71 lines
2.4 KiB
Java
71 lines
2.4 KiB
Java
package net.minecraft.network.protocol.game;
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import java.util.function.BiFunction;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.RegistryAccess;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.network.RegistryFriendlyByteBuf;
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import net.minecraft.network.codec.ByteBufCodecs;
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import net.minecraft.network.codec.StreamCodec;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.PacketType;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.entity.BlockEntityType;
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public class ClientboundBlockEntityDataPacket implements Packet<ClientGamePacketListener> {
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public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundBlockEntityDataPacket> STREAM_CODEC = StreamCodec.composite(
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BlockPos.STREAM_CODEC,
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ClientboundBlockEntityDataPacket::getPos,
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ByteBufCodecs.registry(Registries.BLOCK_ENTITY_TYPE),
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ClientboundBlockEntityDataPacket::getType,
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ByteBufCodecs.TRUSTED_COMPOUND_TAG,
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ClientboundBlockEntityDataPacket::getTag,
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ClientboundBlockEntityDataPacket::new
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);
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private final BlockPos pos;
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/**
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* Used only for vanilla block entities
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*/
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private final BlockEntityType<?> type;
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private final CompoundTag tag;
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public static ClientboundBlockEntityDataPacket create(BlockEntity blockEntity, BiFunction<BlockEntity, RegistryAccess, CompoundTag> dataGetter) {
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RegistryAccess registryAccess = blockEntity.getLevel().registryAccess();
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return new ClientboundBlockEntityDataPacket(blockEntity.getBlockPos(), blockEntity.getType(), (CompoundTag)dataGetter.apply(blockEntity, registryAccess));
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}
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public static ClientboundBlockEntityDataPacket create(BlockEntity blockEntity) {
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return create(blockEntity, BlockEntity::getUpdateTag);
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}
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private ClientboundBlockEntityDataPacket(BlockPos pos, BlockEntityType<?> type, CompoundTag tag) {
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this.pos = pos;
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this.type = type;
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this.tag = tag;
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}
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@Override
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public PacketType<ClientboundBlockEntityDataPacket> type() {
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return GamePacketTypes.CLIENTBOUND_BLOCK_ENTITY_DATA;
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}
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/**
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* Passes this Packet on to the NetHandler for processing.
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*/
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public void handle(ClientGamePacketListener handler) {
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handler.handleBlockEntityData(this);
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}
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public BlockPos getPos() {
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return this.pos;
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}
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public BlockEntityType<?> getType() {
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return this.type;
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}
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public CompoundTag getTag() {
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return this.tag;
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}
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}
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