80 lines
2.1 KiB
Java
80 lines
2.1 KiB
Java
package net.minecraft.world.entity.animal;
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import net.minecraft.core.BlockPos;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.tags.FluidTags;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.entity.AgeableMob;
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import net.minecraft.world.entity.EntitySpawnReason;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.pathfinder.PathType;
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public abstract class AgeableWaterCreature extends AgeableMob {
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protected AgeableWaterCreature(EntityType<? extends AgeableWaterCreature> entityType, Level level) {
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super(entityType, level);
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this.setPathfindingMalus(PathType.WATER, 0.0F);
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}
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@Override
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public boolean checkSpawnObstruction(LevelReader level) {
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return level.isUnobstructed(this);
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}
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@Override
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public int getAmbientSoundInterval() {
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return 120;
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}
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@Override
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public int getBaseExperienceReward(ServerLevel serverLevel) {
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return 1 + this.random.nextInt(3);
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}
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protected void handleAirSupply(int i) {
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if (this.isAlive() && !this.isInWaterOrBubble()) {
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this.setAirSupply(i - 1);
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if (this.getAirSupply() == -20) {
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this.setAirSupply(0);
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this.hurt(this.damageSources().drown(), 2.0F);
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}
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} else {
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this.setAirSupply(300);
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}
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}
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@Override
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public void baseTick() {
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int i = this.getAirSupply();
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super.baseTick();
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this.handleAirSupply(i);
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}
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@Override
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public boolean isPushedByFluid() {
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return false;
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}
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@Override
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public boolean canBeLeashed() {
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return false;
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}
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public static boolean checkSurfaceAgeableWaterCreatureSpawnRules(
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EntityType<? extends AgeableWaterCreature> entityType,
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LevelAccessor levelAccessor,
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EntitySpawnReason entitySpawnReason,
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BlockPos blockPos,
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RandomSource randomSource
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) {
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int i = levelAccessor.getSeaLevel();
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int j = i - 13;
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return blockPos.getY() >= j
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&& blockPos.getY() <= i
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&& levelAccessor.getFluidState(blockPos.below()).is(FluidTags.WATER)
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&& levelAccessor.getBlockState(blockPos.above()).is(Blocks.WATER);
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}
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}
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