minecraft-src/net/minecraft/world/level/levelgen/feature/BasaltPillarFeature.java
2025-07-04 01:41:11 +03:00

93 lines
3.7 KiB
Java

package net.minecraft.world.level.levelgen.feature;
import com.mojang.serialization.Codec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
public class BasaltPillarFeature extends Feature<NoneFeatureConfiguration> {
public BasaltPillarFeature(Codec<NoneFeatureConfiguration> codec) {
super(codec);
}
@Override
public boolean place(FeaturePlaceContext<NoneFeatureConfiguration> context) {
BlockPos blockPos = context.origin();
WorldGenLevel worldGenLevel = context.level();
RandomSource randomSource = context.random();
if (worldGenLevel.isEmptyBlock(blockPos) && !worldGenLevel.isEmptyBlock(blockPos.above())) {
BlockPos.MutableBlockPos mutableBlockPos = blockPos.mutable();
BlockPos.MutableBlockPos mutableBlockPos2 = blockPos.mutable();
boolean bl = true;
boolean bl2 = true;
boolean bl3 = true;
boolean bl4 = true;
while (worldGenLevel.isEmptyBlock(mutableBlockPos)) {
if (worldGenLevel.isOutsideBuildHeight(mutableBlockPos)) {
return true;
}
worldGenLevel.setBlock(mutableBlockPos, Blocks.BASALT.defaultBlockState(), 2);
bl = bl && this.placeHangOff(worldGenLevel, randomSource, mutableBlockPos2.setWithOffset(mutableBlockPos, Direction.NORTH));
bl2 = bl2 && this.placeHangOff(worldGenLevel, randomSource, mutableBlockPos2.setWithOffset(mutableBlockPos, Direction.SOUTH));
bl3 = bl3 && this.placeHangOff(worldGenLevel, randomSource, mutableBlockPos2.setWithOffset(mutableBlockPos, Direction.WEST));
bl4 = bl4 && this.placeHangOff(worldGenLevel, randomSource, mutableBlockPos2.setWithOffset(mutableBlockPos, Direction.EAST));
mutableBlockPos.move(Direction.DOWN);
}
mutableBlockPos.move(Direction.UP);
this.placeBaseHangOff(worldGenLevel, randomSource, mutableBlockPos2.setWithOffset(mutableBlockPos, Direction.NORTH));
this.placeBaseHangOff(worldGenLevel, randomSource, mutableBlockPos2.setWithOffset(mutableBlockPos, Direction.SOUTH));
this.placeBaseHangOff(worldGenLevel, randomSource, mutableBlockPos2.setWithOffset(mutableBlockPos, Direction.WEST));
this.placeBaseHangOff(worldGenLevel, randomSource, mutableBlockPos2.setWithOffset(mutableBlockPos, Direction.EAST));
mutableBlockPos.move(Direction.DOWN);
BlockPos.MutableBlockPos mutableBlockPos3 = new BlockPos.MutableBlockPos();
for (int i = -3; i < 4; i++) {
for (int j = -3; j < 4; j++) {
int k = Mth.abs(i) * Mth.abs(j);
if (randomSource.nextInt(10) < 10 - k) {
mutableBlockPos3.set(mutableBlockPos.offset(i, 0, j));
int l = 3;
while (worldGenLevel.isEmptyBlock(mutableBlockPos2.setWithOffset(mutableBlockPos3, Direction.DOWN))) {
mutableBlockPos3.move(Direction.DOWN);
if (--l <= 0) {
break;
}
}
if (!worldGenLevel.isEmptyBlock(mutableBlockPos2.setWithOffset(mutableBlockPos3, Direction.DOWN))) {
worldGenLevel.setBlock(mutableBlockPos3, Blocks.BASALT.defaultBlockState(), 2);
}
}
}
}
return true;
} else {
return false;
}
}
private void placeBaseHangOff(LevelAccessor level, RandomSource random, BlockPos pos) {
if (random.nextBoolean()) {
level.setBlock(pos, Blocks.BASALT.defaultBlockState(), 2);
}
}
private boolean placeHangOff(LevelAccessor level, RandomSource random, BlockPos pos) {
if (random.nextInt(10) != 0) {
level.setBlock(pos, Blocks.BASALT.defaultBlockState(), 2);
return true;
} else {
return false;
}
}
}