minecraft-src/net/minecraft/world/phys/BlockHitResult.java
2025-07-04 02:00:41 +03:00

79 lines
2.2 KiB
Java

package net.minecraft.world.phys;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.phys.HitResult.Type;
public class BlockHitResult extends HitResult {
private final Direction direction;
private final BlockPos blockPos;
private final boolean miss;
private final boolean inside;
private final boolean worldBorderHit;
/**
* Creates a new BlockRayTraceResult marked as a miss.
*/
public static BlockHitResult miss(Vec3 location, Direction direction, BlockPos pos) {
return new BlockHitResult(true, location, direction, pos, false, false);
}
public BlockHitResult(Vec3 location, Direction direction, BlockPos blockPos, boolean inside) {
this(false, location, direction, blockPos, inside, false);
}
public BlockHitResult(Vec3 vec3, Direction direction, BlockPos blockPos, boolean bl, boolean bl2) {
this(false, vec3, direction, blockPos, bl, bl2);
}
private BlockHitResult(boolean bl, Vec3 vec3, Direction direction, BlockPos blockPos, boolean bl2, boolean bl3) {
super(vec3);
this.miss = bl;
this.direction = direction;
this.blockPos = blockPos;
this.inside = bl2;
this.worldBorderHit = bl3;
}
/**
* Creates a new BlockRayTraceResult, with the clicked face replaced with the given one
*/
public BlockHitResult withDirection(Direction newFace) {
return new BlockHitResult(this.miss, this.location, newFace, this.blockPos, this.inside, this.worldBorderHit);
}
public BlockHitResult withPosition(BlockPos pos) {
return new BlockHitResult(this.miss, this.location, this.direction, pos, this.inside, this.worldBorderHit);
}
public BlockHitResult hitBorder() {
return new BlockHitResult(this.miss, this.location, this.direction, this.blockPos, this.inside, true);
}
public BlockPos getBlockPos() {
return this.blockPos;
}
/**
* Gets the face of the block that was clicked
*/
public Direction getDirection() {
return this.direction;
}
@Override
public Type getType() {
return this.miss ? Type.MISS : Type.BLOCK;
}
/**
* @return {@code true} if the player's head is inside a block (used by scaffolding)
*/
public boolean isInside() {
return this.inside;
}
public boolean isWorldBorderHit() {
return this.worldBorderHit;
}
}