minecraft-src/net/minecraft/world/level/block/SnowyDirtBlock.java
2025-07-04 02:00:41 +03:00

61 lines
2.1 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.RandomSource;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
public class SnowyDirtBlock extends Block {
public static final MapCodec<SnowyDirtBlock> CODEC = simpleCodec(SnowyDirtBlock::new);
public static final BooleanProperty SNOWY = BlockStateProperties.SNOWY;
@Override
protected MapCodec<? extends SnowyDirtBlock> codec() {
return CODEC;
}
protected SnowyDirtBlock(BlockBehaviour.Properties properties) {
super(properties);
this.registerDefaultState(this.stateDefinition.any().setValue(SNOWY, false));
}
@Override
protected BlockState updateShape(
BlockState blockState,
LevelReader levelReader,
ScheduledTickAccess scheduledTickAccess,
BlockPos blockPos,
Direction direction,
BlockPos blockPos2,
BlockState blockState2,
RandomSource randomSource
) {
return direction == Direction.UP
? blockState.setValue(SNOWY, isSnowySetting(blockState2))
: super.updateShape(blockState, levelReader, scheduledTickAccess, blockPos, direction, blockPos2, blockState2, randomSource);
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
BlockState blockState = context.getLevel().getBlockState(context.getClickedPos().above());
return this.defaultBlockState().setValue(SNOWY, isSnowySetting(blockState));
}
private static boolean isSnowySetting(BlockState state) {
return state.is(BlockTags.SNOW);
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(SNOWY);
}
}