120 lines
6 KiB
Java
120 lines
6 KiB
Java
package net.minecraft.data.loot.packs;
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import java.util.function.BiConsumer;
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import net.minecraft.core.HolderLookup;
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import net.minecraft.core.component.DataComponents;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.data.loot.LootTableSubProvider;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.item.enchantment.Enchantment;
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import net.minecraft.world.item.enchantment.Enchantments;
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import net.minecraft.world.item.equipment.trim.ArmorTrim;
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import net.minecraft.world.item.equipment.trim.TrimMaterial;
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import net.minecraft.world.item.equipment.trim.TrimMaterials;
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import net.minecraft.world.item.equipment.trim.TrimPattern;
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import net.minecraft.world.item.equipment.trim.TrimPatterns;
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import net.minecraft.world.level.storage.loot.BuiltInLootTables;
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import net.minecraft.world.level.storage.loot.LootPool;
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import net.minecraft.world.level.storage.loot.LootTable;
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import net.minecraft.world.level.storage.loot.entries.LootItem;
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import net.minecraft.world.level.storage.loot.entries.NestedLootTable;
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import net.minecraft.world.level.storage.loot.functions.SetComponentsFunction;
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import net.minecraft.world.level.storage.loot.functions.SetEnchantmentsFunction.Builder;
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import net.minecraft.world.level.storage.loot.predicates.LootItemRandomChanceCondition;
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import net.minecraft.world.level.storage.loot.providers.number.ConstantValue;
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public record VanillaEquipmentLoot(HolderLookup.Provider registries) implements LootTableSubProvider {
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@Override
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public void generate(BiConsumer<ResourceKey<LootTable>, LootTable.Builder> biConsumer) {
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HolderLookup.RegistryLookup<TrimPattern> registryLookup = this.registries.lookupOrThrow(Registries.TRIM_PATTERN);
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HolderLookup.RegistryLookup<TrimMaterial> registryLookup2 = this.registries.lookupOrThrow(Registries.TRIM_MATERIAL);
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HolderLookup.RegistryLookup<Enchantment> registryLookup3 = this.registries.lookupOrThrow(Registries.ENCHANTMENT);
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ArmorTrim armorTrim = new ArmorTrim(registryLookup2.getOrThrow(TrimMaterials.COPPER), registryLookup.getOrThrow(TrimPatterns.FLOW));
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ArmorTrim armorTrim2 = new ArmorTrim(registryLookup2.getOrThrow(TrimMaterials.COPPER), registryLookup.getOrThrow(TrimPatterns.BOLT));
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biConsumer.accept(
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BuiltInLootTables.EQUIPMENT_TRIAL_CHAMBER,
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LootTable.lootTable()
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.withPool(
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LootPool.lootPool()
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.setRolls(ConstantValue.exactly(1.0F))
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.add(
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NestedLootTable.inlineLootTable(trialChamberEquipment(Items.CHAINMAIL_HELMET, Items.CHAINMAIL_CHESTPLATE, armorTrim2, registryLookup3).build())
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.setWeight(4)
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)
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.add(NestedLootTable.inlineLootTable(trialChamberEquipment(Items.IRON_HELMET, Items.IRON_CHESTPLATE, armorTrim, registryLookup3).build()).setWeight(2))
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.add(
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NestedLootTable.inlineLootTable(trialChamberEquipment(Items.DIAMOND_HELMET, Items.DIAMOND_CHESTPLATE, armorTrim, registryLookup3).build()).setWeight(1)
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)
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)
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);
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biConsumer.accept(
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BuiltInLootTables.EQUIPMENT_TRIAL_CHAMBER_MELEE,
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LootTable.lootTable()
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.withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)).add(NestedLootTable.lootTableReference(BuiltInLootTables.EQUIPMENT_TRIAL_CHAMBER)))
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.withPool(
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LootPool.lootPool()
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.setRolls(ConstantValue.exactly(1.0F))
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.add(LootItem.lootTableItem(Items.IRON_SWORD).setWeight(4))
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.add(
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LootItem.lootTableItem(Items.IRON_SWORD)
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.apply(new Builder().withEnchantment(registryLookup3.getOrThrow(Enchantments.SHARPNESS), ConstantValue.exactly(1.0F)))
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)
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.add(
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LootItem.lootTableItem(Items.IRON_SWORD)
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.apply(new Builder().withEnchantment(registryLookup3.getOrThrow(Enchantments.KNOCKBACK), ConstantValue.exactly(1.0F)))
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)
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.add(LootItem.lootTableItem(Items.DIAMOND_SWORD))
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)
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);
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biConsumer.accept(
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BuiltInLootTables.EQUIPMENT_TRIAL_CHAMBER_RANGED,
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LootTable.lootTable()
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.withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)).add(NestedLootTable.lootTableReference(BuiltInLootTables.EQUIPMENT_TRIAL_CHAMBER)))
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.withPool(
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LootPool.lootPool()
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.setRolls(ConstantValue.exactly(1.0F))
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.add(LootItem.lootTableItem(Items.BOW).setWeight(2))
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.add(LootItem.lootTableItem(Items.BOW).apply(new Builder().withEnchantment(registryLookup3.getOrThrow(Enchantments.POWER), ConstantValue.exactly(1.0F))))
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.add(LootItem.lootTableItem(Items.BOW).apply(new Builder().withEnchantment(registryLookup3.getOrThrow(Enchantments.PUNCH), ConstantValue.exactly(1.0F))))
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)
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);
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}
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public static LootTable.Builder trialChamberEquipment(
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Item helmetItem, Item chestplateItem, ArmorTrim trim, HolderLookup.RegistryLookup<Enchantment> enchantmentRegistry
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) {
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return LootTable.lootTable()
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.withPool(
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LootPool.lootPool()
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.setRolls(ConstantValue.exactly(1.0F))
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.when(LootItemRandomChanceCondition.randomChance(0.5F))
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.add(
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LootItem.lootTableItem(helmetItem)
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.apply(SetComponentsFunction.setComponent(DataComponents.TRIM, trim))
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.apply(
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new Builder()
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.withEnchantment(enchantmentRegistry.getOrThrow(Enchantments.PROTECTION), ConstantValue.exactly(4.0F))
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.withEnchantment(enchantmentRegistry.getOrThrow(Enchantments.PROJECTILE_PROTECTION), ConstantValue.exactly(4.0F))
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.withEnchantment(enchantmentRegistry.getOrThrow(Enchantments.FIRE_PROTECTION), ConstantValue.exactly(4.0F))
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)
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)
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)
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.withPool(
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LootPool.lootPool()
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.setRolls(ConstantValue.exactly(1.0F))
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.when(LootItemRandomChanceCondition.randomChance(0.5F))
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.add(
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LootItem.lootTableItem(chestplateItem)
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.apply(SetComponentsFunction.setComponent(DataComponents.TRIM, trim))
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.apply(
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new Builder()
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.withEnchantment(enchantmentRegistry.getOrThrow(Enchantments.PROTECTION), ConstantValue.exactly(4.0F))
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.withEnchantment(enchantmentRegistry.getOrThrow(Enchantments.PROJECTILE_PROTECTION), ConstantValue.exactly(4.0F))
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.withEnchantment(enchantmentRegistry.getOrThrow(Enchantments.FIRE_PROTECTION), ConstantValue.exactly(4.0F))
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)
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)
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);
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}
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}
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