150 lines
6.2 KiB
Java
150 lines
6.2 KiB
Java
package net.minecraft.server;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.Maps;
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import com.google.common.collect.ImmutableMap.Builder;
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import com.mojang.brigadier.CommandDispatcher;
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import com.mojang.datafixers.util.Pair;
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import com.mojang.logging.LogUtils;
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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import java.util.Map.Entry;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.CompletionException;
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import java.util.concurrent.Executor;
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import net.minecraft.commands.CommandSource;
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import net.minecraft.commands.CommandSourceStack;
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import net.minecraft.commands.functions.CommandFunction;
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import net.minecraft.core.Registry;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.network.chat.CommonComponents;
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import net.minecraft.resources.FileToIdConverter;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.packs.resources.PreparableReloadListener;
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import net.minecraft.server.packs.resources.Resource;
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import net.minecraft.server.packs.resources.ResourceManager;
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import net.minecraft.tags.TagLoader;
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import net.minecraft.world.phys.Vec2;
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import net.minecraft.world.phys.Vec3;
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import org.slf4j.Logger;
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public class ServerFunctionLibrary implements PreparableReloadListener {
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private static final Logger LOGGER = LogUtils.getLogger();
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public static final ResourceKey<Registry<CommandFunction<CommandSourceStack>>> TYPE_KEY = ResourceKey.createRegistryKey(
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ResourceLocation.withDefaultNamespace("function")
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);
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private static final FileToIdConverter LISTER = new FileToIdConverter(Registries.elementsDirPath(TYPE_KEY), ".mcfunction");
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private volatile Map<ResourceLocation, CommandFunction<CommandSourceStack>> functions = ImmutableMap.of();
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private final TagLoader<CommandFunction<CommandSourceStack>> tagsLoader = new TagLoader<>(
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(resourceLocation, bl) -> this.getFunction(resourceLocation), Registries.tagsDirPath(TYPE_KEY)
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);
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private volatile Map<ResourceLocation, List<CommandFunction<CommandSourceStack>>> tags = Map.of();
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private final int functionCompilationLevel;
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private final CommandDispatcher<CommandSourceStack> dispatcher;
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public Optional<CommandFunction<CommandSourceStack>> getFunction(ResourceLocation location) {
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return Optional.ofNullable((CommandFunction)this.functions.get(location));
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}
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public Map<ResourceLocation, CommandFunction<CommandSourceStack>> getFunctions() {
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return this.functions;
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}
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public List<CommandFunction<CommandSourceStack>> getTag(ResourceLocation location) {
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return (List<CommandFunction<CommandSourceStack>>)this.tags.getOrDefault(location, List.of());
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}
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public Iterable<ResourceLocation> getAvailableTags() {
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return this.tags.keySet();
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}
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public ServerFunctionLibrary(int functionCompilationLevel, CommandDispatcher<CommandSourceStack> dispatcher) {
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this.functionCompilationLevel = functionCompilationLevel;
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this.dispatcher = dispatcher;
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}
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@Override
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public CompletableFuture<Void> reload(
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PreparableReloadListener.PreparationBarrier barrier, ResourceManager manager, Executor backgroundExecutor, Executor gameExecutor
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) {
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CompletableFuture<Map<ResourceLocation, List<TagLoader.EntryWithSource>>> completableFuture = CompletableFuture.supplyAsync(
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() -> this.tagsLoader.load(manager), backgroundExecutor
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);
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CompletableFuture<Map<ResourceLocation, CompletableFuture<CommandFunction<CommandSourceStack>>>> completableFuture2 = CompletableFuture.supplyAsync(
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() -> LISTER.listMatchingResources(manager), backgroundExecutor
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)
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.thenCompose(
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map -> {
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Map<ResourceLocation, CompletableFuture<CommandFunction<CommandSourceStack>>> map2 = Maps.<ResourceLocation, CompletableFuture<CommandFunction<CommandSourceStack>>>newHashMap();
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CommandSourceStack commandSourceStack = new CommandSourceStack(
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CommandSource.NULL, Vec3.ZERO, Vec2.ZERO, null, this.functionCompilationLevel, "", CommonComponents.EMPTY, null, null
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);
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for (Entry<ResourceLocation, Resource> entry : map.entrySet()) {
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ResourceLocation resourceLocation = (ResourceLocation)entry.getKey();
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ResourceLocation resourceLocation2 = LISTER.fileToId(resourceLocation);
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map2.put(resourceLocation2, CompletableFuture.supplyAsync(() -> {
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List<String> list = readLines((Resource)entry.getValue());
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return CommandFunction.fromLines(resourceLocation2, this.dispatcher, commandSourceStack, list);
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}, backgroundExecutor));
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}
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CompletableFuture<?>[] completableFutures = (CompletableFuture<?>[])map2.values().toArray(new CompletableFuture[0]);
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return CompletableFuture.allOf(completableFutures).handle((void_, throwable) -> map2);
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}
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);
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return completableFuture.thenCombine(completableFuture2, Pair::of)
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.thenCompose(barrier::wait)
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.thenAcceptAsync(
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pair -> {
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Map<ResourceLocation, CompletableFuture<CommandFunction<CommandSourceStack>>> map = (Map<ResourceLocation, CompletableFuture<CommandFunction<CommandSourceStack>>>)pair.getSecond();
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Builder<ResourceLocation, CommandFunction<CommandSourceStack>> builder = ImmutableMap.builder();
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map.forEach((resourceLocation, completableFuturex) -> completableFuturex.handle((commandFunction, throwable) -> {
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if (throwable != null) {
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LOGGER.error("Failed to load function {}", resourceLocation, throwable);
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} else {
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builder.put(resourceLocation, commandFunction);
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}
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return null;
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}).join());
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this.functions = builder.build();
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this.tags = this.tagsLoader.build((Map<ResourceLocation, List<TagLoader.EntryWithSource>>)pair.getFirst());
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},
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gameExecutor
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);
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}
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private static List<String> readLines(Resource resource) {
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try {
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BufferedReader bufferedReader = resource.openAsReader();
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List var2;
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try {
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var2 = bufferedReader.lines().toList();
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} catch (Throwable var5) {
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if (bufferedReader != null) {
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try {
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bufferedReader.close();
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} catch (Throwable var4) {
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var5.addSuppressed(var4);
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}
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}
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throw var5;
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}
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if (bufferedReader != null) {
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bufferedReader.close();
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}
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return var2;
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} catch (IOException var6) {
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throw new CompletionException(var6);
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}
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}
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}
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