minecraft-src/net/minecraft/world/level/levelgen/feature/SeagrassFeature.java
2025-07-04 01:41:11 +03:00

51 lines
2.2 KiB
Java

package net.minecraft.world.level.levelgen.feature;
import com.mojang.serialization.Codec;
import net.minecraft.core.BlockPos;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.TallSeagrassBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.DoubleBlockHalf;
import net.minecraft.world.level.levelgen.Heightmap;
import net.minecraft.world.level.levelgen.feature.configurations.ProbabilityFeatureConfiguration;
public class SeagrassFeature extends Feature<ProbabilityFeatureConfiguration> {
public SeagrassFeature(Codec<ProbabilityFeatureConfiguration> codec) {
super(codec);
}
@Override
public boolean place(FeaturePlaceContext<ProbabilityFeatureConfiguration> context) {
boolean bl = false;
RandomSource randomSource = context.random();
WorldGenLevel worldGenLevel = context.level();
BlockPos blockPos = context.origin();
ProbabilityFeatureConfiguration probabilityFeatureConfiguration = context.config();
int i = randomSource.nextInt(8) - randomSource.nextInt(8);
int j = randomSource.nextInt(8) - randomSource.nextInt(8);
int k = worldGenLevel.getHeight(Heightmap.Types.OCEAN_FLOOR, blockPos.getX() + i, blockPos.getZ() + j);
BlockPos blockPos2 = new BlockPos(blockPos.getX() + i, k, blockPos.getZ() + j);
if (worldGenLevel.getBlockState(blockPos2).is(Blocks.WATER)) {
boolean bl2 = randomSource.nextDouble() < probabilityFeatureConfiguration.probability;
BlockState blockState = bl2 ? Blocks.TALL_SEAGRASS.defaultBlockState() : Blocks.SEAGRASS.defaultBlockState();
if (blockState.canSurvive(worldGenLevel, blockPos2)) {
if (bl2) {
BlockState blockState2 = blockState.setValue(TallSeagrassBlock.HALF, DoubleBlockHalf.UPPER);
BlockPos blockPos3 = blockPos2.above();
if (worldGenLevel.getBlockState(blockPos3).is(Blocks.WATER)) {
worldGenLevel.setBlock(blockPos2, blockState, 2);
worldGenLevel.setBlock(blockPos3, blockState2, 2);
}
} else {
worldGenLevel.setBlock(blockPos2, blockState, 2);
}
bl = true;
}
}
return bl;
}
}