minecraft-src/net/minecraft/network/protocol/game/ClientboundAnimatePacket.java
2025-07-04 01:41:11 +03:00

58 lines
1.6 KiB
Java

package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.world.entity.Entity;
public class ClientboundAnimatePacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundAnimatePacket> STREAM_CODEC = Packet.codec(
ClientboundAnimatePacket::write, ClientboundAnimatePacket::new
);
public static final int SWING_MAIN_HAND = 0;
public static final int WAKE_UP = 2;
public static final int SWING_OFF_HAND = 3;
public static final int CRITICAL_HIT = 4;
public static final int MAGIC_CRITICAL_HIT = 5;
private final int id;
private final int action;
public ClientboundAnimatePacket(Entity entity, int action) {
this.id = entity.getId();
this.action = action;
}
private ClientboundAnimatePacket(FriendlyByteBuf buffer) {
this.id = buffer.readVarInt();
this.action = buffer.readUnsignedByte();
}
/**
* Writes the raw packet data to the data stream.
*/
private void write(FriendlyByteBuf buffer) {
buffer.writeVarInt(this.id);
buffer.writeByte(this.action);
}
@Override
public PacketType<ClientboundAnimatePacket> type() {
return GamePacketTypes.CLIENTBOUND_ANIMATE;
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void handle(ClientGamePacketListener handler) {
handler.handleAnimate(this);
}
public int getId() {
return this.id;
}
public int getAction() {
return this.action;
}
}