minecraft-src/net/minecraft/network/protocol/game/ClientboundSoundPacket.java
2025-07-04 01:41:11 +03:00

101 lines
2.6 KiB
Java

package net.minecraft.network.protocol.game;
import net.minecraft.core.Holder;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundSource;
public class ClientboundSoundPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundSoundPacket> STREAM_CODEC = Packet.codec(
ClientboundSoundPacket::write, ClientboundSoundPacket::new
);
public static final float LOCATION_ACCURACY = 8.0F;
private final Holder<SoundEvent> sound;
private final SoundSource source;
private final int x;
private final int y;
private final int z;
private final float volume;
private final float pitch;
private final long seed;
public ClientboundSoundPacket(Holder<SoundEvent> sound, SoundSource source, double x, double y, double z, float volume, float pitch, long seed) {
this.sound = sound;
this.source = source;
this.x = (int)(x * 8.0);
this.y = (int)(y * 8.0);
this.z = (int)(z * 8.0);
this.volume = volume;
this.pitch = pitch;
this.seed = seed;
}
private ClientboundSoundPacket(RegistryFriendlyByteBuf buffer) {
this.sound = SoundEvent.STREAM_CODEC.decode(buffer);
this.source = buffer.readEnum(SoundSource.class);
this.x = buffer.readInt();
this.y = buffer.readInt();
this.z = buffer.readInt();
this.volume = buffer.readFloat();
this.pitch = buffer.readFloat();
this.seed = buffer.readLong();
}
private void write(RegistryFriendlyByteBuf buffer) {
SoundEvent.STREAM_CODEC.encode(buffer, this.sound);
buffer.writeEnum(this.source);
buffer.writeInt(this.x);
buffer.writeInt(this.y);
buffer.writeInt(this.z);
buffer.writeFloat(this.volume);
buffer.writeFloat(this.pitch);
buffer.writeLong(this.seed);
}
@Override
public PacketType<ClientboundSoundPacket> type() {
return GamePacketTypes.CLIENTBOUND_SOUND;
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void handle(ClientGamePacketListener handler) {
handler.handleSoundEvent(this);
}
public Holder<SoundEvent> getSound() {
return this.sound;
}
public SoundSource getSource() {
return this.source;
}
public double getX() {
return this.x / 8.0F;
}
public double getY() {
return this.y / 8.0F;
}
public double getZ() {
return this.z / 8.0F;
}
public float getVolume() {
return this.volume;
}
public float getPitch() {
return this.pitch;
}
public long getSeed() {
return this.seed;
}
}