minecraft-src/net/minecraft/data/loot/packs/VanillaEntityLoot.java
2025-07-04 03:45:38 +03:00

1186 lines
44 KiB
Java

package net.minecraft.data.loot.packs;
import net.minecraft.advancements.critereon.EntityPredicate;
import net.minecraft.advancements.critereon.MinMaxBounds;
import net.minecraft.advancements.critereon.RaiderPredicate;
import net.minecraft.advancements.critereon.SlimePredicate;
import net.minecraft.advancements.critereon.TagPredicate;
import net.minecraft.advancements.critereon.DamageSourcePredicate.Builder;
import net.minecraft.core.HolderGetter;
import net.minecraft.core.HolderLookup;
import net.minecraft.core.registries.Registries;
import net.minecraft.data.loot.EntityLootSubProvider;
import net.minecraft.resources.ResourceKey;
import net.minecraft.tags.DamageTypeTags;
import net.minecraft.tags.EntityTypeTags;
import net.minecraft.tags.ItemTags;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.animal.frog.FrogVariant;
import net.minecraft.world.entity.animal.frog.FrogVariants;
import net.minecraft.world.flag.FeatureFlags;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.alchemy.Potions;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.storage.loot.BuiltInLootTables;
import net.minecraft.world.level.storage.loot.LootContext;
import net.minecraft.world.level.storage.loot.LootPool;
import net.minecraft.world.level.storage.loot.LootTable;
import net.minecraft.world.level.storage.loot.entries.EmptyLootItem;
import net.minecraft.world.level.storage.loot.entries.LootItem;
import net.minecraft.world.level.storage.loot.entries.NestedLootTable;
import net.minecraft.world.level.storage.loot.entries.TagEntry;
import net.minecraft.world.level.storage.loot.functions.EnchantedCountIncreaseFunction;
import net.minecraft.world.level.storage.loot.functions.SetItemCountFunction;
import net.minecraft.world.level.storage.loot.functions.SetOminousBottleAmplifierFunction;
import net.minecraft.world.level.storage.loot.functions.SetPotionFunction;
import net.minecraft.world.level.storage.loot.functions.SmeltItemFunction;
import net.minecraft.world.level.storage.loot.predicates.DamageSourceCondition;
import net.minecraft.world.level.storage.loot.predicates.LootItemEntityPropertyCondition;
import net.minecraft.world.level.storage.loot.predicates.LootItemKilledByPlayerCondition;
import net.minecraft.world.level.storage.loot.predicates.LootItemRandomChanceCondition;
import net.minecraft.world.level.storage.loot.predicates.LootItemRandomChanceWithEnchantedBonusCondition;
import net.minecraft.world.level.storage.loot.providers.number.ConstantValue;
import net.minecraft.world.level.storage.loot.providers.number.UniformGenerator;
public class VanillaEntityLoot extends EntityLootSubProvider {
public VanillaEntityLoot(HolderLookup.Provider registries) {
super(FeatureFlags.REGISTRY.allFlags(), registries);
}
@Override
public void generate() {
HolderGetter<EntityType<?>> holderGetter = this.registries.lookupOrThrow(Registries.ENTITY_TYPE);
HolderGetter<FrogVariant> holderGetter2 = this.registries.lookupOrThrow(Registries.FROG_VARIANT);
this.add(EntityType.ALLAY, LootTable.lootTable());
this.add(EntityType.ARMADILLO, LootTable.lootTable());
this.add(EntityType.ARMOR_STAND, LootTable.lootTable());
this.add(EntityType.AXOLOTL, LootTable.lootTable());
this.add(EntityType.BAT, LootTable.lootTable());
this.add(EntityType.BEE, LootTable.lootTable());
this.add(
EntityType.BLAZE,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.BLAZE_ROD)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
.when(LootItemKilledByPlayerCondition.killedByPlayer())
)
);
this.add(
EntityType.BOGGED,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.ARROW)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.BONE)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.TIPPED_ARROW)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)).setLimit(1))
.apply(SetPotionFunction.setPotion(Potions.POISON))
)
.when(LootItemKilledByPlayerCondition.killedByPlayer())
)
);
this.add(
EntityType.CAT,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.STRING).apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))))
)
);
this.add(EntityType.CAMEL, LootTable.lootTable());
this.add(
EntityType.CAVE_SPIDER,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.STRING)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.SPIDER_EYE)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(-1.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
.when(LootItemKilledByPlayerCondition.killedByPlayer())
)
);
this.add(
EntityType.CHICKEN,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.FEATHER)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.CHICKEN)
.apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(
EntityType.COD,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.COD).apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())))
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.BONE_MEAL))
.when(LootItemRandomChanceCondition.randomChance(0.05F))
)
);
this.add(
EntityType.COW,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.LEATHER)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.BEEF)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))
.apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(
EntityType.CREEPER,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.GUNPOWDER)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.add(TagEntry.expandTag(ItemTags.CREEPER_DROP_MUSIC_DISCS))
.when(
LootItemEntityPropertyCondition.hasProperties(
LootContext.EntityTarget.ATTACKER, EntityPredicate.Builder.entity().of(holderGetter, EntityTypeTags.SKELETONS)
)
)
)
);
this.add(
EntityType.DOLPHIN,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.COD)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
.apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))
)
)
);
this.add(
EntityType.DONKEY,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.LEATHER)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(
EntityType.DROWNED,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.ROTTEN_FLESH)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.COPPER_INGOT))
.when(LootItemKilledByPlayerCondition.killedByPlayer())
.when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.11F, 0.02F))
)
);
this.add(EntityType.ELDER_GUARDIAN, this.elderGuardianLootTable());
this.add(EntityType.ENDER_DRAGON, LootTable.lootTable());
this.add(
EntityType.ENDERMAN,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.ENDER_PEARL)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(EntityType.ENDERMITE, LootTable.lootTable());
this.add(
EntityType.EVOKER,
LootTable.lootTable()
.withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)).add(LootItem.lootTableItem(Items.TOTEM_OF_UNDYING)))
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.EMERALD)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
.when(LootItemKilledByPlayerCondition.killedByPlayer())
)
);
this.add(
EntityType.BREEZE,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.BREEZE_ROD)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(1.0F, 2.0F)))
)
.when(LootItemKilledByPlayerCondition.killedByPlayer())
)
);
this.add(EntityType.FOX, LootTable.lootTable());
this.add(EntityType.FROG, LootTable.lootTable());
this.add(
EntityType.GHAST,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.GHAST_TEAR)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.GUNPOWDER)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(EntityType.GIANT, LootTable.lootTable());
this.add(
EntityType.GLOW_SQUID,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.GLOW_INK_SAC)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(EntityType.GOAT, LootTable.lootTable());
this.add(
EntityType.GUARDIAN,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.PRISMARINE_SHARD)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.COD)
.setWeight(2)
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
.apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))
)
.add(
LootItem.lootTableItem(Items.PRISMARINE_CRYSTALS)
.setWeight(2)
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
.add(EmptyLootItem.emptyItem())
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(NestedLootTable.lootTableReference(BuiltInLootTables.FISHING_FISH).apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())))
.when(LootItemKilledByPlayerCondition.killedByPlayer())
.when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.025F, 0.01F))
)
);
this.add(
EntityType.HORSE,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.LEATHER)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(
EntityType.HUSK,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.ROTTEN_FLESH)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.IRON_INGOT))
.add(LootItem.lootTableItem(Items.CARROT))
.add(LootItem.lootTableItem(Items.POTATO).apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())))
.when(LootItemKilledByPlayerCondition.killedByPlayer())
.when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.025F, 0.01F))
)
);
this.add(
EntityType.RAVAGER,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.SADDLE).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))))
)
);
this.add(EntityType.ILLUSIONER, LootTable.lootTable());
this.add(
EntityType.IRON_GOLEM,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Blocks.POPPY).apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F))))
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.IRON_INGOT).apply(SetItemCountFunction.setCount(UniformGenerator.between(3.0F, 5.0F))))
)
);
this.add(
EntityType.LLAMA,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.LEATHER)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(
EntityType.MAGMA_CUBE,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.MAGMA_CREAM)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(-2.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
.when(this.killedByFrog(holderGetter).invert())
.when(
LootItemEntityPropertyCondition.hasProperties(
LootContext.EntityTarget.THIS, EntityPredicate.Builder.entity().subPredicate(SlimePredicate.sized(MinMaxBounds.Ints.atLeast(2)))
)
)
)
.add(
LootItem.lootTableItem(Items.PEARLESCENT_FROGLIGHT)
.apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))
.when(this.killedByFrogVariant(holderGetter, holderGetter2, FrogVariants.WARM))
)
.add(
LootItem.lootTableItem(Items.VERDANT_FROGLIGHT)
.apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))
.when(this.killedByFrogVariant(holderGetter, holderGetter2, FrogVariants.COLD))
)
.add(
LootItem.lootTableItem(Items.OCHRE_FROGLIGHT)
.apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))
.when(this.killedByFrogVariant(holderGetter, holderGetter2, FrogVariants.TEMPERATE))
)
)
);
this.add(
EntityType.MULE,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.LEATHER)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(
EntityType.MOOSHROOM,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.LEATHER)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.BEEF)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))
.apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(EntityType.OCELOT, LootTable.lootTable());
this.add(
EntityType.PANDA,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Blocks.BAMBOO).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))))
)
);
this.add(
EntityType.PARROT,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.FEATHER)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(
EntityType.PHANTOM,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.PHANTOM_MEMBRANE)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
.when(LootItemKilledByPlayerCondition.killedByPlayer())
)
);
this.add(
EntityType.PIG,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.PORKCHOP)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))
.apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(
EntityType.PILLAGER,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.OMINOUS_BOTTLE)
.apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))
.apply(SetOminousBottleAmplifierFunction.setAmplifier(UniformGenerator.between(0.0F, 4.0F)))
)
.when(
LootItemEntityPropertyCondition.hasProperties(
LootContext.EntityTarget.THIS, EntityPredicate.Builder.entity().subPredicate(RaiderPredicate.CAPTAIN_WITHOUT_RAID)
)
)
)
);
this.add(EntityType.PLAYER, LootTable.lootTable());
this.add(
EntityType.POLAR_BEAR,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.COD)
.apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))
.setWeight(3)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
.add(
LootItem.lootTableItem(Items.SALMON)
.apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(
EntityType.PUFFERFISH,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.PUFFERFISH).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))))
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.BONE_MEAL))
.when(LootItemRandomChanceCondition.randomChance(0.05F))
)
);
this.add(
EntityType.RABBIT,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.RABBIT_HIDE)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.RABBIT)
.apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))
.apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.RABBIT_FOOT))
.when(LootItemKilledByPlayerCondition.killedByPlayer())
.when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.1F, 0.03F))
)
);
this.add(
EntityType.SALMON,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.SALMON).apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())))
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.BONE_MEAL))
.when(LootItemRandomChanceCondition.randomChance(0.05F))
)
);
this.add(
EntityType.SHEEP,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.MUTTON)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F)))
.apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(createSheepDispatchPool(BuiltInLootTables.SHEEP_BY_DYE))
);
LootData.WOOL_ITEM_BY_DYE
.forEach(
(dyeColor, itemLike) -> this.add(
EntityType.SHEEP,
(ResourceKey<LootTable>)BuiltInLootTables.SHEEP_BY_DYE.get(dyeColor),
LootTable.lootTable().withPool(LootPool.lootPool().add(LootItem.lootTableItem(itemLike)))
)
);
this.add(
EntityType.SHULKER,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.SHULKER_SHELL))
.when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.5F, 0.0625F))
)
);
this.add(EntityType.SILVERFISH, LootTable.lootTable());
this.add(
EntityType.SKELETON,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.ARROW)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.BONE)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(
EntityType.SKELETON_HORSE,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.BONE)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(
EntityType.SLIME,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.SLIME_BALL)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
.when(this.killedByFrog(holderGetter).invert())
)
.add(LootItem.lootTableItem(Items.SLIME_BALL).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))).when(this.killedByFrog(holderGetter)))
.when(
LootItemEntityPropertyCondition.hasProperties(
LootContext.EntityTarget.THIS, EntityPredicate.Builder.entity().subPredicate(SlimePredicate.sized(MinMaxBounds.Ints.exactly(1)))
)
)
)
);
this.add(EntityType.SNIFFER, LootTable.lootTable());
this.add(
EntityType.SNOW_GOLEM,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.SNOWBALL).apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 15.0F))))
)
);
this.add(
EntityType.SPIDER,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.STRING)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.SPIDER_EYE)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(-1.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
.when(LootItemKilledByPlayerCondition.killedByPlayer())
)
);
this.add(
EntityType.SQUID,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.INK_SAC)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(
EntityType.STRAY,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.ARROW)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.BONE)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.TIPPED_ARROW)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)).setLimit(1))
.apply(SetPotionFunction.setPotion(Potions.SLOWNESS))
)
.when(LootItemKilledByPlayerCondition.killedByPlayer())
)
);
this.add(
EntityType.STRIDER,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.STRING)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 5.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(EntityType.TADPOLE, LootTable.lootTable());
this.add(
EntityType.TRADER_LLAMA,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.LEATHER)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(
EntityType.TROPICAL_FISH,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.TROPICAL_FISH).apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F))))
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.BONE_MEAL))
.when(LootItemRandomChanceCondition.randomChance(0.05F))
)
);
this.add(
EntityType.TURTLE,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Blocks.SEAGRASS)
.setWeight(3)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.BOWL))
.when(DamageSourceCondition.hasDamageSource(Builder.damageType().tag(TagPredicate.is(DamageTypeTags.IS_LIGHTNING))))
)
);
this.add(EntityType.VEX, LootTable.lootTable());
this.add(EntityType.VILLAGER, LootTable.lootTable());
this.add(
EntityType.WARDEN,
LootTable.lootTable().withPool(LootPool.lootPool().setRolls(ConstantValue.exactly(1.0F)).add(LootItem.lootTableItem(Items.SCULK_CATALYST)))
);
this.add(EntityType.WANDERING_TRADER, LootTable.lootTable());
this.add(
EntityType.VINDICATOR,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.EMERALD)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
.when(LootItemKilledByPlayerCondition.killedByPlayer())
)
);
this.add(
EntityType.WITCH,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(UniformGenerator.between(1.0F, 3.0F))
.add(
LootItem.lootTableItem(Items.GLOWSTONE_DUST)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
.add(
LootItem.lootTableItem(Items.SUGAR)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
.add(
LootItem.lootTableItem(Items.SPIDER_EYE)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
.add(
LootItem.lootTableItem(Items.GLASS_BOTTLE)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
.add(
LootItem.lootTableItem(Items.GUNPOWDER)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
.add(
LootItem.lootTableItem(Items.STICK)
.setWeight(2)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.REDSTONE)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(4.0F, 8.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(EntityType.WITHER, LootTable.lootTable());
this.add(
EntityType.WITHER_SKELETON,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.COAL)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(-1.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.BONE)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Blocks.WITHER_SKELETON_SKULL))
.when(LootItemKilledByPlayerCondition.killedByPlayer())
.when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.025F, 0.01F))
)
);
this.add(EntityType.WOLF, LootTable.lootTable());
this.add(
EntityType.ZOGLIN,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.ROTTEN_FLESH)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 3.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(EntityType.CREAKING, LootTable.lootTable());
this.add(
EntityType.ZOMBIE,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.ROTTEN_FLESH)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.IRON_INGOT))
.add(LootItem.lootTableItem(Items.CARROT))
.add(LootItem.lootTableItem(Items.POTATO).apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())))
.when(LootItemKilledByPlayerCondition.killedByPlayer())
.when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.025F, 0.01F))
)
);
this.add(
EntityType.ZOMBIE_HORSE,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.ROTTEN_FLESH)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(
EntityType.ZOMBIFIED_PIGLIN,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.ROTTEN_FLESH)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.GOLD_NUGGET)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.GOLD_INGOT))
.when(LootItemKilledByPlayerCondition.killedByPlayer())
.when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.025F, 0.01F))
)
);
this.add(
EntityType.HOGLIN,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.PORKCHOP)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(2.0F, 4.0F)))
.apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.LEATHER)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 1.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
);
this.add(EntityType.PIGLIN, LootTable.lootTable());
this.add(EntityType.PIGLIN_BRUTE, LootTable.lootTable());
this.add(
EntityType.ZOMBIE_VILLAGER,
LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.ROTTEN_FLESH)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Items.IRON_INGOT))
.add(LootItem.lootTableItem(Items.CARROT))
.add(LootItem.lootTableItem(Items.POTATO).apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())))
.when(LootItemKilledByPlayerCondition.killedByPlayer())
.when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.025F, 0.01F))
)
);
}
public LootTable.Builder elderGuardianLootTable() {
return LootTable.lootTable()
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.PRISMARINE_SHARD)
.apply(SetItemCountFunction.setCount(UniformGenerator.between(0.0F, 2.0F)))
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(
LootItem.lootTableItem(Items.COD)
.setWeight(3)
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
.apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot()))
)
.add(
LootItem.lootTableItem(Items.PRISMARINE_CRYSTALS)
.setWeight(2)
.apply(EnchantedCountIncreaseFunction.lootingMultiplier(this.registries, UniformGenerator.between(0.0F, 1.0F)))
)
.add(EmptyLootItem.emptyItem())
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(LootItem.lootTableItem(Blocks.WET_SPONGE))
.when(LootItemKilledByPlayerCondition.killedByPlayer())
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(NestedLootTable.lootTableReference(BuiltInLootTables.FISHING_FISH).apply(SmeltItemFunction.smelted().when(this.shouldSmeltLoot())))
.when(LootItemKilledByPlayerCondition.killedByPlayer())
.when(LootItemRandomChanceWithEnchantedBonusCondition.randomChanceAndLootingBoost(this.registries, 0.025F, 0.01F))
)
.withPool(
LootPool.lootPool()
.setRolls(ConstantValue.exactly(1.0F))
.add(EmptyLootItem.emptyItem().setWeight(4))
.add(LootItem.lootTableItem(Items.TIDE_ARMOR_TRIM_SMITHING_TEMPLATE).setWeight(1))
);
}
}