minecraft-src/net/minecraft/client/renderer/entity/StriderRenderer.java
2025-07-04 02:00:41 +03:00

56 lines
2.3 KiB
Java

package net.minecraft.client.renderer.entity;
import com.mojang.blaze3d.vertex.PoseStack;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.StriderModel;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.entity.layers.SaddleLayer;
import net.minecraft.client.renderer.entity.state.StriderRenderState;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.monster.Strider;
@Environment(EnvType.CLIENT)
public class StriderRenderer extends MobRenderer<Strider, StriderRenderState, StriderModel> {
private static final ResourceLocation STRIDER_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/strider/strider.png");
private static final ResourceLocation COLD_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/strider/strider_cold.png");
private static final float SHADOW_RADIUS = 0.5F;
public StriderRenderer(EntityRendererProvider.Context context) {
super(context, new StriderModel(context.bakeLayer(ModelLayers.STRIDER)), 0.5F);
this.addLayer(
new SaddleLayer<>(
this, new StriderModel(context.bakeLayer(ModelLayers.STRIDER_SADDLE)), ResourceLocation.withDefaultNamespace("textures/entity/strider/strider_saddle.png")
)
);
}
public ResourceLocation getTextureLocation(StriderRenderState striderRenderState) {
return striderRenderState.isSuffocating ? COLD_LOCATION : STRIDER_LOCATION;
}
protected float getShadowRadius(StriderRenderState striderRenderState) {
float f = super.getShadowRadius(striderRenderState);
return striderRenderState.isBaby ? f * 0.5F : f;
}
public StriderRenderState createRenderState() {
return new StriderRenderState();
}
public void extractRenderState(Strider strider, StriderRenderState striderRenderState, float f) {
super.extractRenderState(strider, striderRenderState, f);
striderRenderState.isSaddled = strider.isSaddled();
striderRenderState.isSuffocating = strider.isSuffocating();
striderRenderState.isRidden = strider.isVehicle();
}
protected void scale(StriderRenderState striderRenderState, PoseStack poseStack) {
float f = striderRenderState.ageScale;
poseStack.scale(f, f, f);
}
protected boolean isShaking(StriderRenderState striderRenderState) {
return super.isShaking(striderRenderState) || striderRenderState.isSuffocating;
}
}