minecraft-src/net/minecraft/client/renderer/PostPass.java
2025-07-04 02:49:36 +03:00

169 lines
6.6 KiB
Java

package net.minecraft.client.renderer;
import com.mojang.blaze3d.ProjectionType;
import com.mojang.blaze3d.framegraph.FrameGraphBuilder;
import com.mojang.blaze3d.framegraph.FramePass;
import com.mojang.blaze3d.pipeline.RenderTarget;
import com.mojang.blaze3d.resource.ResourceHandle;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.BufferUploader;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.Tesselator;
import com.mojang.blaze3d.vertex.VertexFormat;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.renderer.PostChainConfig.Uniform;
import net.minecraft.client.renderer.texture.AbstractTexture;
import net.minecraft.resources.ResourceLocation;
import org.joml.Matrix4f;
@Environment(EnvType.CLIENT)
public class PostPass {
private final String name;
private final CompiledShaderProgram shader;
private final ResourceLocation outputTargetId;
private final List<Uniform> uniforms;
private final List<PostPass.Input> inputs = new ArrayList();
public PostPass(String name, CompiledShaderProgram shader, ResourceLocation outputTargetId, List<Uniform> uniforms) {
this.name = name;
this.shader = shader;
this.outputTargetId = outputTargetId;
this.uniforms = uniforms;
}
public void addInput(PostPass.Input input) {
this.inputs.add(input);
}
public void addToFrame(FrameGraphBuilder frameGraphBuilder, Map<ResourceLocation, ResourceHandle<RenderTarget>> targets, Matrix4f projectionMatrix) {
FramePass framePass = frameGraphBuilder.addPass(this.name);
for (PostPass.Input input : this.inputs) {
input.addToPass(framePass, targets);
}
ResourceHandle<RenderTarget> resourceHandle = (ResourceHandle<RenderTarget>)targets.computeIfPresent(
this.outputTargetId, (resourceLocation, resourceHandlex) -> framePass.readsAndWrites(resourceHandlex)
);
if (resourceHandle == null) {
throw new IllegalStateException("Missing handle for target " + this.outputTargetId);
} else {
framePass.executes(() -> {
RenderTarget renderTarget = resourceHandle.get();
RenderSystem.viewport(0, 0, renderTarget.width, renderTarget.height);
for (PostPass.Input inputx : this.inputs) {
inputx.bindTo(this.shader, targets);
}
this.shader.safeGetUniform("OutSize").set((float)renderTarget.width, (float)renderTarget.height);
for (Uniform uniform : this.uniforms) {
com.mojang.blaze3d.shaders.Uniform uniform2 = this.shader.getUniform(uniform.name());
if (uniform2 != null) {
uniform2.setFromConfig(uniform.values(), uniform.values().size());
}
}
renderTarget.setClearColor(0.0F, 0.0F, 0.0F, 0.0F);
renderTarget.clear();
renderTarget.bindWrite(false);
RenderSystem.depthFunc(519);
RenderSystem.setShader(this.shader);
RenderSystem.backupProjectionMatrix();
RenderSystem.setProjectionMatrix(projectionMatrix, ProjectionType.ORTHOGRAPHIC);
BufferBuilder bufferBuilder = Tesselator.getInstance().begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION);
bufferBuilder.addVertex(0.0F, 0.0F, 500.0F);
bufferBuilder.addVertex(renderTarget.width, 0.0F, 500.0F);
bufferBuilder.addVertex(renderTarget.width, renderTarget.height, 500.0F);
bufferBuilder.addVertex(0.0F, renderTarget.height, 500.0F);
BufferUploader.drawWithShader(bufferBuilder.buildOrThrow());
RenderSystem.depthFunc(515);
RenderSystem.restoreProjectionMatrix();
renderTarget.unbindWrite();
for (PostPass.Input input2 : this.inputs) {
input2.cleanup(targets);
}
this.restoreDefaultUniforms();
});
}
}
private void restoreDefaultUniforms() {
for (Uniform uniform : this.uniforms) {
String string = uniform.name();
com.mojang.blaze3d.shaders.Uniform uniform2 = this.shader.getUniform(string);
net.minecraft.client.renderer.ShaderProgramConfig.Uniform uniform3 = this.shader.getUniformConfig(string);
if (uniform2 != null && uniform3 != null && !uniform.values().equals(uniform3.values())) {
uniform2.setFromConfig(uniform3);
}
}
}
public CompiledShaderProgram getShader() {
return this.shader;
}
@Environment(EnvType.CLIENT)
public interface Input {
void addToPass(FramePass pass, Map<ResourceLocation, ResourceHandle<RenderTarget>> targets);
void bindTo(CompiledShaderProgram shaderProgram, Map<ResourceLocation, ResourceHandle<RenderTarget>> targets);
default void cleanup(Map<ResourceLocation, ResourceHandle<RenderTarget>> targets) {
}
}
@Environment(EnvType.CLIENT)
public record TargetInput(String samplerName, ResourceLocation targetId, boolean depthBuffer, boolean bilinear) implements PostPass.Input {
private ResourceHandle<RenderTarget> getHandle(Map<ResourceLocation, ResourceHandle<RenderTarget>> targets) {
ResourceHandle<RenderTarget> resourceHandle = (ResourceHandle<RenderTarget>)targets.get(this.targetId);
if (resourceHandle == null) {
throw new IllegalStateException("Missing handle for target " + this.targetId);
} else {
return resourceHandle;
}
}
@Override
public void addToPass(FramePass pass, Map<ResourceLocation, ResourceHandle<RenderTarget>> targets) {
pass.reads(this.getHandle(targets));
}
@Override
public void bindTo(CompiledShaderProgram shaderProgram, Map<ResourceLocation, ResourceHandle<RenderTarget>> targets) {
ResourceHandle<RenderTarget> resourceHandle = this.getHandle(targets);
RenderTarget renderTarget = resourceHandle.get();
renderTarget.setFilterMode(this.bilinear ? 9729 : 9728);
shaderProgram.bindSampler(this.samplerName + "Sampler", this.depthBuffer ? renderTarget.getDepthTextureId() : renderTarget.getColorTextureId());
shaderProgram.safeGetUniform(this.samplerName + "Size").set((float)renderTarget.width, (float)renderTarget.height);
}
@Override
public void cleanup(Map<ResourceLocation, ResourceHandle<RenderTarget>> targets) {
if (this.bilinear) {
this.getHandle(targets).get().setFilterMode(9728);
}
}
}
@Environment(EnvType.CLIENT)
public record TextureInput(String samplerName, AbstractTexture texture, int width, int height) implements PostPass.Input {
@Override
public void addToPass(FramePass pass, Map<ResourceLocation, ResourceHandle<RenderTarget>> targets) {
}
@Override
public void bindTo(CompiledShaderProgram shaderProgram, Map<ResourceLocation, ResourceHandle<RenderTarget>> targets) {
shaderProgram.bindSampler(this.samplerName + "Sampler", this.texture.getId());
shaderProgram.safeGetUniform(this.samplerName + "Size").set((float)this.width, (float)this.height);
}
}
}