93 lines
3.7 KiB
Java
93 lines
3.7 KiB
Java
package net.minecraft.world.level.levelgen.feature;
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import com.mojang.serialization.Codec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.util.Mth;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.WorldGenLevel;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
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public class BasaltPillarFeature extends Feature<NoneFeatureConfiguration> {
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public BasaltPillarFeature(Codec<NoneFeatureConfiguration> codec) {
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super(codec);
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}
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@Override
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public boolean place(FeaturePlaceContext<NoneFeatureConfiguration> context) {
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BlockPos blockPos = context.origin();
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WorldGenLevel worldGenLevel = context.level();
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RandomSource randomSource = context.random();
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if (worldGenLevel.isEmptyBlock(blockPos) && !worldGenLevel.isEmptyBlock(blockPos.above())) {
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BlockPos.MutableBlockPos mutableBlockPos = blockPos.mutable();
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BlockPos.MutableBlockPos mutableBlockPos2 = blockPos.mutable();
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boolean bl = true;
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boolean bl2 = true;
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boolean bl3 = true;
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boolean bl4 = true;
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while (worldGenLevel.isEmptyBlock(mutableBlockPos)) {
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if (worldGenLevel.isOutsideBuildHeight(mutableBlockPos)) {
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return true;
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}
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worldGenLevel.setBlock(mutableBlockPos, Blocks.BASALT.defaultBlockState(), 2);
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bl = bl && this.placeHangOff(worldGenLevel, randomSource, mutableBlockPos2.setWithOffset(mutableBlockPos, Direction.NORTH));
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bl2 = bl2 && this.placeHangOff(worldGenLevel, randomSource, mutableBlockPos2.setWithOffset(mutableBlockPos, Direction.SOUTH));
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bl3 = bl3 && this.placeHangOff(worldGenLevel, randomSource, mutableBlockPos2.setWithOffset(mutableBlockPos, Direction.WEST));
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bl4 = bl4 && this.placeHangOff(worldGenLevel, randomSource, mutableBlockPos2.setWithOffset(mutableBlockPos, Direction.EAST));
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mutableBlockPos.move(Direction.DOWN);
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}
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mutableBlockPos.move(Direction.UP);
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this.placeBaseHangOff(worldGenLevel, randomSource, mutableBlockPos2.setWithOffset(mutableBlockPos, Direction.NORTH));
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this.placeBaseHangOff(worldGenLevel, randomSource, mutableBlockPos2.setWithOffset(mutableBlockPos, Direction.SOUTH));
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this.placeBaseHangOff(worldGenLevel, randomSource, mutableBlockPos2.setWithOffset(mutableBlockPos, Direction.WEST));
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this.placeBaseHangOff(worldGenLevel, randomSource, mutableBlockPos2.setWithOffset(mutableBlockPos, Direction.EAST));
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mutableBlockPos.move(Direction.DOWN);
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BlockPos.MutableBlockPos mutableBlockPos3 = new BlockPos.MutableBlockPos();
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for (int i = -3; i < 4; i++) {
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for (int j = -3; j < 4; j++) {
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int k = Mth.abs(i) * Mth.abs(j);
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if (randomSource.nextInt(10) < 10 - k) {
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mutableBlockPos3.set(mutableBlockPos.offset(i, 0, j));
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int l = 3;
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while (worldGenLevel.isEmptyBlock(mutableBlockPos2.setWithOffset(mutableBlockPos3, Direction.DOWN))) {
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mutableBlockPos3.move(Direction.DOWN);
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if (--l <= 0) {
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break;
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}
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}
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if (!worldGenLevel.isEmptyBlock(mutableBlockPos2.setWithOffset(mutableBlockPos3, Direction.DOWN))) {
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worldGenLevel.setBlock(mutableBlockPos3, Blocks.BASALT.defaultBlockState(), 2);
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}
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}
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}
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}
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return true;
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} else {
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return false;
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}
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}
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private void placeBaseHangOff(LevelAccessor level, RandomSource random, BlockPos pos) {
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if (random.nextBoolean()) {
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level.setBlock(pos, Blocks.BASALT.defaultBlockState(), 2);
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}
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}
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private boolean placeHangOff(LevelAccessor level, RandomSource random, BlockPos pos) {
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if (random.nextInt(10) != 0) {
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level.setBlock(pos, Blocks.BASALT.defaultBlockState(), 2);
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return true;
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} else {
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return false;
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}
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}
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}
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