minecraft-src/net/minecraft/client/renderer/entity/layers/EquipmentLayerRenderer.java
2025-07-04 02:49:36 +03:00

114 lines
4.7 KiB
Java

package net.minecraft.client.renderer.entity.layers;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import java.util.List;
import java.util.Optional;
import java.util.function.Function;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.Util;
import net.minecraft.client.model.Model;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Sheets;
import net.minecraft.client.renderer.entity.ItemRenderer;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.client.renderer.texture.TextureAtlas;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.resources.model.EquipmentModelSet;
import net.minecraft.core.component.DataComponents;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.tags.ItemTags;
import net.minecraft.util.ARGB;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.component.DyedItemColor;
import net.minecraft.world.item.equipment.EquipmentModel;
import net.minecraft.world.item.equipment.trim.ArmorTrim;
import org.jetbrains.annotations.Nullable;
@Environment(EnvType.CLIENT)
public class EquipmentLayerRenderer {
private static final int NO_LAYER_COLOR = 0;
private final EquipmentModelSet equipmentModels;
private final Function<EquipmentLayerRenderer.LayerTextureKey, ResourceLocation> layerTextureLookup;
private final Function<EquipmentLayerRenderer.TrimSpriteKey, TextureAtlasSprite> trimSpriteLookup;
public EquipmentLayerRenderer(EquipmentModelSet equipmentModels, TextureAtlas trimsAtlas) {
this.equipmentModels = equipmentModels;
this.layerTextureLookup = Util.memoize(
(Function<EquipmentLayerRenderer.LayerTextureKey, ResourceLocation>)(layerTextureKey -> layerTextureKey.layer.getTextureLocation(layerTextureKey.layerType))
);
this.trimSpriteLookup = Util.memoize((Function<EquipmentLayerRenderer.TrimSpriteKey, TextureAtlasSprite>)(trimSpriteKey -> {
ResourceLocation resourceLocation = trimSpriteKey.trim.getTexture(trimSpriteKey.layerType, trimSpriteKey.equipmentModelId);
return trimsAtlas.getSprite(resourceLocation);
}));
}
public void renderLayers(
EquipmentModel.LayerType layerType,
ResourceLocation equipmentModel,
Model armorModel,
ItemStack item,
PoseStack poseStack,
MultiBufferSource bufferSource,
int packedLight
) {
this.renderLayers(layerType, equipmentModel, armorModel, item, poseStack, bufferSource, packedLight, null);
}
public void renderLayers(
EquipmentModel.LayerType layerType,
ResourceLocation equipmentModel,
Model armorModel,
ItemStack item,
PoseStack poseStack,
MultiBufferSource bufferSource,
int packedLight,
@Nullable ResourceLocation playerTexture
) {
List<EquipmentModel.Layer> list = this.equipmentModels.get(equipmentModel).getLayers(layerType);
if (!list.isEmpty()) {
int i = item.is(ItemTags.DYEABLE) ? DyedItemColor.getOrDefault(item, 0) : 0;
boolean bl = item.hasFoil();
for (EquipmentModel.Layer layer : list) {
int j = getColorForLayer(layer, i);
if (j != 0) {
ResourceLocation resourceLocation = layer.usePlayerTexture() && playerTexture != null
? playerTexture
: (ResourceLocation)this.layerTextureLookup.apply(new EquipmentLayerRenderer.LayerTextureKey(layerType, layer));
VertexConsumer vertexConsumer = ItemRenderer.getArmorFoilBuffer(bufferSource, RenderType.armorCutoutNoCull(resourceLocation), bl);
armorModel.renderToBuffer(poseStack, vertexConsumer, packedLight, OverlayTexture.NO_OVERLAY, j);
bl = false;
}
}
ArmorTrim armorTrim = item.get(DataComponents.TRIM);
if (armorTrim != null) {
TextureAtlasSprite textureAtlasSprite = (TextureAtlasSprite)this.trimSpriteLookup
.apply(new EquipmentLayerRenderer.TrimSpriteKey(armorTrim, layerType, equipmentModel));
VertexConsumer vertexConsumer2 = textureAtlasSprite.wrap(bufferSource.getBuffer(Sheets.armorTrimsSheet(armorTrim.pattern().value().decal())));
armorModel.renderToBuffer(poseStack, vertexConsumer2, packedLight, OverlayTexture.NO_OVERLAY);
}
}
}
private static int getColorForLayer(EquipmentModel.Layer layer, int color) {
Optional<EquipmentModel.Dyeable> optional = layer.dyeable();
if (optional.isPresent()) {
int i = (Integer)((EquipmentModel.Dyeable)optional.get()).colorWhenUndyed().map(ARGB::opaque).orElse(0);
return color != 0 ? color : i;
} else {
return -1;
}
}
@Environment(EnvType.CLIENT)
record LayerTextureKey(EquipmentModel.LayerType layerType, EquipmentModel.Layer layer) {
}
@Environment(EnvType.CLIENT)
record TrimSpriteKey(ArmorTrim trim, EquipmentModel.LayerType layerType, ResourceLocation equipmentModelId) {
}
}