minecraft-src/net/minecraft/network/protocol/game/ServerboundPlayerCommandPacket.java
2025-07-04 01:41:11 +03:00

77 lines
2 KiB
Java

package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.world.entity.Entity;
public class ServerboundPlayerCommandPacket implements Packet<ServerGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ServerboundPlayerCommandPacket> STREAM_CODEC = Packet.codec(
ServerboundPlayerCommandPacket::write, ServerboundPlayerCommandPacket::new
);
private final int id;
private final ServerboundPlayerCommandPacket.Action action;
private final int data;
public ServerboundPlayerCommandPacket(Entity entity, ServerboundPlayerCommandPacket.Action action) {
this(entity, action, 0);
}
public ServerboundPlayerCommandPacket(Entity entity, ServerboundPlayerCommandPacket.Action action, int data) {
this.id = entity.getId();
this.action = action;
this.data = data;
}
private ServerboundPlayerCommandPacket(FriendlyByteBuf buffer) {
this.id = buffer.readVarInt();
this.action = buffer.readEnum(ServerboundPlayerCommandPacket.Action.class);
this.data = buffer.readVarInt();
}
/**
* Writes the raw packet data to the data stream.
*/
private void write(FriendlyByteBuf buffer) {
buffer.writeVarInt(this.id);
buffer.writeEnum(this.action);
buffer.writeVarInt(this.data);
}
@Override
public PacketType<ServerboundPlayerCommandPacket> type() {
return GamePacketTypes.SERVERBOUND_PLAYER_COMMAND;
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void handle(ServerGamePacketListener handler) {
handler.handlePlayerCommand(this);
}
public int getId() {
return this.id;
}
public ServerboundPlayerCommandPacket.Action getAction() {
return this.action;
}
public int getData() {
return this.data;
}
public static enum Action {
PRESS_SHIFT_KEY,
RELEASE_SHIFT_KEY,
STOP_SLEEPING,
START_SPRINTING,
STOP_SPRINTING,
START_RIDING_JUMP,
STOP_RIDING_JUMP,
OPEN_INVENTORY,
START_FALL_FLYING;
}
}