78 lines
2.8 KiB
Java
78 lines
2.8 KiB
Java
package net.minecraft.network.protocol.game;
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import com.google.common.collect.Sets;
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import java.util.Collection;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import net.minecraft.advancements.AdvancementHolder;
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import net.minecraft.advancements.AdvancementProgress;
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import net.minecraft.network.FriendlyByteBuf;
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import net.minecraft.network.RegistryFriendlyByteBuf;
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import net.minecraft.network.codec.StreamCodec;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.PacketType;
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import net.minecraft.resources.ResourceLocation;
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public class ClientboundUpdateAdvancementsPacket implements Packet<ClientGamePacketListener> {
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public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundUpdateAdvancementsPacket> STREAM_CODEC = Packet.codec(
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ClientboundUpdateAdvancementsPacket::write, ClientboundUpdateAdvancementsPacket::new
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);
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private final boolean reset;
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private final List<AdvancementHolder> added;
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private final Set<ResourceLocation> removed;
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private final Map<ResourceLocation, AdvancementProgress> progress;
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public ClientboundUpdateAdvancementsPacket(
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boolean reset, Collection<AdvancementHolder> added, Set<ResourceLocation> removed, Map<ResourceLocation, AdvancementProgress> progress
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) {
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this.reset = reset;
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this.added = List.copyOf(added);
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this.removed = Set.copyOf(removed);
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this.progress = Map.copyOf(progress);
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}
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private ClientboundUpdateAdvancementsPacket(RegistryFriendlyByteBuf buffer) {
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this.reset = buffer.readBoolean();
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this.added = AdvancementHolder.LIST_STREAM_CODEC.decode(buffer);
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this.removed = buffer.readCollection(Sets::newLinkedHashSetWithExpectedSize, FriendlyByteBuf::readResourceLocation);
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this.progress = buffer.readMap(FriendlyByteBuf::readResourceLocation, AdvancementProgress::fromNetwork);
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}
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private void write(RegistryFriendlyByteBuf buffer) {
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buffer.writeBoolean(this.reset);
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AdvancementHolder.LIST_STREAM_CODEC.encode(buffer, this.added);
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buffer.writeCollection(this.removed, FriendlyByteBuf::writeResourceLocation);
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buffer.writeMap(
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this.progress, FriendlyByteBuf::writeResourceLocation, (friendlyByteBuf, advancementProgress) -> advancementProgress.serializeToNetwork(friendlyByteBuf)
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);
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}
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@Override
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public PacketType<ClientboundUpdateAdvancementsPacket> type() {
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return GamePacketTypes.CLIENTBOUND_UPDATE_ADVANCEMENTS;
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}
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/**
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* Passes this Packet on to the NetHandler for processing.
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*/
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public void handle(ClientGamePacketListener handler) {
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handler.handleUpdateAdvancementsPacket(this);
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}
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public List<AdvancementHolder> getAdded() {
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return this.added;
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}
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public Set<ResourceLocation> getRemoved() {
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return this.removed;
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}
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public Map<ResourceLocation, AdvancementProgress> getProgress() {
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return this.progress;
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}
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public boolean shouldReset() {
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return this.reset;
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}
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}
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