minecraft-src/net/minecraft/network/protocol/game/ServerboundSetCommandBlockPacket.java
2025-07-04 01:41:11 +03:00

103 lines
2.6 KiB
Java

package net.minecraft.network.protocol.game;
import net.minecraft.core.BlockPos;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.world.level.block.entity.CommandBlockEntity;
public class ServerboundSetCommandBlockPacket implements Packet<ServerGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ServerboundSetCommandBlockPacket> STREAM_CODEC = Packet.codec(
ServerboundSetCommandBlockPacket::write, ServerboundSetCommandBlockPacket::new
);
private static final int FLAG_TRACK_OUTPUT = 1;
private static final int FLAG_CONDITIONAL = 2;
private static final int FLAG_AUTOMATIC = 4;
private final BlockPos pos;
private final String command;
private final boolean trackOutput;
private final boolean conditional;
private final boolean automatic;
private final CommandBlockEntity.Mode mode;
public ServerboundSetCommandBlockPacket(
BlockPos pos, String command, CommandBlockEntity.Mode mode, boolean trackOutput, boolean conditional, boolean automatic
) {
this.pos = pos;
this.command = command;
this.trackOutput = trackOutput;
this.conditional = conditional;
this.automatic = automatic;
this.mode = mode;
}
private ServerboundSetCommandBlockPacket(FriendlyByteBuf buffer) {
this.pos = buffer.readBlockPos();
this.command = buffer.readUtf();
this.mode = buffer.readEnum(CommandBlockEntity.Mode.class);
int i = buffer.readByte();
this.trackOutput = (i & 1) != 0;
this.conditional = (i & 2) != 0;
this.automatic = (i & 4) != 0;
}
/**
* Writes the raw packet data to the data stream.
*/
private void write(FriendlyByteBuf buffer) {
buffer.writeBlockPos(this.pos);
buffer.writeUtf(this.command);
buffer.writeEnum(this.mode);
int i = 0;
if (this.trackOutput) {
i |= 1;
}
if (this.conditional) {
i |= 2;
}
if (this.automatic) {
i |= 4;
}
buffer.writeByte(i);
}
@Override
public PacketType<ServerboundSetCommandBlockPacket> type() {
return GamePacketTypes.SERVERBOUND_SET_COMMAND_BLOCK;
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void handle(ServerGamePacketListener handler) {
handler.handleSetCommandBlock(this);
}
public BlockPos getPos() {
return this.pos;
}
public String getCommand() {
return this.command;
}
public boolean isTrackOutput() {
return this.trackOutput;
}
public boolean isConditional() {
return this.conditional;
}
public boolean isAutomatic() {
return this.automatic;
}
public CommandBlockEntity.Mode getMode() {
return this.mode;
}
}