minecraft-src/net/minecraft/world/entity/monster/warden/WardenAi.java
2025-07-04 02:00:41 +03:00

217 lines
9.4 KiB
Java

package net.minecraft.world.entity.monster.warden;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableSet;
import com.mojang.datafixers.util.Pair;
import com.mojang.serialization.Dynamic;
import java.util.List;
import net.minecraft.core.BlockPos;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.Mth;
import net.minecraft.util.Unit;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.ai.Brain;
import net.minecraft.world.entity.ai.Brain.Provider;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.ai.behavior.BehaviorControl;
import net.minecraft.world.entity.ai.behavior.BlockPosTracker;
import net.minecraft.world.entity.ai.behavior.DoNothing;
import net.minecraft.world.entity.ai.behavior.GoToTargetLocation;
import net.minecraft.world.entity.ai.behavior.LookAtTargetSink;
import net.minecraft.world.entity.ai.behavior.MeleeAttack;
import net.minecraft.world.entity.ai.behavior.MoveToTargetSink;
import net.minecraft.world.entity.ai.behavior.RandomStroll;
import net.minecraft.world.entity.ai.behavior.RunOne;
import net.minecraft.world.entity.ai.behavior.SetEntityLookTarget;
import net.minecraft.world.entity.ai.behavior.SetWalkTargetFromAttackTargetIfTargetOutOfReach;
import net.minecraft.world.entity.ai.behavior.StopAttackingIfTargetInvalid;
import net.minecraft.world.entity.ai.behavior.Swim;
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder;
import net.minecraft.world.entity.ai.behavior.warden.Digging;
import net.minecraft.world.entity.ai.behavior.warden.Emerging;
import net.minecraft.world.entity.ai.behavior.warden.ForceUnmount;
import net.minecraft.world.entity.ai.behavior.warden.Roar;
import net.minecraft.world.entity.ai.behavior.warden.SetRoarTarget;
import net.minecraft.world.entity.ai.behavior.warden.SetWardenLookTarget;
import net.minecraft.world.entity.ai.behavior.warden.Sniffing;
import net.minecraft.world.entity.ai.behavior.warden.SonicBoom;
import net.minecraft.world.entity.ai.behavior.warden.TryToSniff;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.memory.MemoryStatus;
import net.minecraft.world.entity.ai.sensing.Sensor;
import net.minecraft.world.entity.ai.sensing.SensorType;
import net.minecraft.world.entity.schedule.Activity;
public class WardenAi {
private static final float SPEED_MULTIPLIER_WHEN_IDLING = 0.5F;
private static final float SPEED_MULTIPLIER_WHEN_INVESTIGATING = 0.7F;
private static final float SPEED_MULTIPLIER_WHEN_FIGHTING = 1.2F;
private static final int MELEE_ATTACK_COOLDOWN = 18;
private static final int DIGGING_DURATION = Mth.ceil(100.0F);
public static final int EMERGE_DURATION = Mth.ceil(133.59999F);
public static final int ROAR_DURATION = Mth.ceil(84.0F);
private static final int SNIFFING_DURATION = Mth.ceil(83.2F);
public static final int DIGGING_COOLDOWN = 1200;
private static final int DISTURBANCE_LOCATION_EXPIRY_TIME = 100;
private static final List<SensorType<? extends Sensor<? super Warden>>> SENSOR_TYPES = List.of(SensorType.NEAREST_PLAYERS, SensorType.WARDEN_ENTITY_SENSOR);
private static final List<MemoryModuleType<?>> MEMORY_TYPES = List.of(
MemoryModuleType.NEAREST_LIVING_ENTITIES,
MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES,
MemoryModuleType.NEAREST_VISIBLE_PLAYER,
MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER,
MemoryModuleType.NEAREST_VISIBLE_NEMESIS,
MemoryModuleType.LOOK_TARGET,
MemoryModuleType.WALK_TARGET,
MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE,
MemoryModuleType.PATH,
MemoryModuleType.ATTACK_TARGET,
MemoryModuleType.ATTACK_COOLING_DOWN,
MemoryModuleType.NEAREST_ATTACKABLE,
MemoryModuleType.ROAR_TARGET,
MemoryModuleType.DISTURBANCE_LOCATION,
MemoryModuleType.RECENT_PROJECTILE,
MemoryModuleType.IS_SNIFFING,
MemoryModuleType.IS_EMERGING,
MemoryModuleType.ROAR_SOUND_DELAY,
MemoryModuleType.DIG_COOLDOWN,
MemoryModuleType.ROAR_SOUND_COOLDOWN,
MemoryModuleType.SNIFF_COOLDOWN,
MemoryModuleType.TOUCH_COOLDOWN,
MemoryModuleType.VIBRATION_COOLDOWN,
MemoryModuleType.SONIC_BOOM_COOLDOWN,
MemoryModuleType.SONIC_BOOM_SOUND_COOLDOWN,
MemoryModuleType.SONIC_BOOM_SOUND_DELAY
);
private static final BehaviorControl<Warden> DIG_COOLDOWN_SETTER = BehaviorBuilder.create(
instance -> instance.group(instance.registered(MemoryModuleType.DIG_COOLDOWN)).apply(instance, memoryAccessor -> (serverLevel, warden, l) -> {
if (instance.tryGet(memoryAccessor).isPresent()) {
memoryAccessor.setWithExpiry(Unit.INSTANCE, 1200L);
}
return true;
})
);
public static void updateActivity(Warden warden) {
warden.getBrain()
.setActiveActivityToFirstValid(
ImmutableList.of(Activity.EMERGE, Activity.DIG, Activity.ROAR, Activity.FIGHT, Activity.INVESTIGATE, Activity.SNIFF, Activity.IDLE)
);
}
protected static Brain<?> makeBrain(Warden warden, Dynamic<?> ops) {
Provider<Warden> provider = Brain.provider(MEMORY_TYPES, SENSOR_TYPES);
Brain<Warden> brain = provider.makeBrain(ops);
initCoreActivity(brain);
initEmergeActivity(brain);
initDiggingActivity(brain);
initIdleActivity(brain);
initRoarActivity(brain);
initFightActivity(warden, brain);
initInvestigateActivity(brain);
initSniffingActivity(brain);
brain.setCoreActivities(ImmutableSet.of(Activity.CORE));
brain.setDefaultActivity(Activity.IDLE);
brain.useDefaultActivity();
return brain;
}
private static void initCoreActivity(Brain<Warden> brain) {
brain.addActivity(Activity.CORE, 0, ImmutableList.of(new Swim<>(0.8F), SetWardenLookTarget.create(), new LookAtTargetSink(45, 90), new MoveToTargetSink()));
}
private static void initEmergeActivity(Brain<Warden> brain) {
brain.addActivityAndRemoveMemoryWhenStopped(Activity.EMERGE, 5, ImmutableList.of(new Emerging<>(EMERGE_DURATION)), MemoryModuleType.IS_EMERGING);
}
private static void initDiggingActivity(Brain<Warden> brain) {
brain.addActivityWithConditions(
Activity.DIG,
ImmutableList.of(Pair.of(0, new ForceUnmount()), Pair.of(1, new Digging<>(DIGGING_DURATION))),
ImmutableSet.of(Pair.of(MemoryModuleType.ROAR_TARGET, MemoryStatus.VALUE_ABSENT), Pair.of(MemoryModuleType.DIG_COOLDOWN, MemoryStatus.VALUE_ABSENT))
);
}
private static void initIdleActivity(Brain<Warden> brain) {
brain.addActivity(
Activity.IDLE,
10,
ImmutableList.of(
SetRoarTarget.create(Warden::getEntityAngryAt),
TryToSniff.create(),
new RunOne<>(
ImmutableMap.of(MemoryModuleType.IS_SNIFFING, MemoryStatus.VALUE_ABSENT),
ImmutableList.of(Pair.of(RandomStroll.stroll(0.5F), 2), Pair.of(new DoNothing(30, 60), 1))
)
)
);
}
private static void initInvestigateActivity(Brain<Warden> brain) {
brain.addActivityAndRemoveMemoryWhenStopped(
Activity.INVESTIGATE,
5,
ImmutableList.of(SetRoarTarget.create(Warden::getEntityAngryAt), GoToTargetLocation.create(MemoryModuleType.DISTURBANCE_LOCATION, 2, 0.7F)),
MemoryModuleType.DISTURBANCE_LOCATION
);
}
private static void initSniffingActivity(Brain<Warden> brain) {
brain.addActivityAndRemoveMemoryWhenStopped(
Activity.SNIFF, 5, ImmutableList.of(SetRoarTarget.create(Warden::getEntityAngryAt), new Sniffing<>(SNIFFING_DURATION)), MemoryModuleType.IS_SNIFFING
);
}
private static void initRoarActivity(Brain<Warden> brain) {
brain.addActivityAndRemoveMemoryWhenStopped(Activity.ROAR, 10, ImmutableList.of(new Roar()), MemoryModuleType.ROAR_TARGET);
}
private static void initFightActivity(Warden warden, Brain<Warden> brain) {
brain.addActivityAndRemoveMemoryWhenStopped(
Activity.FIGHT,
10,
ImmutableList.of(
DIG_COOLDOWN_SETTER,
StopAttackingIfTargetInvalid.<Warden>create(
(serverLevel, livingEntity) -> !warden.getAngerLevel().isAngry() || !warden.canTargetEntity(livingEntity), WardenAi::onTargetInvalid, false
),
SetEntityLookTarget.create(livingEntity -> isTarget(warden, livingEntity), (float)warden.getAttributeValue(Attributes.FOLLOW_RANGE)),
SetWalkTargetFromAttackTargetIfTargetOutOfReach.create(1.2F),
new SonicBoom(),
MeleeAttack.create(18)
),
MemoryModuleType.ATTACK_TARGET
);
}
private static boolean isTarget(Warden warden, LivingEntity entity) {
return warden.getBrain().getMemory(MemoryModuleType.ATTACK_TARGET).filter(livingEntity2 -> livingEntity2 == entity).isPresent();
}
private static void onTargetInvalid(ServerLevel serverLevel, Warden warden, LivingEntity livingEntity) {
if (!warden.canTargetEntity(livingEntity)) {
warden.clearAnger(livingEntity);
}
setDigCooldown(warden);
}
public static void setDigCooldown(LivingEntity entity) {
if (entity.getBrain().hasMemoryValue(MemoryModuleType.DIG_COOLDOWN)) {
entity.getBrain().setMemoryWithExpiry(MemoryModuleType.DIG_COOLDOWN, Unit.INSTANCE, 1200L);
}
}
public static void setDisturbanceLocation(Warden warden, BlockPos disturbanceLocation) {
if (warden.level().getWorldBorder().isWithinBounds(disturbanceLocation)
&& !warden.getEntityAngryAt().isPresent()
&& !warden.getBrain().getMemory(MemoryModuleType.ATTACK_TARGET).isPresent()) {
setDigCooldown(warden);
warden.getBrain().setMemoryWithExpiry(MemoryModuleType.SNIFF_COOLDOWN, Unit.INSTANCE, 100L);
warden.getBrain().setMemoryWithExpiry(MemoryModuleType.LOOK_TARGET, new BlockPosTracker(disturbanceLocation), 100L);
warden.getBrain().setMemoryWithExpiry(MemoryModuleType.DISTURBANCE_LOCATION, disturbanceLocation, 100L);
warden.getBrain().eraseMemory(MemoryModuleType.WALK_TARGET);
}
}
}