minecraft-src/net/minecraft/network/protocol/game/ClientboundLightUpdatePacket.java
2025-07-04 01:41:11 +03:00

64 lines
1.9 KiB
Java

package net.minecraft.network.protocol.game;
import java.util.BitSet;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.lighting.LevelLightEngine;
import org.jetbrains.annotations.Nullable;
public class ClientboundLightUpdatePacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundLightUpdatePacket> STREAM_CODEC = Packet.codec(
ClientboundLightUpdatePacket::write, ClientboundLightUpdatePacket::new
);
private final int x;
private final int z;
private final ClientboundLightUpdatePacketData lightData;
public ClientboundLightUpdatePacket(ChunkPos chunkPos, LevelLightEngine lightEngine, @Nullable BitSet skyLight, @Nullable BitSet blockLight) {
this.x = chunkPos.x;
this.z = chunkPos.z;
this.lightData = new ClientboundLightUpdatePacketData(chunkPos, lightEngine, skyLight, blockLight);
}
private ClientboundLightUpdatePacket(FriendlyByteBuf buffer) {
this.x = buffer.readVarInt();
this.z = buffer.readVarInt();
this.lightData = new ClientboundLightUpdatePacketData(buffer, this.x, this.z);
}
/**
* Writes the raw packet data to the data stream.
*/
private void write(FriendlyByteBuf buffer) {
buffer.writeVarInt(this.x);
buffer.writeVarInt(this.z);
this.lightData.write(buffer);
}
@Override
public PacketType<ClientboundLightUpdatePacket> type() {
return GamePacketTypes.CLIENTBOUND_LIGHT_UPDATE;
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void handle(ClientGamePacketListener handler) {
handler.handleLightUpdatePacket(this);
}
public int getX() {
return this.x;
}
public int getZ() {
return this.z;
}
public ClientboundLightUpdatePacketData getLightData() {
return this.lightData;
}
}