56 lines
2.3 KiB
Java
56 lines
2.3 KiB
Java
package net.minecraft.client.renderer.entity;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.StriderModel;
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import net.minecraft.client.model.geom.ModelLayers;
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import net.minecraft.client.renderer.entity.layers.SaddleLayer;
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import net.minecraft.client.renderer.entity.state.StriderRenderState;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.entity.monster.Strider;
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@Environment(EnvType.CLIENT)
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public class StriderRenderer extends MobRenderer<Strider, StriderRenderState, StriderModel> {
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private static final ResourceLocation STRIDER_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/strider/strider.png");
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private static final ResourceLocation COLD_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/strider/strider_cold.png");
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private static final float SHADOW_RADIUS = 0.5F;
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public StriderRenderer(EntityRendererProvider.Context context) {
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super(context, new StriderModel(context.bakeLayer(ModelLayers.STRIDER)), 0.5F);
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this.addLayer(
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new SaddleLayer<>(
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this, new StriderModel(context.bakeLayer(ModelLayers.STRIDER_SADDLE)), ResourceLocation.withDefaultNamespace("textures/entity/strider/strider_saddle.png")
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)
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);
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}
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public ResourceLocation getTextureLocation(StriderRenderState striderRenderState) {
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return striderRenderState.isSuffocating ? COLD_LOCATION : STRIDER_LOCATION;
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}
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protected float getShadowRadius(StriderRenderState striderRenderState) {
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float f = super.getShadowRadius(striderRenderState);
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return striderRenderState.isBaby ? f * 0.5F : f;
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}
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public StriderRenderState createRenderState() {
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return new StriderRenderState();
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}
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public void extractRenderState(Strider strider, StriderRenderState striderRenderState, float f) {
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super.extractRenderState(strider, striderRenderState, f);
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striderRenderState.isSaddled = strider.isSaddled();
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striderRenderState.isSuffocating = strider.isSuffocating();
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striderRenderState.isRidden = strider.isVehicle();
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}
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protected void scale(StriderRenderState striderRenderState, PoseStack poseStack) {
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float f = striderRenderState.ageScale;
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poseStack.scale(f, f, f);
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}
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protected boolean isShaking(StriderRenderState striderRenderState) {
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return super.isShaking(striderRenderState) || striderRenderState.isSuffocating;
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}
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}
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