minecraft-src/net/minecraft/client/renderer/ScreenEffectRenderer.java
2025-07-04 02:00:41 +03:00

159 lines
6.7 KiB
Java

package net.minecraft.client.renderer;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.BufferUploader;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.Tesselator;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.resources.model.ModelBakery;
import net.minecraft.core.BlockPos;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.block.RenderShape;
import net.minecraft.world.level.block.state.BlockState;
import org.jetbrains.annotations.Nullable;
import org.joml.Matrix4f;
@Environment(EnvType.CLIENT)
public class ScreenEffectRenderer {
private static final ResourceLocation UNDERWATER_LOCATION = ResourceLocation.withDefaultNamespace("textures/misc/underwater.png");
public static void renderScreenEffect(Minecraft minecraft, PoseStack poseStack) {
Player player = minecraft.player;
if (!player.noPhysics) {
BlockState blockState = getViewBlockingState(player);
if (blockState != null) {
renderTex(minecraft.getBlockRenderer().getBlockModelShaper().getParticleIcon(blockState), poseStack);
}
}
if (!minecraft.player.isSpectator()) {
if (minecraft.player.isEyeInFluid(FluidTags.WATER)) {
renderWater(minecraft, poseStack);
}
if (minecraft.player.isOnFire()) {
renderFire(minecraft, poseStack);
}
}
}
@Nullable
private static BlockState getViewBlockingState(Player player) {
BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
for (int i = 0; i < 8; i++) {
double d = player.getX() + ((i >> 0) % 2 - 0.5F) * player.getBbWidth() * 0.8F;
double e = player.getEyeY() + ((i >> 1) % 2 - 0.5F) * 0.1F * player.getScale();
double f = player.getZ() + ((i >> 2) % 2 - 0.5F) * player.getBbWidth() * 0.8F;
mutableBlockPos.set(d, e, f);
BlockState blockState = player.level().getBlockState(mutableBlockPos);
if (blockState.getRenderShape() != RenderShape.INVISIBLE && blockState.isViewBlocking(player.level(), mutableBlockPos)) {
return blockState;
}
}
return null;
}
private static void renderTex(TextureAtlasSprite texture, PoseStack poseStack) {
RenderSystem.setShaderTexture(0, texture.atlasLocation());
RenderSystem.setShader(CoreShaders.POSITION_TEX_COLOR);
float f = 0.1F;
float g = -1.0F;
float h = 1.0F;
float i = -1.0F;
float j = 1.0F;
float k = -0.5F;
float l = texture.getU0();
float m = texture.getU1();
float n = texture.getV0();
float o = texture.getV1();
Matrix4f matrix4f = poseStack.last().pose();
BufferBuilder bufferBuilder = Tesselator.getInstance().begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
bufferBuilder.addVertex(matrix4f, -1.0F, -1.0F, -0.5F).setUv(m, o).setColor(0.1F, 0.1F, 0.1F, 1.0F);
bufferBuilder.addVertex(matrix4f, 1.0F, -1.0F, -0.5F).setUv(l, o).setColor(0.1F, 0.1F, 0.1F, 1.0F);
bufferBuilder.addVertex(matrix4f, 1.0F, 1.0F, -0.5F).setUv(l, n).setColor(0.1F, 0.1F, 0.1F, 1.0F);
bufferBuilder.addVertex(matrix4f, -1.0F, 1.0F, -0.5F).setUv(m, n).setColor(0.1F, 0.1F, 0.1F, 1.0F);
BufferUploader.drawWithShader(bufferBuilder.buildOrThrow());
}
private static void renderWater(Minecraft minecraft, PoseStack poseStack) {
RenderSystem.setShader(CoreShaders.POSITION_TEX);
RenderSystem.setShaderTexture(0, UNDERWATER_LOCATION);
BlockPos blockPos = BlockPos.containing(minecraft.player.getX(), minecraft.player.getEyeY(), minecraft.player.getZ());
float f = LightTexture.getBrightness(minecraft.player.level().dimensionType(), minecraft.player.level().getMaxLocalRawBrightness(blockPos));
RenderSystem.enableBlend();
RenderSystem.setShaderColor(f, f, f, 0.1F);
float g = 4.0F;
float h = -1.0F;
float i = 1.0F;
float j = -1.0F;
float k = 1.0F;
float l = -0.5F;
float m = -minecraft.player.getYRot() / 64.0F;
float n = minecraft.player.getXRot() / 64.0F;
Matrix4f matrix4f = poseStack.last().pose();
BufferBuilder bufferBuilder = Tesselator.getInstance().begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX);
bufferBuilder.addVertex(matrix4f, -1.0F, -1.0F, -0.5F).setUv(4.0F + m, 4.0F + n);
bufferBuilder.addVertex(matrix4f, 1.0F, -1.0F, -0.5F).setUv(0.0F + m, 4.0F + n);
bufferBuilder.addVertex(matrix4f, 1.0F, 1.0F, -0.5F).setUv(0.0F + m, 0.0F + n);
bufferBuilder.addVertex(matrix4f, -1.0F, 1.0F, -0.5F).setUv(4.0F + m, 0.0F + n);
BufferUploader.drawWithShader(bufferBuilder.buildOrThrow());
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.disableBlend();
}
private static void renderFire(Minecraft minecraft, PoseStack poseStack) {
RenderSystem.setShader(CoreShaders.POSITION_TEX_COLOR);
RenderSystem.depthFunc(519);
RenderSystem.depthMask(false);
RenderSystem.enableBlend();
TextureAtlasSprite textureAtlasSprite = ModelBakery.FIRE_1.sprite();
RenderSystem.setShaderTexture(0, textureAtlasSprite.atlasLocation());
float f = textureAtlasSprite.getU0();
float g = textureAtlasSprite.getU1();
float h = (f + g) / 2.0F;
float i = textureAtlasSprite.getV0();
float j = textureAtlasSprite.getV1();
float k = (i + j) / 2.0F;
float l = textureAtlasSprite.uvShrinkRatio();
float m = Mth.lerp(l, f, h);
float n = Mth.lerp(l, g, h);
float o = Mth.lerp(l, i, k);
float p = Mth.lerp(l, j, k);
float q = 1.0F;
for (int r = 0; r < 2; r++) {
poseStack.pushPose();
float s = -0.5F;
float t = 0.5F;
float u = -0.5F;
float v = 0.5F;
float w = -0.5F;
poseStack.translate(-(r * 2 - 1) * 0.24F, -0.3F, 0.0F);
poseStack.mulPose(Axis.YP.rotationDegrees((r * 2 - 1) * 10.0F));
Matrix4f matrix4f = poseStack.last().pose();
BufferBuilder bufferBuilder = Tesselator.getInstance().begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
bufferBuilder.addVertex(matrix4f, -0.5F, -0.5F, -0.5F).setUv(n, p).setColor(1.0F, 1.0F, 1.0F, 0.9F);
bufferBuilder.addVertex(matrix4f, 0.5F, -0.5F, -0.5F).setUv(m, p).setColor(1.0F, 1.0F, 1.0F, 0.9F);
bufferBuilder.addVertex(matrix4f, 0.5F, 0.5F, -0.5F).setUv(m, o).setColor(1.0F, 1.0F, 1.0F, 0.9F);
bufferBuilder.addVertex(matrix4f, -0.5F, 0.5F, -0.5F).setUv(n, o).setColor(1.0F, 1.0F, 1.0F, 0.9F);
BufferUploader.drawWithShader(bufferBuilder.buildOrThrow());
poseStack.popPose();
}
RenderSystem.disableBlend();
RenderSystem.depthMask(true);
RenderSystem.depthFunc(515);
}
}