73 lines
2.5 KiB
Java
73 lines
2.5 KiB
Java
package net.minecraft.client.renderer.entity.layers;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Axis;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.ArmedModel;
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import net.minecraft.client.model.EntityModel;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.entity.ItemRenderer;
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import net.minecraft.client.renderer.entity.RenderLayerParent;
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import net.minecraft.client.renderer.entity.state.LivingEntityRenderState;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.client.resources.model.BakedModel;
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import net.minecraft.world.entity.HumanoidArm;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.world.item.ItemStack;
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import org.jetbrains.annotations.Nullable;
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@Environment(EnvType.CLIENT)
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public class ItemInHandLayer<S extends LivingEntityRenderState, M extends EntityModel<S> & ArmedModel> extends RenderLayer<S, M> {
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private final ItemRenderer itemRenderer;
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public ItemInHandLayer(RenderLayerParent<S, M> renderer, ItemRenderer itemRenderer) {
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super(renderer);
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this.itemRenderer = itemRenderer;
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}
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public void render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, float yRot, float xRot) {
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this.renderArmWithItem(
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renderState,
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renderState.rightHandItemModel,
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renderState.rightHandItem,
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ItemDisplayContext.THIRD_PERSON_RIGHT_HAND,
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HumanoidArm.RIGHT,
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poseStack,
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bufferSource,
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packedLight
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);
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this.renderArmWithItem(
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renderState,
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renderState.leftHandItemModel,
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renderState.leftHandItem,
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ItemDisplayContext.THIRD_PERSON_LEFT_HAND,
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HumanoidArm.LEFT,
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poseStack,
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bufferSource,
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packedLight
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);
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}
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protected void renderArmWithItem(
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S renderState,
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@Nullable BakedModel itemModel,
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ItemStack item,
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ItemDisplayContext displayContext,
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HumanoidArm arm,
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PoseStack poseStack,
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MultiBufferSource bufferSource,
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int packedLight
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) {
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if (itemModel != null && !item.isEmpty()) {
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poseStack.pushPose();
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this.getParentModel().translateToHand(arm, poseStack);
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poseStack.mulPose(Axis.XP.rotationDegrees(-90.0F));
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poseStack.mulPose(Axis.YP.rotationDegrees(180.0F));
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boolean bl = arm == HumanoidArm.LEFT;
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poseStack.translate((bl ? -1 : 1) / 16.0F, 0.125F, -0.625F);
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this.itemRenderer.render(item, displayContext, bl, poseStack, bufferSource, packedLight, OverlayTexture.NO_OVERLAY, itemModel);
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poseStack.popPose();
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}
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}
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}
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