoopGroup;
if (Epoll.isAvailable() && useEpollIfAvailable) {
class_ = EpollSocketChannel.class;
eventLoopGroup = (EventLoopGroup)NETWORK_EPOLL_WORKER_GROUP.get();
} else {
class_ = NioSocketChannel.class;
eventLoopGroup = (EventLoopGroup)NETWORK_WORKER_GROUP.get();
}
return new Bootstrap().group(eventLoopGroup).handler(new ChannelInitializer<Channel>() {
@Override
protected void initChannel(Channel channel) {
try {
channel.config().setOption(ChannelOption.TCP_NODELAY, true);
} catch (ChannelException var3) {
}
ChannelPipeline channelPipeline = channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30));
Connection.configureSerialization(channelPipeline, PacketFlow.CLIENTBOUND, false, connection.bandwidthDebugMonitor);
connection.configurePacketHandler(channelPipeline);
}
}).channel(class_).connect(address.getAddress(), address.getPort());
}
private static String outboundHandlerName(boolean clientbound) {
return clientbound ? "encoder" : "outbound_config";
}
private static String inboundHandlerName(boolean serverbound) {
return serverbound ? "decoder" : "inbound_config";
}
public void configurePacketHandler(ChannelPipeline pipeline) {
pipeline.addLast("hackfix", new ChannelOutboundHandlerAdapter() {
@Override
public void write(ChannelHandlerContext channelHandlerContext, Object object, ChannelPromise channelPromise) throws Exception {
super.write(channelHandlerContext, object, channelPromise);
}
}).addLast("packet_handler", this);
}
public static void configureSerialization(ChannelPipeline pipeline, PacketFlow flow, boolean memoryOnly, @Nullable BandwidthDebugMonitor bandwithDebugMonitor) {
PacketFlow packetFlow = flow.getOpposite();
boolean bl = flow == PacketFlow.SERVERBOUND;
boolean bl2 = packetFlow == PacketFlow.SERVERBOUND;
pipeline.addLast("splitter", createFrameDecoder(bandwithDebugMonitor, memoryOnly))
.addLast(new FlowControlHandler())
.addLast(inboundHandlerName(bl), (ChannelHandler)(bl ? new PacketDecoder<>(INITIAL_PROTOCOL) : new UnconfiguredPipelineHandler.Inbound()))
.addLast("prepender", createFrameEncoder(memoryOnly))
.addLast(outboundHandlerName(bl2), (ChannelHandler)(bl2 ? new PacketEncoder<>(INITIAL_PROTOCOL) : new UnconfiguredPipelineHandler.Outbound()));
}
private static ChannelOutboundHandler createFrameEncoder(boolean memoryOnly) {
return (ChannelOutboundHandler)(memoryOnly ? new NoOpFrameEncoder() : new Varint21LengthFieldPrepender());
}
private static ChannelInboundHandler createFrameDecoder(@Nullable BandwidthDebugMonitor bandwithDebugMonitor, boolean memoryOnly) {
if (!memoryOnly) {
return new Varint21FrameDecoder(bandwithDebugMonitor);
} else {
return (ChannelInboundHandler)(bandwithDebugMonitor != null ? new MonitorFrameDecoder(bandwithDebugMonitor) : new NoOpFrameDecoder());
}
}
public static void configureInMemoryPipeline(ChannelPipeline pipeline, PacketFlow flow) {
configureSerialization(pipeline, flow, true, null);
}
/**
* Prepares a clientside Connection for a local in-memory connection ("single player").
* Establishes a connection to the socket supplied and configures the channel pipeline (only the packet handler is necessary,
* since this is for an in-memory connection). Returns the newly created instance.
*/
public static Connection connectToLocalServer(SocketAddress address) {
final Connection connection = new Connection(PacketFlow.CLIENTBOUND);
new Bootstrap().group((EventLoopGroup)LOCAL_WORKER_GROUP.get()).handler(new ChannelInitializer<Channel>() {
@Override
protected void initChannel(Channel channel) {
ChannelPipeline channelPipeline = channel.pipeline();
Connection.configureInMemoryPipeline(channelPipeline, PacketFlow.CLIENTBOUND);
connection.configurePacketHandler(channelPipeline);
}
}).channel(LocalChannel.class).connect(address).syncUninterruptibly();
return connection;
}
/**
* Enables encryption for this connection using the given decrypting and encrypting ciphers.
* This adds new handlers to this connection's pipeline which handle the decrypting and encrypting.
* This happens as part of the normal network handshake.
*
* @see net.minecraft.network.protocol.login.ClientboundHelloPacket
* @see net.minecraft.network.protocol.login.ServerboundKeyPacket
*/
public void setEncryptionKey(Cipher decryptingCipher, Cipher encryptingCipher) {
this.encrypted = true;
this.channel.pipeline().addBefore("splitter", "decrypt", new CipherDecoder(decryptingCipher));
this.channel.pipeline().addBefore("prepender", "encrypt", new CipherEncoder(encryptingCipher));
}
public boolean isEncrypted() {
return this.encrypted;
}
/**
* Returns {@code true} if this {@code Connection} has an active channel, {@code false} otherwise.
*/
public boolean isConnected() {
return this.channel != null && this.channel.isOpen();
}
/**
* Returns {@code true} while this connection is still connecting, i.e. {@link #channelActive} has not fired yet.
*/
public boolean isConnecting() {
return this.channel == null;
}
/**
* Gets the current handler for processing packets
*/
@Nullable
public PacketListener getPacketListener() {
return this.packetListener;
}
@Nullable
public DisconnectionDetails getDisconnectionDetails() {
return this.disconnectionDetails;
}
/**
* Switches the channel to manual reading modus
*/
public void setReadOnly() {
if (this.channel != null) {
this.channel.config().setAutoRead(false);
}
}
/**
* Enables or disables compression for this connection. If {@code threshold} is >= 0 then a {@link CompressionDecoder} and {@link CompressionEncoder}
* are installed in the pipeline or updated if they already exist. If {@code threshold} is < 0 then any such codec are removed.
*
* Compression is enabled as part of the connection handshake when the server sends {@link net.minecraft.network.protocol.login.ClientboundLoginCompressionPacket}.
*/
public void setupCompression(int threshold, boolean validateDecompressed) {
if (threshold >= 0) {
if (this.channel.pipeline().get("decompress") instanceof CompressionDecoder compressionDecoder) {
compressionDecoder.setThreshold(threshold, validateDecompressed);
} else {
this.channel.pipeline().addAfter("splitter", "decompress", new CompressionDecoder(threshold, validateDecompressed));
}
if (this.channel.pipeline().get("compress") instanceof CompressionEncoder compressionEncoder) {
compressionEncoder.setThreshold(threshold);
} else {
this.channel.pipeline().addAfter("prepender", "compress", new CompressionEncoder(threshold));
}
} else {
if (this.channel.pipeline().get("decompress") instanceof CompressionDecoder) {
this.channel.pipeline().remove("decompress");
}
if (this.channel.pipeline().get("compress") instanceof CompressionEncoder) {
this.channel.pipeline().remove("compress");
}
}
}
/**
* Checks if the channel is no longer active and if so, processes the disconnection
* by notifying the current packet listener, which will handle things like removing the player from the world (serverside) or
* showing the disconnection screen (clientside).
*/
public void handleDisconnection() {
if (this.channel != null && !this.channel.isOpen()) {
if (this.disconnectionHandled) {
LOGGER.warn("handleDisconnection() called twice");
} else {
this.disconnectionHandled = true;
PacketListener packetListener = this.getPacketListener();
PacketListener packetListener2 = packetListener != null ? packetListener : this.disconnectListener;
if (packetListener2 != null) {
DisconnectionDetails disconnectionDetails = (DisconnectionDetails)Objects.requireNonNullElseGet(
this.getDisconnectionDetails(), () -> new DisconnectionDetails(Component.translatable("multiplayer.disconnect.generic"))
);
packetListener2.onDisconnect(disconnectionDetails);
}
}
}
}
public float getAverageReceivedPackets() {
return this.averageReceivedPackets;
}
public float getAverageSentPackets() {
return this.averageSentPackets;
}
public void setBandwidthLogger(LocalSampleLogger bandwithLogger) {
this.bandwidthDebugMonitor = new BandwidthDebugMonitor(bandwithLogger);
}
}