minecraft-src/net/minecraft/data/loot/packs/VanillaEquipmentLoot.java
2025-07-04 02:49:36 +03:00

120 lines
6 KiB
Java

package net.minecraft.data.loot.packs;
import java.util.function.BiConsumer;
import net.minecraft.core.HolderLookup;
import net.minecraft.core.component.DataComponents;
import net.minecraft.core.registries.Registries;
import net.minecraft.data.loot.LootTableSubProvider;
import net.minecraft.resources.ResourceKey;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.enchantment.Enchantment;
import net.minecraft.world.item.enchantment.Enchantments;
import net.minecraft.world.item.equipment.trim.ArmorTrim;
import net.minecraft.world.item.equipment.trim.TrimMaterial;
import net.minecraft.world.item.equipment.trim.TrimMaterials;
import net.minecraft.world.item.equipment.trim.TrimPattern;
import net.minecraft.world.item.equipment.trim.TrimPatterns;
import net.minecraft.world.level.storage.loot.BuiltInLootTables;
import net.minecraft.world.level.storage.loot.LootPool;
import net.minecraft.world.level.storage.loot.LootTable;
import net.minecraft.world.level.storage.loot.entries.LootItem;
import net.minecraft.world.level.storage.loot.entries.NestedLootTable;
import net.minecraft.world.level.storage.loot.functions.SetComponentsFunction;
import net.minecraft.world.level.storage.loot.functions.SetEnchantmentsFunction.Builder;
import net.minecraft.world.level.storage.loot.predicates.LootItemRandomChanceCondition;
import net.minecraft.world.level.storage.loot.providers.number.ConstantValue;
public record VanillaEquipmentLoot(HolderLookup.Provider registries) implements LootTableSubProvider {
@Override
public void generate(BiConsumer<ResourceKey<LootTable>, LootTable.Builder> biConsumer) {
HolderLookup.RegistryLookup<TrimPattern> registryLookup = this.registries.lookupOrThrow(Registries.TRIM_PATTERN);
HolderLookup.RegistryLookup<TrimMaterial> registryLookup2 = this.registries.lookupOrThrow(Registries.TRIM_MATERIAL);
HolderLookup.RegistryLookup<Enchantment> registryLookup3 = this.registries.lookupOrThrow(Registries.ENCHANTMENT);
ArmorTrim armorTrim = new ArmorTrim(registryLookup2.getOrThrow(TrimMaterials.COPPER), registryLookup.getOrThrow(TrimPatterns.FLOW));
ArmorTrim armorTrim2 = new ArmorTrim(registryLookup2.getOrThrow(TrimMaterials.COPPER), registryLookup.getOrThrow(TrimPatterns.BOLT));
biConsumer.accept(
BuiltInLootTables.EQUIPMENT_TRIAL_CHAMBER,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
NestedLootTable.inlineLootTable(trialChamberEquipment(Items.CHAINMAIL_HELMET, Items.CHAINMAIL_CHESTPLATE, armorTrim2, registryLookup3).build())
.setWeight(4)
)
.add(NestedLootTable.inlineLootTable(trialChamberEquipment(Items.IRON_HELMET, Items.IRON_CHESTPLATE, armorTrim, registryLookup3).build()).setWeight(2))
.add(
NestedLootTable.inlineLootTable(trialChamberEquipment(Items.DIAMOND_HELMET, Items.DIAMOND_CHESTPLATE, armorTrim, registryLookup3).build()).setWeight(1)
)
)
);
biConsumer.accept(
BuiltInLootTables.EQUIPMENT_TRIAL_CHAMBER_MELEE,
LootTable.lootTable()
.withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)).add(NestedLootTable.lootTableReference(BuiltInLootTables.EQUIPMENT_TRIAL_CHAMBER)))
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.IRON_SWORD).setWeight(4))
.add(
LootItem.lootTableItem(Items.IRON_SWORD)
.apply(new Builder().withEnchantment(registryLookup3.getOrThrow(Enchantments.SHARPNESS), ConstantValue.exactly(1.0F)))
)
.add(
LootItem.lootTableItem(Items.IRON_SWORD)
.apply(new Builder().withEnchantment(registryLookup3.getOrThrow(Enchantments.KNOCKBACK), ConstantValue.exactly(1.0F)))
)
.add(LootItem.lootTableItem(Items.DIAMOND_SWORD))
)
);
biConsumer.accept(
BuiltInLootTables.EQUIPMENT_TRIAL_CHAMBER_RANGED,
LootTable.lootTable()
.withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)).add(NestedLootTable.lootTableReference(BuiltInLootTables.EQUIPMENT_TRIAL_CHAMBER)))
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.BOW).setWeight(2))
.add(LootItem.lootTableItem(Items.BOW).apply(new Builder().withEnchantment(registryLookup3.getOrThrow(Enchantments.POWER), ConstantValue.exactly(1.0F))))
.add(LootItem.lootTableItem(Items.BOW).apply(new Builder().withEnchantment(registryLookup3.getOrThrow(Enchantments.PUNCH), ConstantValue.exactly(1.0F))))
)
);
}
public static LootTable.Builder trialChamberEquipment(
Item helmetItem, Item chestplateItem, ArmorTrim trim, HolderLookup.RegistryLookup<Enchantment> enchantmentRegistry
) {
return LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.when(LootItemRandomChanceCondition.randomChance(0.5F))
.add(
LootItem.lootTableItem(helmetItem)
.apply(SetComponentsFunction.setComponent(DataComponents.TRIM, trim))
.apply(
new Builder()
.withEnchantment(enchantmentRegistry.getOrThrow(Enchantments.PROTECTION), ConstantValue.exactly(4.0F))
.withEnchantment(enchantmentRegistry.getOrThrow(Enchantments.PROJECTILE_PROTECTION), ConstantValue.exactly(4.0F))
.withEnchantment(enchantmentRegistry.getOrThrow(Enchantments.FIRE_PROTECTION), ConstantValue.exactly(4.0F))
)
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.when(LootItemRandomChanceCondition.randomChance(0.5F))
.add(
LootItem.lootTableItem(chestplateItem)
.apply(SetComponentsFunction.setComponent(DataComponents.TRIM, trim))
.apply(
new Builder()
.withEnchantment(enchantmentRegistry.getOrThrow(Enchantments.PROTECTION), ConstantValue.exactly(4.0F))
.withEnchantment(enchantmentRegistry.getOrThrow(Enchantments.PROJECTILE_PROTECTION), ConstantValue.exactly(4.0F))
.withEnchantment(enchantmentRegistry.getOrThrow(Enchantments.FIRE_PROTECTION), ConstantValue.exactly(4.0F))
)
)
);
}
}