101 lines
2.6 KiB
Java
101 lines
2.6 KiB
Java
package net.minecraft.network.protocol.game;
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import net.minecraft.core.Holder;
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import net.minecraft.network.RegistryFriendlyByteBuf;
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import net.minecraft.network.codec.StreamCodec;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.PacketType;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundSource;
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public class ClientboundSoundPacket implements Packet<ClientGamePacketListener> {
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public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundSoundPacket> STREAM_CODEC = Packet.codec(
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ClientboundSoundPacket::write, ClientboundSoundPacket::new
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);
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public static final float LOCATION_ACCURACY = 8.0F;
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private final Holder<SoundEvent> sound;
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private final SoundSource source;
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private final int x;
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private final int y;
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private final int z;
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private final float volume;
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private final float pitch;
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private final long seed;
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public ClientboundSoundPacket(Holder<SoundEvent> sound, SoundSource source, double x, double y, double z, float volume, float pitch, long seed) {
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this.sound = sound;
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this.source = source;
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this.x = (int)(x * 8.0);
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this.y = (int)(y * 8.0);
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this.z = (int)(z * 8.0);
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this.volume = volume;
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this.pitch = pitch;
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this.seed = seed;
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}
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private ClientboundSoundPacket(RegistryFriendlyByteBuf buffer) {
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this.sound = SoundEvent.STREAM_CODEC.decode(buffer);
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this.source = buffer.readEnum(SoundSource.class);
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this.x = buffer.readInt();
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this.y = buffer.readInt();
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this.z = buffer.readInt();
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this.volume = buffer.readFloat();
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this.pitch = buffer.readFloat();
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this.seed = buffer.readLong();
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}
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private void write(RegistryFriendlyByteBuf buffer) {
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SoundEvent.STREAM_CODEC.encode(buffer, this.sound);
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buffer.writeEnum(this.source);
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buffer.writeInt(this.x);
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buffer.writeInt(this.y);
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buffer.writeInt(this.z);
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buffer.writeFloat(this.volume);
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buffer.writeFloat(this.pitch);
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buffer.writeLong(this.seed);
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}
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@Override
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public PacketType<ClientboundSoundPacket> type() {
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return GamePacketTypes.CLIENTBOUND_SOUND;
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}
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/**
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* Passes this Packet on to the NetHandler for processing.
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*/
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public void handle(ClientGamePacketListener handler) {
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handler.handleSoundEvent(this);
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}
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public Holder<SoundEvent> getSound() {
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return this.sound;
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}
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public SoundSource getSource() {
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return this.source;
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}
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public double getX() {
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return this.x / 8.0F;
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}
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public double getY() {
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return this.y / 8.0F;
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}
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public double getZ() {
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return this.z / 8.0F;
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}
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public float getVolume() {
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return this.volume;
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}
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public float getPitch() {
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return this.pitch;
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}
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public long getSeed() {
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return this.seed;
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}
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}
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