103 lines
2.6 KiB
Java
103 lines
2.6 KiB
Java
package net.minecraft.network.protocol.game;
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import net.minecraft.core.BlockPos;
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import net.minecraft.network.FriendlyByteBuf;
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import net.minecraft.network.codec.StreamCodec;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.PacketType;
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import net.minecraft.world.level.block.entity.CommandBlockEntity;
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public class ServerboundSetCommandBlockPacket implements Packet<ServerGamePacketListener> {
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public static final StreamCodec<FriendlyByteBuf, ServerboundSetCommandBlockPacket> STREAM_CODEC = Packet.codec(
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ServerboundSetCommandBlockPacket::write, ServerboundSetCommandBlockPacket::new
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);
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private static final int FLAG_TRACK_OUTPUT = 1;
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private static final int FLAG_CONDITIONAL = 2;
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private static final int FLAG_AUTOMATIC = 4;
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private final BlockPos pos;
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private final String command;
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private final boolean trackOutput;
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private final boolean conditional;
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private final boolean automatic;
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private final CommandBlockEntity.Mode mode;
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public ServerboundSetCommandBlockPacket(
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BlockPos pos, String command, CommandBlockEntity.Mode mode, boolean trackOutput, boolean conditional, boolean automatic
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) {
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this.pos = pos;
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this.command = command;
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this.trackOutput = trackOutput;
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this.conditional = conditional;
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this.automatic = automatic;
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this.mode = mode;
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}
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private ServerboundSetCommandBlockPacket(FriendlyByteBuf buffer) {
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this.pos = buffer.readBlockPos();
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this.command = buffer.readUtf();
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this.mode = buffer.readEnum(CommandBlockEntity.Mode.class);
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int i = buffer.readByte();
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this.trackOutput = (i & 1) != 0;
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this.conditional = (i & 2) != 0;
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this.automatic = (i & 4) != 0;
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}
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/**
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* Writes the raw packet data to the data stream.
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*/
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private void write(FriendlyByteBuf buffer) {
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buffer.writeBlockPos(this.pos);
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buffer.writeUtf(this.command);
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buffer.writeEnum(this.mode);
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int i = 0;
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if (this.trackOutput) {
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i |= 1;
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}
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if (this.conditional) {
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i |= 2;
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}
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if (this.automatic) {
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i |= 4;
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}
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buffer.writeByte(i);
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}
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@Override
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public PacketType<ServerboundSetCommandBlockPacket> type() {
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return GamePacketTypes.SERVERBOUND_SET_COMMAND_BLOCK;
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}
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/**
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* Passes this Packet on to the NetHandler for processing.
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*/
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public void handle(ServerGamePacketListener handler) {
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handler.handleSetCommandBlock(this);
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}
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public BlockPos getPos() {
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return this.pos;
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}
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public String getCommand() {
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return this.command;
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}
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public boolean isTrackOutput() {
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return this.trackOutput;
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}
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public boolean isConditional() {
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return this.conditional;
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}
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public boolean isAutomatic() {
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return this.automatic;
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}
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public CommandBlockEntity.Mode getMode() {
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return this.mode;
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}
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}
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