minecraft-src/net/minecraft/client/resources/model/ModelManager.java
2025-07-04 02:49:36 +03:00

366 lines
15 KiB
Java

package net.minecraft.client.resources.model;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
import com.google.gson.JsonObject;
import com.mojang.datafixers.util.Pair;
import com.mojang.logging.LogUtils;
import it.unimi.dsi.fastutil.objects.Object2IntMap;
import java.io.Reader;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.IdentityHashMap;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.util.Map.Entry;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.Executor;
import java.util.function.Function;
import java.util.stream.Collectors;
import java.util.stream.Stream;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.Util;
import net.minecraft.client.color.block.BlockColors;
import net.minecraft.client.renderer.Sheets;
import net.minecraft.client.renderer.block.BlockModelShaper;
import net.minecraft.client.renderer.block.model.BlockModel;
import net.minecraft.client.renderer.block.model.BlockModelDefinition;
import net.minecraft.client.renderer.texture.TextureAtlas;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.resources.model.AtlasSet.StitchResult;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.resources.FileToIdConverter;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.packs.resources.PreparableReloadListener;
import net.minecraft.server.packs.resources.Resource;
import net.minecraft.server.packs.resources.ResourceManager;
import net.minecraft.util.GsonHelper;
import net.minecraft.util.profiling.Profiler;
import net.minecraft.util.profiling.ProfilerFiller;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.material.FluidState;
import org.slf4j.Logger;
@Environment(EnvType.CLIENT)
public class ModelManager implements PreparableReloadListener, AutoCloseable {
private static final Logger LOGGER = LogUtils.getLogger();
private static final FileToIdConverter BLOCKSTATE_LISTER = FileToIdConverter.json("blockstates");
private static final FileToIdConverter MODEL_LISTER = FileToIdConverter.json("models");
private static final Map<ResourceLocation, ResourceLocation> VANILLA_ATLASES = Map.of(
Sheets.BANNER_SHEET,
ResourceLocation.withDefaultNamespace("banner_patterns"),
Sheets.BED_SHEET,
ResourceLocation.withDefaultNamespace("beds"),
Sheets.CHEST_SHEET,
ResourceLocation.withDefaultNamespace("chests"),
Sheets.SHIELD_SHEET,
ResourceLocation.withDefaultNamespace("shield_patterns"),
Sheets.SIGN_SHEET,
ResourceLocation.withDefaultNamespace("signs"),
Sheets.SHULKER_SHEET,
ResourceLocation.withDefaultNamespace("shulker_boxes"),
Sheets.ARMOR_TRIMS_SHEET,
ResourceLocation.withDefaultNamespace("armor_trims"),
Sheets.DECORATED_POT_SHEET,
ResourceLocation.withDefaultNamespace("decorated_pot"),
TextureAtlas.LOCATION_BLOCKS,
ResourceLocation.withDefaultNamespace("blocks")
);
private Map<ModelResourceLocation, BakedModel> bakedRegistry;
private final AtlasSet atlases;
private final BlockModelShaper blockModelShaper;
private final BlockColors blockColors;
private int maxMipmapLevels;
private BakedModel missingModel;
private Object2IntMap<BlockState> modelGroups;
public ModelManager(TextureManager textureManager, BlockColors blockColors, int maxMipmapLevels) {
this.blockColors = blockColors;
this.maxMipmapLevels = maxMipmapLevels;
this.blockModelShaper = new BlockModelShaper(this);
this.atlases = new AtlasSet(VANILLA_ATLASES, textureManager);
}
public BakedModel getModel(ModelResourceLocation modelLocation) {
return (BakedModel)this.bakedRegistry.getOrDefault(modelLocation, this.missingModel);
}
public BakedModel getMissingModel() {
return this.missingModel;
}
public BlockModelShaper getBlockModelShaper() {
return this.blockModelShaper;
}
@Override
public final CompletableFuture<Void> reload(
PreparableReloadListener.PreparationBarrier barrier, ResourceManager manager, Executor backgroundExecutor, Executor gameExecutor
) {
UnbakedModel unbakedModel = MissingBlockModel.missingModel();
BlockStateModelLoader blockStateModelLoader = new BlockStateModelLoader(unbakedModel);
CompletableFuture<Map<ResourceLocation, UnbakedModel>> completableFuture = loadBlockModels(manager, backgroundExecutor);
CompletableFuture<BlockStateModelLoader.LoadedModels> completableFuture2 = loadBlockStates(blockStateModelLoader, manager, backgroundExecutor);
CompletableFuture<ModelDiscovery> completableFuture3 = completableFuture2.thenCombineAsync(
completableFuture, (loadedModels, mapx) -> this.discoverModelDependencies(unbakedModel, mapx, loadedModels), backgroundExecutor
);
CompletableFuture<Object2IntMap<BlockState>> completableFuture4 = completableFuture2.thenApplyAsync(
loadedModels -> buildModelGroups(this.blockColors, loadedModels), backgroundExecutor
);
Map<ResourceLocation, CompletableFuture<StitchResult>> map = this.atlases.scheduleLoad(manager, this.maxMipmapLevels, backgroundExecutor);
return CompletableFuture.allOf(
(CompletableFuture[])Stream.concat(map.values().stream(), Stream.of(completableFuture3, completableFuture4)).toArray(CompletableFuture[]::new)
)
.thenApplyAsync(
void_ -> {
Map<ResourceLocation, StitchResult> map2 = (Map<ResourceLocation, StitchResult>)map.entrySet()
.stream()
.collect(Collectors.toMap(Entry::getKey, entry -> (StitchResult)((CompletableFuture)entry.getValue()).join()));
ModelDiscovery modelDiscovery = (ModelDiscovery)completableFuture3.join();
Object2IntMap<BlockState> object2IntMap = (Object2IntMap<BlockState>)completableFuture4.join();
return this.loadModels(
Profiler.get(), map2, new ModelBakery(modelDiscovery.getTopModels(), modelDiscovery.getReferencedModels(), unbakedModel), object2IntMap
);
},
backgroundExecutor
)
.thenCompose(reloadState -> reloadState.readyForUpload.thenApply(void_ -> reloadState))
.thenCompose(barrier::wait)
.thenAcceptAsync(reloadState -> this.apply(reloadState, Profiler.get()), gameExecutor);
}
private static CompletableFuture<Map<ResourceLocation, UnbakedModel>> loadBlockModels(ResourceManager resourceManager, Executor executor) {
return CompletableFuture.supplyAsync(() -> MODEL_LISTER.listMatchingResources(resourceManager), executor)
.thenCompose(
map -> {
List<CompletableFuture<Pair<ResourceLocation, BlockModel>>> list = new ArrayList(map.size());
for (Entry<ResourceLocation, Resource> entry : map.entrySet()) {
list.add(CompletableFuture.supplyAsync(() -> {
ResourceLocation resourceLocation = MODEL_LISTER.fileToId((ResourceLocation)entry.getKey());
try {
Reader reader = ((Resource)entry.getValue()).openAsReader();
Pair var4x;
try {
BlockModel blockModel = BlockModel.fromStream(reader);
blockModel.name = resourceLocation.toString();
var4x = Pair.of(resourceLocation, blockModel);
} catch (Throwable var6) {
if (reader != null) {
try {
reader.close();
} catch (Throwable var5) {
var6.addSuppressed(var5);
}
}
throw var6;
}
if (reader != null) {
reader.close();
}
return var4x;
} catch (Exception var7) {
LOGGER.error("Failed to load model {}", entry.getKey(), var7);
return null;
}
}, executor));
}
return Util.sequence(list)
.thenApply(listx -> (Map)listx.stream().filter(Objects::nonNull).collect(Collectors.toUnmodifiableMap(Pair::getFirst, Pair::getSecond)));
}
);
}
private ModelDiscovery discoverModelDependencies(
UnbakedModel missingModel, Map<ResourceLocation, UnbakedModel> inputModels, BlockStateModelLoader.LoadedModels loadedModels
) {
ModelDiscovery modelDiscovery = new ModelDiscovery(inputModels, missingModel);
modelDiscovery.registerStandardModels(loadedModels);
modelDiscovery.discoverDependencies();
return modelDiscovery;
}
private static CompletableFuture<BlockStateModelLoader.LoadedModels> loadBlockStates(
BlockStateModelLoader modelLoader, ResourceManager resourceManager, Executor backgroundExecutor
) {
Function<ResourceLocation, StateDefinition<Block, BlockState>> function = BlockStateModelLoader.definitionLocationToBlockMapper();
return CompletableFuture.supplyAsync(() -> BLOCKSTATE_LISTER.listMatchingResourceStacks(resourceManager), backgroundExecutor).thenCompose(map -> {
List<CompletableFuture<BlockStateModelLoader.LoadedModels>> list = new ArrayList(map.size());
for (Entry<ResourceLocation, List<Resource>> entry : map.entrySet()) {
list.add(CompletableFuture.supplyAsync(() -> {
ResourceLocation resourceLocation = BLOCKSTATE_LISTER.fileToId((ResourceLocation)entry.getKey());
StateDefinition<Block, BlockState> stateDefinition = (StateDefinition<Block, BlockState>)function.apply(resourceLocation);
if (stateDefinition == null) {
LOGGER.debug("Discovered unknown block state definition {}, ignoring", resourceLocation);
return null;
} else {
List<Resource> listx = (List<Resource>)entry.getValue();
List<BlockStateModelLoader.LoadedBlockModelDefinition> list2 = new ArrayList(listx.size());
for (Resource resource : listx) {
try {
Reader reader = resource.openAsReader();
try {
JsonObject jsonObject = GsonHelper.parse(reader);
BlockModelDefinition blockModelDefinition = BlockModelDefinition.fromJsonElement(jsonObject);
list2.add(new BlockStateModelLoader.LoadedBlockModelDefinition(resource.sourcePackId(), blockModelDefinition));
} catch (Throwable var14) {
if (reader != null) {
try {
reader.close();
} catch (Throwable var13) {
var14.addSuppressed(var13);
}
}
throw var14;
}
if (reader != null) {
reader.close();
}
} catch (Exception var15) {
LOGGER.error("Failed to load blockstate definition {} from pack {}", resourceLocation, resource.sourcePackId(), var15);
}
}
try {
return modelLoader.loadBlockStateDefinitionStack(resourceLocation, stateDefinition, list2);
} catch (Exception var12) {
LOGGER.error("Failed to load blockstate definition {}", resourceLocation, var12);
return null;
}
}
}, backgroundExecutor));
}
return Util.sequence(list).thenApply(listx -> {
Map<ModelResourceLocation, BlockStateModelLoader.LoadedModel> mapx = new HashMap();
for (BlockStateModelLoader.LoadedModels loadedModels : listx) {
if (loadedModels != null) {
mapx.putAll(loadedModels.models());
}
}
return new BlockStateModelLoader.LoadedModels(mapx);
});
});
}
private ModelManager.ReloadState loadModels(
ProfilerFiller profiler, Map<ResourceLocation, StitchResult> stitchResults, ModelBakery modelBakery, Object2IntMap<BlockState> modelGroups
) {
profiler.push("baking");
Multimap<ModelResourceLocation, Material> multimap = HashMultimap.create();
modelBakery.bakeModels((modelResourceLocation, material) -> {
StitchResult stitchResult = (StitchResult)stitchResults.get(material.atlasLocation());
TextureAtlasSprite textureAtlasSprite = stitchResult.getSprite(material.texture());
if (textureAtlasSprite != null) {
return textureAtlasSprite;
} else {
multimap.put(modelResourceLocation, material);
return stitchResult.missing();
}
});
multimap.asMap()
.forEach(
(modelResourceLocation, collection) -> LOGGER.warn(
"Missing textures in model {}:\n{}",
modelResourceLocation,
collection.stream()
.sorted(Material.COMPARATOR)
.map(material -> " " + material.atlasLocation() + ":" + material.texture())
.collect(Collectors.joining("\n"))
)
);
profiler.popPush("dispatch");
Map<ModelResourceLocation, BakedModel> map = modelBakery.getBakedTopLevelModels();
BakedModel bakedModel = (BakedModel)map.get(MissingBlockModel.VARIANT);
Map<BlockState, BakedModel> map2 = new IdentityHashMap();
for (Block block : BuiltInRegistries.BLOCK) {
block.getStateDefinition().getPossibleStates().forEach(blockState -> {
ResourceLocation resourceLocation = blockState.getBlock().builtInRegistryHolder().key().location();
BakedModel bakedModel2 = (BakedModel)map.getOrDefault(BlockModelShaper.stateToModelLocation(resourceLocation, blockState), bakedModel);
map2.put(blockState, bakedModel2);
});
}
CompletableFuture<Void> completableFuture = CompletableFuture.allOf(
(CompletableFuture[])stitchResults.values().stream().map(StitchResult::readyForUpload).toArray(CompletableFuture[]::new)
);
profiler.pop();
return new ModelManager.ReloadState(modelBakery, modelGroups, bakedModel, map2, stitchResults, completableFuture);
}
private static Object2IntMap<BlockState> buildModelGroups(BlockColors blockColors, BlockStateModelLoader.LoadedModels loadedModels) {
return ModelGroupCollector.build(blockColors, loadedModels);
}
private void apply(ModelManager.ReloadState reloadState, ProfilerFiller profiler) {
profiler.push("upload");
reloadState.atlasPreparations.values().forEach(StitchResult::upload);
ModelBakery modelBakery = reloadState.modelBakery;
this.bakedRegistry = modelBakery.getBakedTopLevelModels();
this.modelGroups = reloadState.modelGroups;
this.missingModel = reloadState.missingModel;
profiler.popPush("cache");
this.blockModelShaper.replaceCache(reloadState.modelCache);
profiler.pop();
}
public boolean requiresRender(BlockState oldState, BlockState newState) {
if (oldState == newState) {
return false;
} else {
int i = this.modelGroups.getInt(oldState);
if (i != -1) {
int j = this.modelGroups.getInt(newState);
if (i == j) {
FluidState fluidState = oldState.getFluidState();
FluidState fluidState2 = newState.getFluidState();
return fluidState != fluidState2;
}
}
return true;
}
}
public TextureAtlas getAtlas(ResourceLocation location) {
return this.atlases.getAtlas(location);
}
public void close() {
this.atlases.close();
}
public void updateMaxMipLevel(int level) {
this.maxMipmapLevels = level;
}
@Environment(EnvType.CLIENT)
record ReloadState(
ModelBakery modelBakery,
Object2IntMap<BlockState> modelGroups,
BakedModel missingModel,
Map<BlockState, BakedModel> modelCache,
Map<ResourceLocation, StitchResult> atlasPreparations,
CompletableFuture<Void> readyForUpload
) {
}
}