minecraft-src/net/minecraft/client/renderer/SkyRenderer.java
2025-07-04 02:49:36 +03:00

285 lines
11 KiB
Java

package net.minecraft.client.renderer;
import com.mojang.blaze3d.buffers.BufferUsage;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.BufferUploader;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.MeshData;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.Tesselator;
import com.mojang.blaze3d.vertex.VertexBuffer;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.ARGB;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import org.joml.Matrix3f;
import org.joml.Matrix4f;
import org.joml.Matrix4fStack;
import org.joml.Vector3f;
@Environment(EnvType.CLIENT)
public class SkyRenderer implements AutoCloseable {
private static final ResourceLocation SUN_LOCATION = ResourceLocation.withDefaultNamespace("textures/environment/sun.png");
private static final ResourceLocation MOON_LOCATION = ResourceLocation.withDefaultNamespace("textures/environment/moon_phases.png");
private static final ResourceLocation END_SKY_LOCATION = ResourceLocation.withDefaultNamespace("textures/environment/end_sky.png");
private static final float SKY_DISC_RADIUS = 512.0F;
private final VertexBuffer starBuffer = this.createStarBuffer();
private final VertexBuffer topSkyBuffer = this.createTopSkyBuffer();
private final VertexBuffer bottomSkyBuffer = this.createBottomSkyBuffer();
private VertexBuffer createStarBuffer() {
VertexBuffer vertexBuffer = new VertexBuffer(BufferUsage.STATIC_WRITE);
vertexBuffer.bind();
vertexBuffer.upload(this.drawStars(Tesselator.getInstance()));
VertexBuffer.unbind();
return vertexBuffer;
}
private VertexBuffer createTopSkyBuffer() {
VertexBuffer vertexBuffer = new VertexBuffer(BufferUsage.STATIC_WRITE);
vertexBuffer.bind();
vertexBuffer.upload(this.buildSkyDisc(Tesselator.getInstance(), 16.0F));
VertexBuffer.unbind();
return vertexBuffer;
}
private VertexBuffer createBottomSkyBuffer() {
VertexBuffer vertexBuffer = new VertexBuffer(BufferUsage.STATIC_WRITE);
vertexBuffer.bind();
vertexBuffer.upload(this.buildSkyDisc(Tesselator.getInstance(), -16.0F));
VertexBuffer.unbind();
return vertexBuffer;
}
private MeshData drawStars(Tesselator tesselator) {
RandomSource randomSource = RandomSource.create(10842L);
int i = 1500;
float f = 100.0F;
BufferBuilder bufferBuilder = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION);
for (int j = 0; j < 1500; j++) {
float g = randomSource.nextFloat() * 2.0F - 1.0F;
float h = randomSource.nextFloat() * 2.0F - 1.0F;
float k = randomSource.nextFloat() * 2.0F - 1.0F;
float l = 0.15F + randomSource.nextFloat() * 0.1F;
float m = Mth.lengthSquared(g, h, k);
if (!(m <= 0.010000001F) && !(m >= 1.0F)) {
Vector3f vector3f = new Vector3f(g, h, k).normalize(100.0F);
float n = (float)(randomSource.nextDouble() * (float) Math.PI * 2.0);
Matrix3f matrix3f = new Matrix3f().rotateTowards(new Vector3f(vector3f).negate(), new Vector3f(0.0F, 1.0F, 0.0F)).rotateZ(-n);
bufferBuilder.addVertex(new Vector3f(l, -l, 0.0F).mul(matrix3f).add(vector3f));
bufferBuilder.addVertex(new Vector3f(l, l, 0.0F).mul(matrix3f).add(vector3f));
bufferBuilder.addVertex(new Vector3f(-l, l, 0.0F).mul(matrix3f).add(vector3f));
bufferBuilder.addVertex(new Vector3f(-l, -l, 0.0F).mul(matrix3f).add(vector3f));
}
}
return bufferBuilder.buildOrThrow();
}
private MeshData buildSkyDisc(Tesselator tesselator, float y) {
float f = Math.signum(y) * 512.0F;
BufferBuilder bufferBuilder = tesselator.begin(VertexFormat.Mode.TRIANGLE_FAN, DefaultVertexFormat.POSITION);
bufferBuilder.addVertex(0.0F, y, 0.0F);
for (int i = -180; i <= 180; i += 45) {
bufferBuilder.addVertex(f * Mth.cos(i * (float) (Math.PI / 180.0)), y, 512.0F * Mth.sin(i * (float) (Math.PI / 180.0)));
}
return bufferBuilder.buildOrThrow();
}
public void renderSkyDisc(float red, float green, float blue) {
RenderSystem.depthMask(false);
RenderSystem.setShader(CoreShaders.POSITION);
RenderSystem.setShaderColor(red, green, blue, 1.0F);
this.topSkyBuffer.bind();
this.topSkyBuffer.drawWithShader(RenderSystem.getModelViewMatrix(), RenderSystem.getProjectionMatrix(), RenderSystem.getShader());
VertexBuffer.unbind();
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.depthMask(true);
}
public void renderDarkDisc(PoseStack poseStack) {
RenderSystem.depthMask(false);
RenderSystem.setShader(CoreShaders.POSITION);
RenderSystem.setShaderColor(0.0F, 0.0F, 0.0F, 1.0F);
poseStack.pushPose();
poseStack.translate(0.0F, 12.0F, 0.0F);
this.bottomSkyBuffer.bind();
this.bottomSkyBuffer.drawWithShader(RenderSystem.getModelViewMatrix(), RenderSystem.getProjectionMatrix(), RenderSystem.getShader());
VertexBuffer.unbind();
poseStack.popPose();
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.depthMask(true);
}
public void renderSunMoonAndStars(
PoseStack poseStack, Tesselator tesselator, float timeOfDay, int moonPhase, float rainLevel, float starBrightness, FogParameters fog
) {
poseStack.pushPose();
poseStack.mulPose(Axis.YP.rotationDegrees(-90.0F));
poseStack.mulPose(Axis.XP.rotationDegrees(timeOfDay * 360.0F));
this.renderSun(rainLevel, tesselator, poseStack);
this.renderMoon(moonPhase, rainLevel, tesselator, poseStack);
if (starBrightness > 0.0F) {
this.renderStars(fog, starBrightness, poseStack);
}
poseStack.popPose();
}
private void renderSun(float alpha, Tesselator tesselator, PoseStack poseStack) {
float f = 30.0F;
float g = 100.0F;
BufferBuilder bufferBuilder = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX);
Matrix4f matrix4f = poseStack.last().pose();
RenderSystem.depthMask(false);
RenderSystem.overlayBlendFunc();
RenderSystem.setShader(CoreShaders.POSITION_TEX);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, alpha);
RenderSystem.setShaderTexture(0, SUN_LOCATION);
RenderSystem.enableBlend();
bufferBuilder.addVertex(matrix4f, -30.0F, 100.0F, -30.0F).setUv(0.0F, 0.0F);
bufferBuilder.addVertex(matrix4f, 30.0F, 100.0F, -30.0F).setUv(1.0F, 0.0F);
bufferBuilder.addVertex(matrix4f, 30.0F, 100.0F, 30.0F).setUv(1.0F, 1.0F);
bufferBuilder.addVertex(matrix4f, -30.0F, 100.0F, 30.0F).setUv(0.0F, 1.0F);
BufferUploader.drawWithShader(bufferBuilder.buildOrThrow());
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.disableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.depthMask(true);
}
private void renderMoon(int phase, float alpha, Tesselator tesselator, PoseStack poseStack) {
float f = 20.0F;
int i = phase % 4;
int j = phase / 4 % 2;
float g = (i + 0) / 4.0F;
float h = (j + 0) / 2.0F;
float k = (i + 1) / 4.0F;
float l = (j + 1) / 2.0F;
float m = 100.0F;
BufferBuilder bufferBuilder = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX);
RenderSystem.depthMask(false);
RenderSystem.overlayBlendFunc();
RenderSystem.setShader(CoreShaders.POSITION_TEX);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, alpha);
RenderSystem.setShaderTexture(0, MOON_LOCATION);
RenderSystem.enableBlend();
Matrix4f matrix4f = poseStack.last().pose();
bufferBuilder.addVertex(matrix4f, -20.0F, -100.0F, 20.0F).setUv(k, l);
bufferBuilder.addVertex(matrix4f, 20.0F, -100.0F, 20.0F).setUv(g, l);
bufferBuilder.addVertex(matrix4f, 20.0F, -100.0F, -20.0F).setUv(g, h);
bufferBuilder.addVertex(matrix4f, -20.0F, -100.0F, -20.0F).setUv(k, h);
BufferUploader.drawWithShader(bufferBuilder.buildOrThrow());
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.disableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.depthMask(true);
}
private void renderStars(FogParameters fog, float starBrightness, PoseStack poseStack) {
Matrix4fStack matrix4fStack = RenderSystem.getModelViewStack();
matrix4fStack.pushMatrix();
matrix4fStack.mul(poseStack.last().pose());
RenderSystem.depthMask(false);
RenderSystem.overlayBlendFunc();
RenderSystem.setShader(CoreShaders.POSITION);
RenderSystem.setShaderColor(starBrightness, starBrightness, starBrightness, starBrightness);
RenderSystem.enableBlend();
RenderSystem.setShaderFog(FogParameters.NO_FOG);
this.starBuffer.bind();
this.starBuffer.drawWithShader(matrix4fStack, RenderSystem.getProjectionMatrix(), RenderSystem.getShader());
VertexBuffer.unbind();
RenderSystem.setShaderFog(fog);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.disableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.depthMask(true);
matrix4fStack.popMatrix();
}
public void renderSunriseAndSunset(PoseStack poseStack, Tesselator tesselator, float sunAngle, int color) {
RenderSystem.setShader(CoreShaders.POSITION_COLOR);
RenderSystem.depthMask(false);
RenderSystem.enableBlend();
poseStack.pushPose();
poseStack.mulPose(Axis.XP.rotationDegrees(90.0F));
float f = Mth.sin(sunAngle) < 0.0F ? 180.0F : 0.0F;
poseStack.mulPose(Axis.ZP.rotationDegrees(f));
poseStack.mulPose(Axis.ZP.rotationDegrees(90.0F));
Matrix4f matrix4f = poseStack.last().pose();
BufferBuilder bufferBuilder = tesselator.begin(VertexFormat.Mode.TRIANGLE_FAN, DefaultVertexFormat.POSITION_COLOR);
float g = ARGB.from8BitChannel(ARGB.alpha(color));
bufferBuilder.addVertex(matrix4f, 0.0F, 100.0F, 0.0F).setColor(color);
int i = ARGB.transparent(color);
int j = 16;
for (int k = 0; k <= 16; k++) {
float h = k * (float) (Math.PI * 2) / 16.0F;
float l = Mth.sin(h);
float m = Mth.cos(h);
bufferBuilder.addVertex(matrix4f, l * 120.0F, m * 120.0F, -m * 40.0F * g).setColor(i);
}
BufferUploader.drawWithShader(bufferBuilder.buildOrThrow());
poseStack.popPose();
RenderSystem.disableBlend();
RenderSystem.depthMask(true);
}
public void renderEndSky(PoseStack poseStack) {
RenderSystem.enableBlend();
RenderSystem.depthMask(false);
RenderSystem.setShader(CoreShaders.POSITION_TEX_COLOR);
RenderSystem.setShaderTexture(0, END_SKY_LOCATION);
Tesselator tesselator = Tesselator.getInstance();
for (int i = 0; i < 6; i++) {
poseStack.pushPose();
if (i == 1) {
poseStack.mulPose(Axis.XP.rotationDegrees(90.0F));
}
if (i == 2) {
poseStack.mulPose(Axis.XP.rotationDegrees(-90.0F));
}
if (i == 3) {
poseStack.mulPose(Axis.XP.rotationDegrees(180.0F));
}
if (i == 4) {
poseStack.mulPose(Axis.ZP.rotationDegrees(90.0F));
}
if (i == 5) {
poseStack.mulPose(Axis.ZP.rotationDegrees(-90.0F));
}
Matrix4f matrix4f = poseStack.last().pose();
BufferBuilder bufferBuilder = tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
bufferBuilder.addVertex(matrix4f, -100.0F, -100.0F, -100.0F).setUv(0.0F, 0.0F).setColor(-14145496);
bufferBuilder.addVertex(matrix4f, -100.0F, -100.0F, 100.0F).setUv(0.0F, 16.0F).setColor(-14145496);
bufferBuilder.addVertex(matrix4f, 100.0F, -100.0F, 100.0F).setUv(16.0F, 16.0F).setColor(-14145496);
bufferBuilder.addVertex(matrix4f, 100.0F, -100.0F, -100.0F).setUv(16.0F, 0.0F).setColor(-14145496);
BufferUploader.drawWithShader(bufferBuilder.buildOrThrow());
poseStack.popPose();
}
RenderSystem.depthMask(true);
RenderSystem.disableBlend();
}
public void close() {
this.starBuffer.close();
this.topSkyBuffer.close();
this.bottomSkyBuffer.close();
}
}