minecraft-src/net/minecraft/world/entity/animal/armadillo/ArmadilloAi.java
2025-07-04 01:41:11 +03:00

240 lines
9.1 KiB
Java

package net.minecraft.world.entity.animal.armadillo;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import com.mojang.datafixers.util.Pair;
import java.util.Map;
import java.util.Set;
import java.util.function.Predicate;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.tags.DamageTypeTags;
import net.minecraft.tags.ItemTags;
import net.minecraft.util.TimeUtil;
import net.minecraft.util.valueproviders.UniformInt;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.ai.Brain;
import net.minecraft.world.entity.ai.behavior.AnimalMakeLove;
import net.minecraft.world.entity.ai.behavior.AnimalPanic;
import net.minecraft.world.entity.ai.behavior.BabyFollowAdult;
import net.minecraft.world.entity.ai.behavior.Behavior;
import net.minecraft.world.entity.ai.behavior.CountDownCooldownTicks;
import net.minecraft.world.entity.ai.behavior.DoNothing;
import net.minecraft.world.entity.ai.behavior.FollowTemptation;
import net.minecraft.world.entity.ai.behavior.LookAtTargetSink;
import net.minecraft.world.entity.ai.behavior.MoveToTargetSink;
import net.minecraft.world.entity.ai.behavior.OneShot;
import net.minecraft.world.entity.ai.behavior.RandomLookAround;
import net.minecraft.world.entity.ai.behavior.RandomStroll;
import net.minecraft.world.entity.ai.behavior.RunOne;
import net.minecraft.world.entity.ai.behavior.SetEntityLookTargetSometimes;
import net.minecraft.world.entity.ai.behavior.SetWalkTargetFromLookTarget;
import net.minecraft.world.entity.ai.behavior.Swim;
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.memory.MemoryStatus;
import net.minecraft.world.entity.ai.sensing.Sensor;
import net.minecraft.world.entity.ai.sensing.SensorType;
import net.minecraft.world.entity.schedule.Activity;
import net.minecraft.world.item.ItemStack;
public class ArmadilloAi {
private static final float SPEED_MULTIPLIER_WHEN_PANICKING = 2.0F;
private static final float SPEED_MULTIPLIER_WHEN_IDLING = 1.0F;
private static final float SPEED_MULTIPLIER_WHEN_TEMPTED = 1.25F;
private static final float SPEED_MULTIPLIER_WHEN_FOLLOWING_ADULT = 1.25F;
private static final float SPEED_MULTIPLIER_WHEN_MAKING_LOVE = 1.0F;
private static final double DEFAULT_CLOSE_ENOUGH_DIST = 2.0;
private static final double BABY_CLOSE_ENOUGH_DIST = 1.0;
private static final UniformInt ADULT_FOLLOW_RANGE = UniformInt.of(5, 16);
private static final ImmutableList<SensorType<? extends Sensor<? super Armadillo>>> SENSOR_TYPES = ImmutableList.of(
SensorType.NEAREST_LIVING_ENTITIES, SensorType.HURT_BY, SensorType.ARMADILLO_TEMPTATIONS, SensorType.NEAREST_ADULT, SensorType.ARMADILLO_SCARE_DETECTED
);
private static final ImmutableList<MemoryModuleType<?>> MEMORY_TYPES = ImmutableList.of(
MemoryModuleType.IS_PANICKING,
MemoryModuleType.HURT_BY,
MemoryModuleType.HURT_BY_ENTITY,
MemoryModuleType.WALK_TARGET,
MemoryModuleType.LOOK_TARGET,
MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE,
MemoryModuleType.PATH,
MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES,
MemoryModuleType.TEMPTING_PLAYER,
MemoryModuleType.TEMPTATION_COOLDOWN_TICKS,
MemoryModuleType.GAZE_COOLDOWN_TICKS,
MemoryModuleType.IS_TEMPTED,
MemoryModuleType.BREED_TARGET,
MemoryModuleType.NEAREST_VISIBLE_ADULT,
MemoryModuleType.DANGER_DETECTED_RECENTLY
);
private static final OneShot<Armadillo> ARMADILLO_ROLLING_OUT = BehaviorBuilder.create(
instance -> instance.group(instance.absent(MemoryModuleType.DANGER_DETECTED_RECENTLY)).apply(instance, memoryAccessor -> (serverLevel, armadillo, l) -> {
if (armadillo.isScared()) {
armadillo.rollOut();
return true;
} else {
return false;
}
})
);
public static Brain.Provider<Armadillo> brainProvider() {
return Brain.provider(MEMORY_TYPES, SENSOR_TYPES);
}
protected static Brain<?> makeBrain(Brain<Armadillo> brain) {
initCoreActivity(brain);
initIdleActivity(brain);
initScaredActivity(brain);
brain.setCoreActivities(Set.of(Activity.CORE));
brain.setDefaultActivity(Activity.IDLE);
brain.useDefaultActivity();
return brain;
}
private static void initCoreActivity(Brain<Armadillo> brain) {
brain.addActivity(
Activity.CORE,
0,
ImmutableList.of(
new Swim(0.8F),
new ArmadilloAi.ArmadilloPanic(2.0F),
new LookAtTargetSink(45, 90),
new MoveToTargetSink() {
@Override
protected boolean checkExtraStartConditions(ServerLevel level, Mob owner) {
return owner instanceof Armadillo armadillo && armadillo.isScared() ? false : super.checkExtraStartConditions(level, owner);
}
},
new CountDownCooldownTicks(MemoryModuleType.TEMPTATION_COOLDOWN_TICKS),
new CountDownCooldownTicks(MemoryModuleType.GAZE_COOLDOWN_TICKS),
ARMADILLO_ROLLING_OUT
)
);
}
private static void initIdleActivity(Brain<Armadillo> brain) {
brain.addActivity(
Activity.IDLE,
ImmutableList.of(
Pair.of(0, SetEntityLookTargetSometimes.create(EntityType.PLAYER, 6.0F, UniformInt.of(30, 60))),
Pair.of(1, new AnimalMakeLove(EntityType.ARMADILLO, 1.0F, 1)),
Pair.of(
2,
new RunOne<>(
ImmutableList.of(
Pair.of(new FollowTemptation(livingEntity -> 1.25F, livingEntity -> livingEntity.isBaby() ? 1.0 : 2.0), 1),
Pair.of(BabyFollowAdult.create(ADULT_FOLLOW_RANGE, 1.25F), 1)
)
)
),
Pair.of(3, new RandomLookAround(UniformInt.of(150, 250), 30.0F, 0.0F, 0.0F)),
Pair.of(
4,
new RunOne<>(
ImmutableMap.of(MemoryModuleType.WALK_TARGET, MemoryStatus.VALUE_ABSENT),
ImmutableList.of(Pair.of(RandomStroll.stroll(1.0F), 1), Pair.of(SetWalkTargetFromLookTarget.create(1.0F, 3), 1), Pair.of(new DoNothing(30, 60), 1))
)
)
)
);
}
private static void initScaredActivity(Brain<Armadillo> brain) {
brain.addActivityWithConditions(
Activity.PANIC,
ImmutableList.of(Pair.of(0, new ArmadilloAi.ArmadilloBallUp())),
Set.of(Pair.of(MemoryModuleType.DANGER_DETECTED_RECENTLY, MemoryStatus.VALUE_PRESENT), Pair.of(MemoryModuleType.IS_PANICKING, MemoryStatus.VALUE_ABSENT))
);
}
public static void updateActivity(Armadillo armadillo) {
armadillo.getBrain().setActiveActivityToFirstValid(ImmutableList.of(Activity.PANIC, Activity.IDLE));
}
public static Predicate<ItemStack> getTemptations() {
return itemStack -> itemStack.is(ItemTags.ARMADILLO_FOOD);
}
public static class ArmadilloBallUp extends Behavior<Armadillo> {
static final int BALL_UP_STAY_IN_STATE = 5 * TimeUtil.SECONDS_PER_MINUTE * 20;
static final int TICKS_DELAY_TO_DETERMINE_IF_DANGER_IS_STILL_AROUND = 5;
static final int DANGER_DETECTED_RECENTLY_DANGER_THRESHOLD = 75;
int nextPeekTimer = 0;
boolean dangerWasAround;
public ArmadilloBallUp() {
super(Map.of(), BALL_UP_STAY_IN_STATE);
}
protected void tick(ServerLevel level, Armadillo owner, long gameTime) {
super.tick(level, owner, gameTime);
if (this.nextPeekTimer > 0) {
this.nextPeekTimer--;
}
if (owner.shouldSwitchToScaredState()) {
owner.switchToState(Armadillo.ArmadilloState.SCARED);
if (owner.onGround()) {
owner.playSound(SoundEvents.ARMADILLO_LAND);
}
} else {
Armadillo.ArmadilloState armadilloState = owner.getState();
long l = owner.getBrain().getTimeUntilExpiry(MemoryModuleType.DANGER_DETECTED_RECENTLY);
boolean bl = l > 75L;
if (bl != this.dangerWasAround) {
this.nextPeekTimer = this.pickNextPeekTimer(owner);
}
this.dangerWasAround = bl;
if (armadilloState == Armadillo.ArmadilloState.SCARED) {
if (this.nextPeekTimer == 0 && owner.onGround() && bl) {
level.broadcastEntityEvent(owner, (byte)64);
this.nextPeekTimer = this.pickNextPeekTimer(owner);
}
if (l < Armadillo.ArmadilloState.UNROLLING.animationDuration()) {
owner.playSound(SoundEvents.ARMADILLO_UNROLL_START);
owner.switchToState(Armadillo.ArmadilloState.UNROLLING);
}
} else if (armadilloState == Armadillo.ArmadilloState.UNROLLING && l > Armadillo.ArmadilloState.UNROLLING.animationDuration()) {
owner.switchToState(Armadillo.ArmadilloState.SCARED);
}
}
}
private int pickNextPeekTimer(Armadillo armadillo) {
return Armadillo.ArmadilloState.SCARED.animationDuration() + armadillo.getRandom().nextIntBetweenInclusive(100, 400);
}
protected boolean checkExtraStartConditions(ServerLevel level, Armadillo owner) {
return owner.onGround();
}
protected boolean canStillUse(ServerLevel level, Armadillo entity, long gameTime) {
return entity.getState().isThreatened();
}
protected void start(ServerLevel level, Armadillo entity, long gameTime) {
entity.rollUp();
}
protected void stop(ServerLevel level, Armadillo entity, long gameTime) {
if (!entity.canStayRolledUp()) {
entity.rollOut();
}
}
}
public static class ArmadilloPanic extends AnimalPanic<Armadillo> {
public ArmadilloPanic(float f) {
super(f, pathfinderMob -> DamageTypeTags.PANIC_ENVIRONMENTAL_CAUSES);
}
protected void start(ServerLevel serverLevel, Armadillo armadillo, long l) {
armadillo.rollOut();
super.start(serverLevel, armadillo, l);
}
}
}