minecraft-src/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java
2025-07-04 03:15:13 +03:00

68 lines
2.3 KiB
Java

package net.minecraft.network.protocol.game;
import java.util.BitSet;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.lighting.LevelLightEngine;
import org.jetbrains.annotations.Nullable;
public class ClientboundLevelChunkWithLightPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundLevelChunkWithLightPacket> STREAM_CODEC = Packet.codec(
ClientboundLevelChunkWithLightPacket::write, ClientboundLevelChunkWithLightPacket::new
);
private final int x;
private final int z;
private final ClientboundLevelChunkPacketData chunkData;
private final ClientboundLightUpdatePacketData lightData;
public ClientboundLevelChunkWithLightPacket(LevelChunk chunk, LevelLightEngine lightEngine, @Nullable BitSet skyLight, @Nullable BitSet blockLight) {
ChunkPos chunkPos = chunk.getPos();
this.x = chunkPos.x;
this.z = chunkPos.z;
this.chunkData = new ClientboundLevelChunkPacketData(chunk);
this.lightData = new ClientboundLightUpdatePacketData(chunkPos, lightEngine, skyLight, blockLight);
}
private ClientboundLevelChunkWithLightPacket(RegistryFriendlyByteBuf buffer) {
this.x = buffer.readInt();
this.z = buffer.readInt();
this.chunkData = new ClientboundLevelChunkPacketData(buffer, this.x, this.z);
this.lightData = new ClientboundLightUpdatePacketData(buffer, this.x, this.z);
}
private void write(RegistryFriendlyByteBuf buffer) {
buffer.writeInt(this.x);
buffer.writeInt(this.z);
this.chunkData.write(buffer);
this.lightData.write(buffer);
}
@Override
public PacketType<ClientboundLevelChunkWithLightPacket> type() {
return GamePacketTypes.CLIENTBOUND_LEVEL_CHUNK_WITH_LIGHT;
}
public void handle(ClientGamePacketListener clientGamePacketListener) {
clientGamePacketListener.handleLevelChunkWithLight(this);
}
public int getX() {
return this.x;
}
public int getZ() {
return this.z;
}
public ClientboundLevelChunkPacketData getChunkData() {
return this.chunkData;
}
public ClientboundLightUpdatePacketData getLightData() {
return this.lightData;
}
}