minecraft-src/net/minecraft/world/entity/ai/navigation/PathNavigation.java
2025-07-04 02:49:36 +03:00

474 lines
15 KiB
Java

package net.minecraft.world.entity.ai.navigation;
import com.google.common.collect.ImmutableSet;
import java.util.Set;
import java.util.stream.Collectors;
import java.util.stream.Stream;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Vec3i;
import net.minecraft.network.protocol.game.DebugPackets;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.Mth;
import net.minecraft.util.profiling.Profiler;
import net.minecraft.util.profiling.ProfilerFiller;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.level.ClipContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.PathNavigationRegion;
import net.minecraft.world.level.ClipContext.Block;
import net.minecraft.world.level.ClipContext.Fluid;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.pathfinder.Node;
import net.minecraft.world.level.pathfinder.NodeEvaluator;
import net.minecraft.world.level.pathfinder.Path;
import net.minecraft.world.level.pathfinder.PathFinder;
import net.minecraft.world.level.pathfinder.PathType;
import net.minecraft.world.level.pathfinder.WalkNodeEvaluator;
import net.minecraft.world.phys.Vec3;
import net.minecraft.world.phys.HitResult.Type;
import org.jetbrains.annotations.Nullable;
public abstract class PathNavigation {
private static final int MAX_TIME_RECOMPUTE = 20;
private static final int STUCK_CHECK_INTERVAL = 100;
private static final float STUCK_THRESHOLD_DISTANCE_FACTOR = 0.25F;
protected final Mob mob;
protected final Level level;
@Nullable
protected Path path;
protected double speedModifier;
protected int tick;
protected int lastStuckCheck;
protected Vec3 lastStuckCheckPos = Vec3.ZERO;
protected Vec3i timeoutCachedNode = Vec3i.ZERO;
protected long timeoutTimer;
protected long lastTimeoutCheck;
protected double timeoutLimit;
protected float maxDistanceToWaypoint = 0.5F;
/**
* Whether the path can be changed by {@link net.minecraft.pathfinding.PathNavigate#onUpdateNavigation() onUpdateNavigation()}
*/
protected boolean hasDelayedRecomputation;
protected long timeLastRecompute;
protected NodeEvaluator nodeEvaluator;
@Nullable
private BlockPos targetPos;
/**
* Distance in which a path point counts as target-reaching
*/
private int reachRange;
private float maxVisitedNodesMultiplier = 1.0F;
private final PathFinder pathFinder;
private boolean isStuck;
private float requiredPathLength = 16.0F;
public PathNavigation(Mob mob, Level level) {
this.mob = mob;
this.level = level;
this.pathFinder = this.createPathFinder(Mth.floor(mob.getAttributeBaseValue(Attributes.FOLLOW_RANGE) * 16.0));
}
public void updatePathfinderMaxVisitedNodes() {
int i = Mth.floor(this.getMaxPathLength() * 16.0F);
this.pathFinder.setMaxVisitedNodes(i);
}
public void setRequiredPathLength(float requiredPathLength) {
this.requiredPathLength = requiredPathLength;
this.updatePathfinderMaxVisitedNodes();
}
private float getMaxPathLength() {
return Math.max((float)this.mob.getAttributeValue(Attributes.FOLLOW_RANGE), this.requiredPathLength);
}
public void resetMaxVisitedNodesMultiplier() {
this.maxVisitedNodesMultiplier = 1.0F;
}
public void setMaxVisitedNodesMultiplier(float multiplier) {
this.maxVisitedNodesMultiplier = multiplier;
}
@Nullable
public BlockPos getTargetPos() {
return this.targetPos;
}
protected abstract PathFinder createPathFinder(int maxVisitedNodes);
/**
* Sets the speed
*/
public void setSpeedModifier(double speed) {
this.speedModifier = speed;
}
public void recomputePath() {
if (this.level.getGameTime() - this.timeLastRecompute > 20L) {
if (this.targetPos != null) {
this.path = null;
this.path = this.createPath(this.targetPos, this.reachRange);
this.timeLastRecompute = this.level.getGameTime();
this.hasDelayedRecomputation = false;
}
} else {
this.hasDelayedRecomputation = true;
}
}
/**
* Returns path to given BlockPos
*/
@Nullable
public final Path createPath(double x, double y, double z, int accuracy) {
return this.createPath(BlockPos.containing(x, y, z), accuracy);
}
/**
* Returns a path to one of the elements of the stream or null
*/
@Nullable
public Path createPath(Stream<BlockPos> targets, int accuracy) {
return this.createPath((Set<BlockPos>)targets.collect(Collectors.toSet()), 8, false, accuracy);
}
@Nullable
public Path createPath(Set<BlockPos> positions, int distance) {
return this.createPath(positions, 8, false, distance);
}
/**
* Returns path to given BlockPos
*/
@Nullable
public Path createPath(BlockPos pos, int accuracy) {
return this.createPath(ImmutableSet.of(pos), 8, false, accuracy);
}
@Nullable
public Path createPath(BlockPos pos, int regionOffset, int accuracy) {
return this.createPath(ImmutableSet.of(pos), 8, false, regionOffset, accuracy);
}
/**
* Returns a path to the given entity or null
*/
@Nullable
public Path createPath(Entity entity, int accuracy) {
return this.createPath(ImmutableSet.of(entity.blockPosition()), 16, true, accuracy);
}
/**
* Returns a path to one of the given targets or null
*/
@Nullable
protected Path createPath(Set<BlockPos> targets, int regionOffset, boolean offsetUpward, int accuracy) {
return this.createPath(targets, regionOffset, offsetUpward, accuracy, this.getMaxPathLength());
}
@Nullable
protected Path createPath(Set<BlockPos> targets, int regionOffset, boolean offsetUpward, int accuracy, float followRange) {
if (targets.isEmpty()) {
return null;
} else if (this.mob.getY() < this.level.getMinY()) {
return null;
} else if (!this.canUpdatePath()) {
return null;
} else if (this.path != null && !this.path.isDone() && targets.contains(this.targetPos)) {
return this.path;
} else {
ProfilerFiller profilerFiller = Profiler.get();
profilerFiller.push("pathfind");
BlockPos blockPos = offsetUpward ? this.mob.blockPosition().above() : this.mob.blockPosition();
int i = (int)(followRange + regionOffset);
PathNavigationRegion pathNavigationRegion = new PathNavigationRegion(this.level, blockPos.offset(-i, -i, -i), blockPos.offset(i, i, i));
Path path = this.pathFinder.findPath(pathNavigationRegion, this.mob, targets, followRange, accuracy, this.maxVisitedNodesMultiplier);
profilerFiller.pop();
if (path != null && path.getTarget() != null) {
this.targetPos = path.getTarget();
this.reachRange = accuracy;
this.resetStuckTimeout();
}
return path;
}
}
/**
* Try to find and set a path to XYZ. Returns {@code true} if successful.
*/
public boolean moveTo(double x, double y, double z, double speed) {
return this.moveTo(this.createPath(x, y, z, 1), speed);
}
public boolean moveTo(double x, double y, double z, int accuracy, double speed) {
return this.moveTo(this.createPath(x, y, z, accuracy), speed);
}
/**
* Try to find and set a path to EntityLiving. Returns {@code true} if successful.
*/
public boolean moveTo(Entity entity, double speed) {
Path path = this.createPath(entity, 1);
return path != null && this.moveTo(path, speed);
}
/**
* Sets a new path. If it's different from the old path. Checks to adjust path for sun avoiding, and stores start coords.
*/
public boolean moveTo(@Nullable Path pathentity, double speed) {
if (pathentity == null) {
this.path = null;
return false;
} else {
if (!pathentity.sameAs(this.path)) {
this.path = pathentity;
}
if (this.isDone()) {
return false;
} else {
this.trimPath();
if (this.path.getNodeCount() <= 0) {
return false;
} else {
this.speedModifier = speed;
Vec3 vec3 = this.getTempMobPos();
this.lastStuckCheck = this.tick;
this.lastStuckCheckPos = vec3;
return true;
}
}
}
}
/**
* Gets the actively used {@link net.minecraft.world.level.pathfinder.Path}.
*/
@Nullable
public Path getPath() {
return this.path;
}
public void tick() {
this.tick++;
if (this.hasDelayedRecomputation) {
this.recomputePath();
}
if (!this.isDone()) {
if (this.canUpdatePath()) {
this.followThePath();
} else if (this.path != null && !this.path.isDone()) {
Vec3 vec3 = this.getTempMobPos();
Vec3 vec32 = this.path.getNextEntityPos(this.mob);
if (vec3.y > vec32.y && !this.mob.onGround() && Mth.floor(vec3.x) == Mth.floor(vec32.x) && Mth.floor(vec3.z) == Mth.floor(vec32.z)) {
this.path.advance();
}
}
DebugPackets.sendPathFindingPacket(this.level, this.mob, this.path, this.maxDistanceToWaypoint);
if (!this.isDone()) {
Vec3 vec3 = this.path.getNextEntityPos(this.mob);
this.mob.getMoveControl().setWantedPosition(vec3.x, this.getGroundY(vec3), vec3.z, this.speedModifier);
}
}
}
protected double getGroundY(Vec3 vec) {
BlockPos blockPos = BlockPos.containing(vec);
return this.level.getBlockState(blockPos.below()).isAir() ? vec.y : WalkNodeEvaluator.getFloorLevel(this.level, blockPos);
}
protected void followThePath() {
Vec3 vec3 = this.getTempMobPos();
this.maxDistanceToWaypoint = this.mob.getBbWidth() > 0.75F ? this.mob.getBbWidth() / 2.0F : 0.75F - this.mob.getBbWidth() / 2.0F;
Vec3i vec3i = this.path.getNextNodePos();
double d = Math.abs(this.mob.getX() - (vec3i.getX() + 0.5));
double e = Math.abs(this.mob.getY() - vec3i.getY());
double f = Math.abs(this.mob.getZ() - (vec3i.getZ() + 0.5));
boolean bl = d < this.maxDistanceToWaypoint && f < this.maxDistanceToWaypoint && e < 1.0;
if (bl || this.canCutCorner(this.path.getNextNode().type) && this.shouldTargetNextNodeInDirection(vec3)) {
this.path.advance();
}
this.doStuckDetection(vec3);
}
private boolean shouldTargetNextNodeInDirection(Vec3 vec) {
if (this.path.getNextNodeIndex() + 1 >= this.path.getNodeCount()) {
return false;
} else {
Vec3 vec3 = Vec3.atBottomCenterOf(this.path.getNextNodePos());
if (!vec.closerThan(vec3, 2.0)) {
return false;
} else if (this.canMoveDirectly(vec, this.path.getNextEntityPos(this.mob))) {
return true;
} else {
Vec3 vec32 = Vec3.atBottomCenterOf(this.path.getNodePos(this.path.getNextNodeIndex() + 1));
Vec3 vec33 = vec3.subtract(vec);
Vec3 vec34 = vec32.subtract(vec);
double d = vec33.lengthSqr();
double e = vec34.lengthSqr();
boolean bl = e < d;
boolean bl2 = d < 0.5;
if (!bl && !bl2) {
return false;
} else {
Vec3 vec35 = vec33.normalize();
Vec3 vec36 = vec34.normalize();
return vec36.dot(vec35) < 0.0;
}
}
}
}
/**
* Checks if entity haven't been moved when last checked and if so, stops the current navigation.
*/
protected void doStuckDetection(Vec3 positionVec3) {
if (this.tick - this.lastStuckCheck > 100) {
float f = this.mob.getSpeed() >= 1.0F ? this.mob.getSpeed() : this.mob.getSpeed() * this.mob.getSpeed();
float g = f * 100.0F * 0.25F;
if (positionVec3.distanceToSqr(this.lastStuckCheckPos) < g * g) {
this.isStuck = true;
this.stop();
} else {
this.isStuck = false;
}
this.lastStuckCheck = this.tick;
this.lastStuckCheckPos = positionVec3;
}
if (this.path != null && !this.path.isDone()) {
Vec3i vec3i = this.path.getNextNodePos();
long l = this.level.getGameTime();
if (vec3i.equals(this.timeoutCachedNode)) {
this.timeoutTimer = this.timeoutTimer + (l - this.lastTimeoutCheck);
} else {
this.timeoutCachedNode = vec3i;
double d = positionVec3.distanceTo(Vec3.atBottomCenterOf(this.timeoutCachedNode));
this.timeoutLimit = this.mob.getSpeed() > 0.0F ? d / this.mob.getSpeed() * 20.0 : 0.0;
}
if (this.timeoutLimit > 0.0 && this.timeoutTimer > this.timeoutLimit * 3.0) {
this.timeoutPath();
}
this.lastTimeoutCheck = l;
}
}
private void timeoutPath() {
this.resetStuckTimeout();
this.stop();
}
private void resetStuckTimeout() {
this.timeoutCachedNode = Vec3i.ZERO;
this.timeoutTimer = 0L;
this.timeoutLimit = 0.0;
this.isStuck = false;
}
/**
* If null path or reached the end
*/
public boolean isDone() {
return this.path == null || this.path.isDone();
}
public boolean isInProgress() {
return !this.isDone();
}
/**
* Sets the active {@link net.minecraft.world.level.pathfinder.Path} to {@code null}.
*/
public void stop() {
this.path = null;
}
protected abstract Vec3 getTempMobPos();
/**
* If on ground or swimming and can swim
*/
protected abstract boolean canUpdatePath();
/**
* Trims path data from the end to the first sun covered block
*/
protected void trimPath() {
if (this.path != null) {
for (int i = 0; i < this.path.getNodeCount(); i++) {
Node node = this.path.getNode(i);
Node node2 = i + 1 < this.path.getNodeCount() ? this.path.getNode(i + 1) : null;
BlockState blockState = this.level.getBlockState(new BlockPos(node.x, node.y, node.z));
if (blockState.is(BlockTags.CAULDRONS)) {
this.path.replaceNode(i, node.cloneAndMove(node.x, node.y + 1, node.z));
if (node2 != null && node.y >= node2.y) {
this.path.replaceNode(i + 1, node.cloneAndMove(node2.x, node.y + 1, node2.z));
}
}
}
}
}
/**
* Checks if the specified entity can safely walk to the specified location.
*/
protected boolean canMoveDirectly(Vec3 posVec31, Vec3 posVec32) {
return false;
}
public boolean canCutCorner(PathType pathType) {
return pathType != PathType.DANGER_FIRE && pathType != PathType.DANGER_OTHER && pathType != PathType.WALKABLE_DOOR;
}
protected static boolean isClearForMovementBetween(Mob mob, Vec3 pos1, Vec3 pos2, boolean allowSwimming) {
Vec3 vec3 = new Vec3(pos2.x, pos2.y + mob.getBbHeight() * 0.5, pos2.z);
return mob.level().clip(new ClipContext(pos1, vec3, Block.COLLIDER, allowSwimming ? Fluid.ANY : Fluid.NONE, mob)).getType() == Type.MISS;
}
public boolean isStableDestination(BlockPos pos) {
BlockPos blockPos = pos.below();
return this.level.getBlockState(blockPos).isSolidRender();
}
public NodeEvaluator getNodeEvaluator() {
return this.nodeEvaluator;
}
public void setCanFloat(boolean canSwim) {
this.nodeEvaluator.setCanFloat(canSwim);
}
public boolean canFloat() {
return this.nodeEvaluator.canFloat();
}
public boolean shouldRecomputePath(BlockPos pos) {
if (this.hasDelayedRecomputation) {
return false;
} else if (this.path != null && !this.path.isDone() && this.path.getNodeCount() != 0) {
Node node = this.path.getEndNode();
Vec3 vec3 = new Vec3((node.x + this.mob.getX()) / 2.0, (node.y + this.mob.getY()) / 2.0, (node.z + this.mob.getZ()) / 2.0);
return pos.closerToCenterThan(vec3, this.path.getNodeCount() - this.path.getNextNodeIndex());
} else {
return false;
}
}
public float getMaxDistanceToWaypoint() {
return this.maxDistanceToWaypoint;
}
public boolean isStuck() {
return this.isStuck;
}
}