411 lines
15 KiB
Java
411 lines
15 KiB
Java
package net.minecraft.world.level.block.piston;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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import com.mojang.serialization.Codec;
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import com.mojang.serialization.MapCodec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.SignalGetter;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.DirectionalBlock;
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import net.minecraft.world.level.block.Mirror;
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import net.minecraft.world.level.block.Rotation;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.PistonType;
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import net.minecraft.world.level.gameevent.GameEvent;
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import net.minecraft.world.level.gameevent.GameEvent.Context;
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import net.minecraft.world.level.material.PushReaction;
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import net.minecraft.world.level.pathfinder.PathComputationType;
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import net.minecraft.world.level.redstone.ExperimentalRedstoneUtils;
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import net.minecraft.world.level.redstone.Orientation;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.Nullable;
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public class PistonBaseBlock extends DirectionalBlock {
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public static final MapCodec<PistonBaseBlock> CODEC = RecordCodecBuilder.mapCodec(
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instance -> instance.group(Codec.BOOL.fieldOf("sticky").forGetter(pistonBaseBlock -> pistonBaseBlock.isSticky), propertiesCodec())
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.apply(instance, PistonBaseBlock::new)
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);
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public static final BooleanProperty EXTENDED = BlockStateProperties.EXTENDED;
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public static final int TRIGGER_EXTEND = 0;
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public static final int TRIGGER_CONTRACT = 1;
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public static final int TRIGGER_DROP = 2;
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public static final float PLATFORM_THICKNESS = 4.0F;
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protected static final VoxelShape EAST_AABB = Block.box(0.0, 0.0, 0.0, 12.0, 16.0, 16.0);
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protected static final VoxelShape WEST_AABB = Block.box(4.0, 0.0, 0.0, 16.0, 16.0, 16.0);
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protected static final VoxelShape SOUTH_AABB = Block.box(0.0, 0.0, 0.0, 16.0, 16.0, 12.0);
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protected static final VoxelShape NORTH_AABB = Block.box(0.0, 0.0, 4.0, 16.0, 16.0, 16.0);
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protected static final VoxelShape UP_AABB = Block.box(0.0, 0.0, 0.0, 16.0, 12.0, 16.0);
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protected static final VoxelShape DOWN_AABB = Block.box(0.0, 4.0, 0.0, 16.0, 16.0, 16.0);
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/**
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* Whether this is a sticky piston
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*/
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private final boolean isSticky;
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@Override
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public MapCodec<PistonBaseBlock> codec() {
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return CODEC;
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}
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public PistonBaseBlock(boolean isSticky, BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(EXTENDED, false));
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this.isSticky = isSticky;
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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if ((Boolean)state.getValue(EXTENDED)) {
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switch ((Direction)state.getValue(FACING)) {
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case DOWN:
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return DOWN_AABB;
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case UP:
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default:
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return UP_AABB;
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case NORTH:
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return NORTH_AABB;
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case SOUTH:
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return SOUTH_AABB;
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case WEST:
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return WEST_AABB;
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case EAST:
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return EAST_AABB;
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}
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} else {
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return Shapes.block();
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}
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}
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@Override
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public void setPlacedBy(Level level, BlockPos pos, BlockState state, LivingEntity placer, ItemStack stack) {
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if (!level.isClientSide) {
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this.checkIfExtend(level, pos, state);
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}
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}
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@Override
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protected void neighborChanged(BlockState blockState, Level level, BlockPos blockPos, Block block, @Nullable Orientation orientation, boolean bl) {
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if (!level.isClientSide) {
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this.checkIfExtend(level, blockPos, blockState);
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}
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}
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@Override
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protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
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if (!oldState.is(state.getBlock())) {
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if (!level.isClientSide && level.getBlockEntity(pos) == null) {
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this.checkIfExtend(level, pos, state);
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}
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}
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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return this.defaultBlockState().setValue(FACING, context.getNearestLookingDirection().getOpposite()).setValue(EXTENDED, false);
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}
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private void checkIfExtend(Level level, BlockPos pos, BlockState state) {
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Direction direction = state.getValue(FACING);
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boolean bl = this.getNeighborSignal(level, pos, direction);
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if (bl && !(Boolean)state.getValue(EXTENDED)) {
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if (new PistonStructureResolver(level, pos, direction, true).resolve()) {
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level.blockEvent(pos, this, 0, direction.get3DDataValue());
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}
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} else if (!bl && (Boolean)state.getValue(EXTENDED)) {
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BlockPos blockPos = pos.relative(direction, 2);
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BlockState blockState = level.getBlockState(blockPos);
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int i = 1;
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if (blockState.is(Blocks.MOVING_PISTON)
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&& blockState.getValue(FACING) == direction
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&& level.getBlockEntity(blockPos) instanceof PistonMovingBlockEntity pistonMovingBlockEntity
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&& pistonMovingBlockEntity.isExtending()
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&& (
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pistonMovingBlockEntity.getProgress(0.0F) < 0.5F
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|| level.getGameTime() == pistonMovingBlockEntity.getLastTicked()
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|| ((ServerLevel)level).isHandlingTick()
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)) {
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i = 2;
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}
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level.blockEvent(pos, this, i, direction.get3DDataValue());
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}
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}
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private boolean getNeighborSignal(SignalGetter signalGetter, BlockPos pos, Direction direction) {
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for (Direction direction2 : Direction.values()) {
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if (direction2 != direction && signalGetter.hasSignal(pos.relative(direction2), direction2)) {
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return true;
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}
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}
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if (signalGetter.hasSignal(pos, Direction.DOWN)) {
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return true;
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} else {
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BlockPos blockPos = pos.above();
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for (Direction direction3 : Direction.values()) {
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if (direction3 != Direction.DOWN && signalGetter.hasSignal(blockPos.relative(direction3), direction3)) {
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return true;
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}
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}
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return false;
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}
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}
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@Override
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protected boolean triggerEvent(BlockState state, Level level, BlockPos pos, int id, int param) {
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Direction direction = state.getValue(FACING);
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BlockState blockState = state.setValue(EXTENDED, true);
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if (!level.isClientSide) {
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boolean bl = this.getNeighborSignal(level, pos, direction);
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if (bl && (id == 1 || id == 2)) {
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level.setBlock(pos, blockState, 2);
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return false;
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}
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if (!bl && id == 0) {
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return false;
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}
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}
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if (id == 0) {
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if (!this.moveBlocks(level, pos, direction, true)) {
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return false;
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}
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level.setBlock(pos, blockState, 67);
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level.playSound(null, pos, SoundEvents.PISTON_EXTEND, SoundSource.BLOCKS, 0.5F, level.random.nextFloat() * 0.25F + 0.6F);
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level.gameEvent(GameEvent.BLOCK_ACTIVATE, pos, Context.of(blockState));
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} else if (id == 1 || id == 2) {
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BlockEntity blockEntity = level.getBlockEntity(pos.relative(direction));
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if (blockEntity instanceof PistonMovingBlockEntity) {
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((PistonMovingBlockEntity)blockEntity).finalTick();
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}
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BlockState blockState2 = Blocks.MOVING_PISTON
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.defaultBlockState()
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.setValue(MovingPistonBlock.FACING, direction)
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.setValue(MovingPistonBlock.TYPE, this.isSticky ? PistonType.STICKY : PistonType.DEFAULT);
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level.setBlock(pos, blockState2, 20);
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level.setBlockEntity(
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MovingPistonBlock.newMovingBlockEntity(
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pos, blockState2, this.defaultBlockState().setValue(FACING, Direction.from3DDataValue(param & 7)), direction, false, true
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)
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);
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level.blockUpdated(pos, blockState2.getBlock());
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blockState2.updateNeighbourShapes(level, pos, 2);
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if (this.isSticky) {
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BlockPos blockPos = pos.offset(direction.getStepX() * 2, direction.getStepY() * 2, direction.getStepZ() * 2);
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BlockState blockState3 = level.getBlockState(blockPos);
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boolean bl2 = false;
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if (blockState3.is(Blocks.MOVING_PISTON)
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&& level.getBlockEntity(blockPos) instanceof PistonMovingBlockEntity pistonMovingBlockEntity
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&& pistonMovingBlockEntity.getDirection() == direction
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&& pistonMovingBlockEntity.isExtending()) {
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pistonMovingBlockEntity.finalTick();
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bl2 = true;
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}
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if (!bl2) {
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if (id != 1
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|| blockState3.isAir()
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|| !isPushable(blockState3, level, blockPos, direction.getOpposite(), false, direction)
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|| blockState3.getPistonPushReaction() != PushReaction.NORMAL && !blockState3.is(Blocks.PISTON) && !blockState3.is(Blocks.STICKY_PISTON)) {
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level.removeBlock(pos.relative(direction), false);
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} else {
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this.moveBlocks(level, pos, direction, false);
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}
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}
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} else {
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level.removeBlock(pos.relative(direction), false);
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}
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level.playSound(null, pos, SoundEvents.PISTON_CONTRACT, SoundSource.BLOCKS, 0.5F, level.random.nextFloat() * 0.15F + 0.6F);
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level.gameEvent(GameEvent.BLOCK_DEACTIVATE, pos, Context.of(blockState2));
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}
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return true;
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}
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/**
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* Checks if the piston can push the given BlockState.
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*/
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public static boolean isPushable(BlockState state, Level level, BlockPos pos, Direction movementDirection, boolean allowDestroy, Direction pistonFacing) {
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if (pos.getY() < level.getMinY() || pos.getY() > level.getMaxY() || !level.getWorldBorder().isWithinBounds(pos)) {
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return false;
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} else if (state.isAir()) {
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return true;
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} else if (state.is(Blocks.OBSIDIAN) || state.is(Blocks.CRYING_OBSIDIAN) || state.is(Blocks.RESPAWN_ANCHOR) || state.is(Blocks.REINFORCED_DEEPSLATE)) {
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return false;
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} else if (movementDirection == Direction.DOWN && pos.getY() == level.getMinY()) {
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return false;
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} else if (movementDirection == Direction.UP && pos.getY() == level.getMaxY()) {
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return false;
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} else {
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if (!state.is(Blocks.PISTON) && !state.is(Blocks.STICKY_PISTON)) {
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if (state.getDestroySpeed(level, pos) == -1.0F) {
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return false;
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}
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switch (state.getPistonPushReaction()) {
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case BLOCK:
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return false;
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case DESTROY:
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return allowDestroy;
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case PUSH_ONLY:
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return movementDirection == pistonFacing;
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}
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} else if ((Boolean)state.getValue(EXTENDED)) {
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return false;
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}
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return !state.hasBlockEntity();
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}
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}
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private boolean moveBlocks(Level level, BlockPos pos, Direction facing, boolean extending) {
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BlockPos blockPos = pos.relative(facing);
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if (!extending && level.getBlockState(blockPos).is(Blocks.PISTON_HEAD)) {
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level.setBlock(blockPos, Blocks.AIR.defaultBlockState(), 20);
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}
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PistonStructureResolver pistonStructureResolver = new PistonStructureResolver(level, pos, facing, extending);
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if (!pistonStructureResolver.resolve()) {
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return false;
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} else {
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Map<BlockPos, BlockState> map = Maps.<BlockPos, BlockState>newHashMap();
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List<BlockPos> list = pistonStructureResolver.getToPush();
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List<BlockState> list2 = Lists.<BlockState>newArrayList();
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for (BlockPos blockPos2 : list) {
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BlockState blockState = level.getBlockState(blockPos2);
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list2.add(blockState);
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map.put(blockPos2, blockState);
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}
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List<BlockPos> list3 = pistonStructureResolver.getToDestroy();
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BlockState[] blockStates = new BlockState[list.size() + list3.size()];
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Direction direction = extending ? facing : facing.getOpposite();
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int i = 0;
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for (int j = list3.size() - 1; j >= 0; j--) {
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BlockPos blockPos3 = (BlockPos)list3.get(j);
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BlockState blockState2 = level.getBlockState(blockPos3);
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BlockEntity blockEntity = blockState2.hasBlockEntity() ? level.getBlockEntity(blockPos3) : null;
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dropResources(blockState2, level, blockPos3, blockEntity);
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level.setBlock(blockPos3, Blocks.AIR.defaultBlockState(), 18);
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level.gameEvent(GameEvent.BLOCK_DESTROY, blockPos3, Context.of(blockState2));
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if (!blockState2.is(BlockTags.FIRE)) {
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level.addDestroyBlockEffect(blockPos3, blockState2);
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}
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blockStates[i++] = blockState2;
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}
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for (int j = list.size() - 1; j >= 0; j--) {
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BlockPos blockPos3 = (BlockPos)list.get(j);
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BlockState blockState2 = level.getBlockState(blockPos3);
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blockPos3 = blockPos3.relative(direction);
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map.remove(blockPos3);
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BlockState blockState3 = Blocks.MOVING_PISTON.defaultBlockState().setValue(FACING, facing);
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level.setBlock(blockPos3, blockState3, 68);
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level.setBlockEntity(MovingPistonBlock.newMovingBlockEntity(blockPos3, blockState3, (BlockState)list2.get(j), facing, extending, false));
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blockStates[i++] = blockState2;
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}
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if (extending) {
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PistonType pistonType = this.isSticky ? PistonType.STICKY : PistonType.DEFAULT;
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BlockState blockState4 = Blocks.PISTON_HEAD.defaultBlockState().setValue(PistonHeadBlock.FACING, facing).setValue(PistonHeadBlock.TYPE, pistonType);
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BlockState blockState2 = Blocks.MOVING_PISTON
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.defaultBlockState()
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.setValue(MovingPistonBlock.FACING, facing)
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.setValue(MovingPistonBlock.TYPE, this.isSticky ? PistonType.STICKY : PistonType.DEFAULT);
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map.remove(blockPos);
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level.setBlock(blockPos, blockState2, 68);
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level.setBlockEntity(MovingPistonBlock.newMovingBlockEntity(blockPos, blockState2, blockState4, facing, true, true));
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}
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BlockState blockState5 = Blocks.AIR.defaultBlockState();
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for (BlockPos blockPos4 : map.keySet()) {
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level.setBlock(blockPos4, blockState5, 82);
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}
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for (Entry<BlockPos, BlockState> entry : map.entrySet()) {
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BlockPos blockPos5 = (BlockPos)entry.getKey();
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BlockState blockState6 = (BlockState)entry.getValue();
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blockState6.updateIndirectNeighbourShapes(level, blockPos5, 2);
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blockState5.updateNeighbourShapes(level, blockPos5, 2);
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blockState5.updateIndirectNeighbourShapes(level, blockPos5, 2);
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}
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Orientation orientation = ExperimentalRedstoneUtils.initialOrientation(level, pistonStructureResolver.getPushDirection(), null);
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i = 0;
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for (int k = list3.size() - 1; k >= 0; k--) {
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BlockState blockState3 = blockStates[i++];
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BlockPos blockPos6 = (BlockPos)list3.get(k);
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blockState3.updateIndirectNeighbourShapes(level, blockPos6, 2);
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level.updateNeighborsAt(blockPos6, blockState3.getBlock(), orientation);
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}
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for (int k = list.size() - 1; k >= 0; k--) {
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level.updateNeighborsAt((BlockPos)list.get(k), blockStates[i++].getBlock(), orientation);
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}
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if (extending) {
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level.updateNeighborsAt(blockPos, Blocks.PISTON_HEAD, orientation);
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}
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return true;
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}
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}
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@Override
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protected BlockState rotate(BlockState state, Rotation rotation) {
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return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
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}
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@Override
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protected BlockState mirror(BlockState state, Mirror mirror) {
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return state.rotate(mirror.getRotation(state.getValue(FACING)));
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(FACING, EXTENDED);
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}
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@Override
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protected boolean useShapeForLightOcclusion(BlockState state) {
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return (Boolean)state.getValue(EXTENDED);
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}
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@Override
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protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
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return false;
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}
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}
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