minecraft-src/net/minecraft/client/renderer/blockentity/BrushableBlockRenderer.java
2025-07-04 01:41:11 +03:00

77 lines
2.7 KiB
Java

package net.minecraft.client.renderer.blockentity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.entity.ItemRenderer;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.core.Direction;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.block.entity.BrushableBlockEntity;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
@Environment(EnvType.CLIENT)
public class BrushableBlockRenderer implements BlockEntityRenderer<BrushableBlockEntity> {
private final ItemRenderer itemRenderer;
public BrushableBlockRenderer(BlockEntityRendererProvider.Context context) {
this.itemRenderer = context.getItemRenderer();
}
public void render(
BrushableBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay
) {
if (blockEntity.getLevel() != null) {
int i = (Integer)blockEntity.getBlockState().getValue(BlockStateProperties.DUSTED);
if (i > 0) {
Direction direction = blockEntity.getHitDirection();
if (direction != null) {
ItemStack itemStack = blockEntity.getItem();
if (!itemStack.isEmpty()) {
poseStack.pushPose();
poseStack.translate(0.0F, 0.5F, 0.0F);
float[] fs = this.translations(direction, i);
poseStack.translate(fs[0], fs[1], fs[2]);
poseStack.mulPose(Axis.YP.rotationDegrees(75.0F));
boolean bl = direction == Direction.EAST || direction == Direction.WEST;
poseStack.mulPose(Axis.YP.rotationDegrees((bl ? 90 : 0) + 11));
poseStack.scale(0.5F, 0.5F, 0.5F);
int j = LevelRenderer.getLightColor(blockEntity.getLevel(), blockEntity.getBlockState(), blockEntity.getBlockPos().relative(direction));
this.itemRenderer.renderStatic(itemStack, ItemDisplayContext.FIXED, j, OverlayTexture.NO_OVERLAY, poseStack, bufferSource, blockEntity.getLevel(), 0);
poseStack.popPose();
}
}
}
}
}
private float[] translations(Direction direction, int dustedLevel) {
float[] fs = new float[]{0.5F, 0.0F, 0.5F};
float f = dustedLevel / 10.0F * 0.75F;
switch (direction) {
case EAST:
fs[0] = 0.73F + f;
break;
case WEST:
fs[0] = 0.25F - f;
break;
case UP:
fs[1] = 0.25F + f;
break;
case DOWN:
fs[1] = -0.23F - f;
break;
case NORTH:
fs[2] = 0.25F - f;
break;
case SOUTH:
fs[2] = 0.73F + f;
}
return fs;
}
}