minecraft-src/net/minecraft/world/level/block/FenceGateBlock.java
2025-07-04 02:00:41 +03:00

219 lines
9.8 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import java.util.function.BiConsumer;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundSource;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.RandomSource;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Explosion;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.WoodType;
import net.minecraft.world.level.gameevent.GameEvent;
import net.minecraft.world.level.gameevent.GameEvent.Context;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.level.redstone.Orientation;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jetbrains.annotations.Nullable;
public class FenceGateBlock extends HorizontalDirectionalBlock {
public static final MapCodec<FenceGateBlock> CODEC = RecordCodecBuilder.mapCodec(
instance -> instance.group(WoodType.CODEC.fieldOf("wood_type").forGetter(fenceGateBlock -> fenceGateBlock.type), propertiesCodec())
.apply(instance, FenceGateBlock::new)
);
public static final BooleanProperty OPEN = BlockStateProperties.OPEN;
public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
public static final BooleanProperty IN_WALL = BlockStateProperties.IN_WALL;
protected static final VoxelShape Z_SHAPE = Block.box(0.0, 0.0, 6.0, 16.0, 16.0, 10.0);
protected static final VoxelShape X_SHAPE = Block.box(6.0, 0.0, 0.0, 10.0, 16.0, 16.0);
protected static final VoxelShape Z_SHAPE_LOW = Block.box(0.0, 0.0, 6.0, 16.0, 13.0, 10.0);
protected static final VoxelShape X_SHAPE_LOW = Block.box(6.0, 0.0, 0.0, 10.0, 13.0, 16.0);
protected static final VoxelShape Z_COLLISION_SHAPE = Block.box(0.0, 0.0, 6.0, 16.0, 24.0, 10.0);
protected static final VoxelShape X_COLLISION_SHAPE = Block.box(6.0, 0.0, 0.0, 10.0, 24.0, 16.0);
protected static final VoxelShape Z_SUPPORT_SHAPE = Block.box(0.0, 5.0, 6.0, 16.0, 24.0, 10.0);
protected static final VoxelShape X_SUPPORT_SHAPE = Block.box(6.0, 5.0, 0.0, 10.0, 24.0, 16.0);
protected static final VoxelShape Z_OCCLUSION_SHAPE = Shapes.or(Block.box(0.0, 5.0, 7.0, 2.0, 16.0, 9.0), Block.box(14.0, 5.0, 7.0, 16.0, 16.0, 9.0));
protected static final VoxelShape X_OCCLUSION_SHAPE = Shapes.or(Block.box(7.0, 5.0, 0.0, 9.0, 16.0, 2.0), Block.box(7.0, 5.0, 14.0, 9.0, 16.0, 16.0));
protected static final VoxelShape Z_OCCLUSION_SHAPE_LOW = Shapes.or(Block.box(0.0, 2.0, 7.0, 2.0, 13.0, 9.0), Block.box(14.0, 2.0, 7.0, 16.0, 13.0, 9.0));
protected static final VoxelShape X_OCCLUSION_SHAPE_LOW = Shapes.or(Block.box(7.0, 2.0, 0.0, 9.0, 13.0, 2.0), Block.box(7.0, 2.0, 14.0, 9.0, 13.0, 16.0));
private final WoodType type;
@Override
public MapCodec<FenceGateBlock> codec() {
return CODEC;
}
public FenceGateBlock(WoodType type, BlockBehaviour.Properties properties) {
super(properties.sound(type.soundType()));
this.type = type;
this.registerDefaultState(this.stateDefinition.any().setValue(OPEN, false).setValue(POWERED, false).setValue(IN_WALL, false));
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
if ((Boolean)state.getValue(IN_WALL)) {
return ((Direction)state.getValue(FACING)).getAxis() == Direction.Axis.X ? X_SHAPE_LOW : Z_SHAPE_LOW;
} else {
return ((Direction)state.getValue(FACING)).getAxis() == Direction.Axis.X ? X_SHAPE : Z_SHAPE;
}
}
@Override
protected BlockState updateShape(
BlockState blockState,
LevelReader levelReader,
ScheduledTickAccess scheduledTickAccess,
BlockPos blockPos,
Direction direction,
BlockPos blockPos2,
BlockState blockState2,
RandomSource randomSource
) {
Direction.Axis axis = direction.getAxis();
if (((Direction)blockState.getValue(FACING)).getClockWise().getAxis() != axis) {
return super.updateShape(blockState, levelReader, scheduledTickAccess, blockPos, direction, blockPos2, blockState2, randomSource);
} else {
boolean bl = this.isWall(blockState2) || this.isWall(levelReader.getBlockState(blockPos.relative(direction.getOpposite())));
return blockState.setValue(IN_WALL, bl);
}
}
@Override
protected VoxelShape getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos) {
if ((Boolean)state.getValue(OPEN)) {
return Shapes.empty();
} else {
return ((Direction)state.getValue(FACING)).getAxis() == Direction.Axis.Z ? Z_SUPPORT_SHAPE : X_SUPPORT_SHAPE;
}
}
@Override
protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
if ((Boolean)state.getValue(OPEN)) {
return Shapes.empty();
} else {
return ((Direction)state.getValue(FACING)).getAxis() == Direction.Axis.Z ? Z_COLLISION_SHAPE : X_COLLISION_SHAPE;
}
}
@Override
protected VoxelShape getOcclusionShape(BlockState blockState) {
if ((Boolean)blockState.getValue(IN_WALL)) {
return ((Direction)blockState.getValue(FACING)).getAxis() == Direction.Axis.X ? X_OCCLUSION_SHAPE_LOW : Z_OCCLUSION_SHAPE_LOW;
} else {
return ((Direction)blockState.getValue(FACING)).getAxis() == Direction.Axis.X ? X_OCCLUSION_SHAPE : Z_OCCLUSION_SHAPE;
}
}
@Override
protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
switch (pathComputationType) {
case LAND:
return (Boolean)state.getValue(OPEN);
case WATER:
return false;
case AIR:
return (Boolean)state.getValue(OPEN);
default:
return false;
}
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
Level level = context.getLevel();
BlockPos blockPos = context.getClickedPos();
boolean bl = level.hasNeighborSignal(blockPos);
Direction direction = context.getHorizontalDirection();
Direction.Axis axis = direction.getAxis();
boolean bl2 = axis == Direction.Axis.Z && (this.isWall(level.getBlockState(blockPos.west())) || this.isWall(level.getBlockState(blockPos.east())))
|| axis == Direction.Axis.X && (this.isWall(level.getBlockState(blockPos.north())) || this.isWall(level.getBlockState(blockPos.south())));
return this.defaultBlockState().setValue(FACING, direction).setValue(OPEN, bl).setValue(POWERED, bl).setValue(IN_WALL, bl2);
}
private boolean isWall(BlockState state) {
return state.is(BlockTags.WALLS);
}
@Override
protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
if ((Boolean)state.getValue(OPEN)) {
state = state.setValue(OPEN, false);
level.setBlock(pos, state, 10);
} else {
Direction direction = player.getDirection();
if (state.getValue(FACING) == direction.getOpposite()) {
state = state.setValue(FACING, direction);
}
state = state.setValue(OPEN, true);
level.setBlock(pos, state, 10);
}
boolean bl = (Boolean)state.getValue(OPEN);
level.playSound(
player, pos, bl ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F
);
level.gameEvent(player, bl ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos);
return InteractionResult.SUCCESS;
}
@Override
protected void onExplosionHit(
BlockState blockState, ServerLevel serverLevel, BlockPos blockPos, Explosion explosion, BiConsumer<ItemStack, BlockPos> biConsumer
) {
if (explosion.canTriggerBlocks() && !(Boolean)blockState.getValue(POWERED)) {
boolean bl = (Boolean)blockState.getValue(OPEN);
serverLevel.setBlockAndUpdate(blockPos, blockState.setValue(OPEN, !bl));
serverLevel.playSound(
null, blockPos, bl ? this.type.fenceGateClose() : this.type.fenceGateOpen(), SoundSource.BLOCKS, 1.0F, serverLevel.getRandom().nextFloat() * 0.1F + 0.9F
);
serverLevel.gameEvent(bl ? GameEvent.BLOCK_CLOSE : GameEvent.BLOCK_OPEN, blockPos, Context.of(blockState));
}
super.onExplosionHit(blockState, serverLevel, blockPos, explosion, biConsumer);
}
@Override
protected void neighborChanged(BlockState blockState, Level level, BlockPos blockPos, Block block, @Nullable Orientation orientation, boolean bl) {
if (!level.isClientSide) {
boolean bl2 = level.hasNeighborSignal(blockPos);
if ((Boolean)blockState.getValue(POWERED) != bl2) {
level.setBlock(blockPos, blockState.setValue(POWERED, bl2).setValue(OPEN, bl2), 2);
if ((Boolean)blockState.getValue(OPEN) != bl2) {
level.playSound(
null, blockPos, bl2 ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F
);
level.gameEvent(null, bl2 ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, blockPos);
}
}
}
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(FACING, OPEN, POWERED, IN_WALL);
}
public static boolean connectsToDirection(BlockState state, Direction direction) {
return ((Direction)state.getValue(FACING)).getAxis() == direction.getClockWise().getAxis();
}
}