46 lines
1.4 KiB
Java
46 lines
1.4 KiB
Java
package net.minecraft.network.protocol.game;
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import net.minecraft.network.FriendlyByteBuf;
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import net.minecraft.network.codec.StreamCodec;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.PacketType;
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public class ClientboundProjectilePowerPacket implements Packet<ClientGamePacketListener> {
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public static final StreamCodec<FriendlyByteBuf, ClientboundProjectilePowerPacket> STREAM_CODEC = Packet.codec(
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ClientboundProjectilePowerPacket::write, ClientboundProjectilePowerPacket::new
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);
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private final int id;
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private final double accelerationPower;
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public ClientboundProjectilePowerPacket(int id, double accelerationPower) {
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this.id = id;
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this.accelerationPower = accelerationPower;
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}
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private ClientboundProjectilePowerPacket(FriendlyByteBuf buffer) {
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this.id = buffer.readVarInt();
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this.accelerationPower = buffer.readDouble();
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}
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private void write(FriendlyByteBuf buffer) {
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buffer.writeVarInt(this.id);
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buffer.writeDouble(this.accelerationPower);
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}
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@Override
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public PacketType<ClientboundProjectilePowerPacket> type() {
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return GamePacketTypes.CLIENTBOUND_PROJECTILE_POWER;
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}
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public void handle(ClientGamePacketListener clientGamePacketListener) {
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clientGamePacketListener.handleProjectilePowerPacket(this);
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}
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public int getId() {
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return this.id;
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}
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public double getAccelerationPower() {
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return this.accelerationPower;
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}
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}
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