minecraft-src/net/minecraft/network/protocol/game/ClientboundProjectilePowerPacket.java
2025-07-04 01:41:11 +03:00

49 lines
1.4 KiB
Java

package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public class ClientboundProjectilePowerPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundProjectilePowerPacket> STREAM_CODEC = Packet.codec(
ClientboundProjectilePowerPacket::write, ClientboundProjectilePowerPacket::new
);
private final int id;
private final double accelerationPower;
public ClientboundProjectilePowerPacket(int id, double accelerationPower) {
this.id = id;
this.accelerationPower = accelerationPower;
}
private ClientboundProjectilePowerPacket(FriendlyByteBuf buffer) {
this.id = buffer.readVarInt();
this.accelerationPower = buffer.readDouble();
}
private void write(FriendlyByteBuf buffer) {
buffer.writeVarInt(this.id);
buffer.writeDouble(this.accelerationPower);
}
@Override
public PacketType<ClientboundProjectilePowerPacket> type() {
return GamePacketTypes.CLIENTBOUND_PROJECTILE_POWER;
}
/**
* Passes this Packet on to the PacketListener for processing.
*/
public void handle(ClientGamePacketListener handler) {
handler.handleProjectilePowerPacket(this);
}
public int getId() {
return this.id;
}
public double getAccelerationPower() {
return this.accelerationPower;
}
}