87 lines
2.4 KiB
Java
87 lines
2.4 KiB
Java
package net.minecraft.network.protocol.game;
|
|
|
|
import net.minecraft.core.BlockPos;
|
|
import net.minecraft.core.Direction;
|
|
import net.minecraft.network.FriendlyByteBuf;
|
|
import net.minecraft.network.codec.StreamCodec;
|
|
import net.minecraft.network.protocol.Packet;
|
|
import net.minecraft.network.protocol.PacketType;
|
|
|
|
public class ServerboundPlayerActionPacket implements Packet<ServerGamePacketListener> {
|
|
public static final StreamCodec<FriendlyByteBuf, ServerboundPlayerActionPacket> STREAM_CODEC = Packet.codec(
|
|
ServerboundPlayerActionPacket::write, ServerboundPlayerActionPacket::new
|
|
);
|
|
private final BlockPos pos;
|
|
private final Direction direction;
|
|
/**
|
|
* Status of the digging (started, ongoing, broken).
|
|
*/
|
|
private final ServerboundPlayerActionPacket.Action action;
|
|
private final int sequence;
|
|
|
|
public ServerboundPlayerActionPacket(ServerboundPlayerActionPacket.Action action, BlockPos pos, Direction direction, int sequence) {
|
|
this.action = action;
|
|
this.pos = pos.immutable();
|
|
this.direction = direction;
|
|
this.sequence = sequence;
|
|
}
|
|
|
|
public ServerboundPlayerActionPacket(ServerboundPlayerActionPacket.Action action, BlockPos pos, Direction direction) {
|
|
this(action, pos, direction, 0);
|
|
}
|
|
|
|
private ServerboundPlayerActionPacket(FriendlyByteBuf buffer) {
|
|
this.action = buffer.readEnum(ServerboundPlayerActionPacket.Action.class);
|
|
this.pos = buffer.readBlockPos();
|
|
this.direction = Direction.from3DDataValue(buffer.readUnsignedByte());
|
|
this.sequence = buffer.readVarInt();
|
|
}
|
|
|
|
/**
|
|
* Writes the raw packet data to the data stream.
|
|
*/
|
|
private void write(FriendlyByteBuf buffer) {
|
|
buffer.writeEnum(this.action);
|
|
buffer.writeBlockPos(this.pos);
|
|
buffer.writeByte(this.direction.get3DDataValue());
|
|
buffer.writeVarInt(this.sequence);
|
|
}
|
|
|
|
@Override
|
|
public PacketType<ServerboundPlayerActionPacket> type() {
|
|
return GamePacketTypes.SERVERBOUND_PLAYER_ACTION;
|
|
}
|
|
|
|
/**
|
|
* Passes this Packet on to the NetHandler for processing.
|
|
*/
|
|
public void handle(ServerGamePacketListener handler) {
|
|
handler.handlePlayerAction(this);
|
|
}
|
|
|
|
public BlockPos getPos() {
|
|
return this.pos;
|
|
}
|
|
|
|
public Direction getDirection() {
|
|
return this.direction;
|
|
}
|
|
|
|
public ServerboundPlayerActionPacket.Action getAction() {
|
|
return this.action;
|
|
}
|
|
|
|
public int getSequence() {
|
|
return this.sequence;
|
|
}
|
|
|
|
public static enum Action {
|
|
START_DESTROY_BLOCK,
|
|
ABORT_DESTROY_BLOCK,
|
|
STOP_DESTROY_BLOCK,
|
|
DROP_ALL_ITEMS,
|
|
DROP_ITEM,
|
|
RELEASE_USE_ITEM,
|
|
SWAP_ITEM_WITH_OFFHAND;
|
|
}
|
|
}
|