minecraft-src/net/minecraft/network/protocol/game/ClientboundUpdateAdvancementsPacket.java
2025-07-04 01:41:11 +03:00

78 lines
2.8 KiB
Java

package net.minecraft.network.protocol.game;
import com.google.common.collect.Sets;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import java.util.Set;
import net.minecraft.advancements.AdvancementHolder;
import net.minecraft.advancements.AdvancementProgress;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.resources.ResourceLocation;
public class ClientboundUpdateAdvancementsPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundUpdateAdvancementsPacket> STREAM_CODEC = Packet.codec(
ClientboundUpdateAdvancementsPacket::write, ClientboundUpdateAdvancementsPacket::new
);
private final boolean reset;
private final List<AdvancementHolder> added;
private final Set<ResourceLocation> removed;
private final Map<ResourceLocation, AdvancementProgress> progress;
public ClientboundUpdateAdvancementsPacket(
boolean reset, Collection<AdvancementHolder> added, Set<ResourceLocation> removed, Map<ResourceLocation, AdvancementProgress> progress
) {
this.reset = reset;
this.added = List.copyOf(added);
this.removed = Set.copyOf(removed);
this.progress = Map.copyOf(progress);
}
private ClientboundUpdateAdvancementsPacket(RegistryFriendlyByteBuf buffer) {
this.reset = buffer.readBoolean();
this.added = AdvancementHolder.LIST_STREAM_CODEC.decode(buffer);
this.removed = buffer.readCollection(Sets::newLinkedHashSetWithExpectedSize, FriendlyByteBuf::readResourceLocation);
this.progress = buffer.readMap(FriendlyByteBuf::readResourceLocation, AdvancementProgress::fromNetwork);
}
private void write(RegistryFriendlyByteBuf buffer) {
buffer.writeBoolean(this.reset);
AdvancementHolder.LIST_STREAM_CODEC.encode(buffer, this.added);
buffer.writeCollection(this.removed, FriendlyByteBuf::writeResourceLocation);
buffer.writeMap(
this.progress, FriendlyByteBuf::writeResourceLocation, (friendlyByteBuf, advancementProgress) -> advancementProgress.serializeToNetwork(friendlyByteBuf)
);
}
@Override
public PacketType<ClientboundUpdateAdvancementsPacket> type() {
return GamePacketTypes.CLIENTBOUND_UPDATE_ADVANCEMENTS;
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void handle(ClientGamePacketListener handler) {
handler.handleUpdateAdvancementsPacket(this);
}
public List<AdvancementHolder> getAdded() {
return this.added;
}
public Set<ResourceLocation> getRemoved() {
return this.removed;
}
public Map<ResourceLocation, AdvancementProgress> getProgress() {
return this.progress;
}
public boolean shouldReset() {
return this.reset;
}
}