243 lines
7.8 KiB
Java
243 lines
7.8 KiB
Java
package net.minecraft.network.protocol.game;
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import net.minecraft.network.FriendlyByteBuf;
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import net.minecraft.network.codec.StreamCodec;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.PacketType;
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import net.minecraft.world.phys.Vec3;
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public abstract class ServerboundMovePlayerPacket implements Packet<ServerGamePacketListener> {
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private static final int FLAG_ON_GROUND = 1;
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private static final int FLAG_HORIZONTAL_COLLISION = 2;
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protected final double x;
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protected final double y;
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protected final double z;
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protected final float yRot;
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protected final float xRot;
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protected final boolean onGround;
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protected final boolean horizontalCollision;
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protected final boolean hasPos;
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protected final boolean hasRot;
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static int packFlags(boolean onGround, boolean horizontalCollision) {
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int i = 0;
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if (onGround) {
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i |= 1;
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}
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if (horizontalCollision) {
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i |= 2;
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}
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return i;
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}
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static boolean unpackOnGround(int flags) {
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return (flags & 1) != 0;
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}
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static boolean unpackHorizontalCollision(int flags) {
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return (flags & 2) != 0;
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}
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protected ServerboundMovePlayerPacket(
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double x, double y, double z, float yRot, float xRot, boolean onGround, boolean horizontalCollision, boolean hasPos, boolean hasRot
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) {
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this.x = x;
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this.y = y;
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this.z = z;
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this.yRot = yRot;
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this.xRot = xRot;
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this.onGround = onGround;
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this.horizontalCollision = horizontalCollision;
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this.hasPos = hasPos;
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this.hasRot = hasRot;
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}
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@Override
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public abstract PacketType<? extends ServerboundMovePlayerPacket> type();
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/**
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* Passes this Packet on to the NetHandler for processing.
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*/
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public void handle(ServerGamePacketListener handler) {
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handler.handleMovePlayer(this);
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}
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public double getX(double defaultValue) {
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return this.hasPos ? this.x : defaultValue;
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}
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public double getY(double defaultValue) {
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return this.hasPos ? this.y : defaultValue;
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}
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public double getZ(double defaultValue) {
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return this.hasPos ? this.z : defaultValue;
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}
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public float getYRot(float defaultValue) {
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return this.hasRot ? this.yRot : defaultValue;
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}
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public float getXRot(float defaultValue) {
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return this.hasRot ? this.xRot : defaultValue;
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}
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public boolean isOnGround() {
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return this.onGround;
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}
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public boolean horizontalCollision() {
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return this.horizontalCollision;
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}
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public boolean hasPosition() {
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return this.hasPos;
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}
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public boolean hasRotation() {
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return this.hasRot;
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}
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public static class Pos extends ServerboundMovePlayerPacket {
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public static final StreamCodec<FriendlyByteBuf, ServerboundMovePlayerPacket.Pos> STREAM_CODEC = Packet.codec(
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ServerboundMovePlayerPacket.Pos::write, ServerboundMovePlayerPacket.Pos::read
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);
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public Pos(Vec3 pos, boolean onGround, boolean horizonralCollision) {
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super(pos.x, pos.y, pos.z, 0.0F, 0.0F, onGround, horizonralCollision, true, false);
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}
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public Pos(double x, double y, double z, boolean onGround, boolean horizontalCollision) {
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super(x, y, z, 0.0F, 0.0F, onGround, horizontalCollision, true, false);
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}
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private static ServerboundMovePlayerPacket.Pos read(FriendlyByteBuf buffer) {
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double d = buffer.readDouble();
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double e = buffer.readDouble();
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double f = buffer.readDouble();
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short s = buffer.readUnsignedByte();
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boolean bl = ServerboundMovePlayerPacket.unpackOnGround(s);
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boolean bl2 = ServerboundMovePlayerPacket.unpackHorizontalCollision(s);
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return new ServerboundMovePlayerPacket.Pos(d, e, f, bl, bl2);
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}
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/**
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* Writes the raw packet data to the data stream.
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*/
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private void write(FriendlyByteBuf buffer) {
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buffer.writeDouble(this.x);
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buffer.writeDouble(this.y);
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buffer.writeDouble(this.z);
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buffer.writeByte(ServerboundMovePlayerPacket.packFlags(this.onGround, this.horizontalCollision));
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}
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@Override
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public PacketType<ServerboundMovePlayerPacket.Pos> type() {
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return GamePacketTypes.SERVERBOUND_MOVE_PLAYER_POS;
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}
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}
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public static class PosRot extends ServerboundMovePlayerPacket {
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public static final StreamCodec<FriendlyByteBuf, ServerboundMovePlayerPacket.PosRot> STREAM_CODEC = Packet.codec(
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ServerboundMovePlayerPacket.PosRot::write, ServerboundMovePlayerPacket.PosRot::read
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);
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public PosRot(Vec3 pos, float yRot, float xRot, boolean onGround, boolean horizontalCollision) {
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super(pos.x, pos.y, pos.z, yRot, xRot, onGround, horizontalCollision, true, true);
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}
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public PosRot(double x, double y, double z, float yRot, float xRot, boolean onGround, boolean horizontalCollision) {
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super(x, y, z, yRot, xRot, onGround, horizontalCollision, true, true);
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}
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private static ServerboundMovePlayerPacket.PosRot read(FriendlyByteBuf buffer) {
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double d = buffer.readDouble();
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double e = buffer.readDouble();
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double f = buffer.readDouble();
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float g = buffer.readFloat();
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float h = buffer.readFloat();
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short s = buffer.readUnsignedByte();
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boolean bl = ServerboundMovePlayerPacket.unpackOnGround(s);
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boolean bl2 = ServerboundMovePlayerPacket.unpackHorizontalCollision(s);
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return new ServerboundMovePlayerPacket.PosRot(d, e, f, g, h, bl, bl2);
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}
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/**
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* Writes the raw packet data to the data stream.
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*/
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private void write(FriendlyByteBuf buffer) {
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buffer.writeDouble(this.x);
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buffer.writeDouble(this.y);
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buffer.writeDouble(this.z);
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buffer.writeFloat(this.yRot);
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buffer.writeFloat(this.xRot);
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buffer.writeByte(ServerboundMovePlayerPacket.packFlags(this.onGround, this.horizontalCollision));
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}
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@Override
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public PacketType<ServerboundMovePlayerPacket.PosRot> type() {
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return GamePacketTypes.SERVERBOUND_MOVE_PLAYER_POS_ROT;
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}
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}
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public static class Rot extends ServerboundMovePlayerPacket {
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public static final StreamCodec<FriendlyByteBuf, ServerboundMovePlayerPacket.Rot> STREAM_CODEC = Packet.codec(
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ServerboundMovePlayerPacket.Rot::write, ServerboundMovePlayerPacket.Rot::read
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);
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public Rot(float yRot, float xRot, boolean onGround, boolean horizontalCollision) {
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super(0.0, 0.0, 0.0, yRot, xRot, onGround, horizontalCollision, false, true);
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}
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private static ServerboundMovePlayerPacket.Rot read(FriendlyByteBuf buffer) {
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float f = buffer.readFloat();
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float g = buffer.readFloat();
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short s = buffer.readUnsignedByte();
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boolean bl = ServerboundMovePlayerPacket.unpackOnGround(s);
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boolean bl2 = ServerboundMovePlayerPacket.unpackHorizontalCollision(s);
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return new ServerboundMovePlayerPacket.Rot(f, g, bl, bl2);
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}
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/**
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* Writes the raw packet data to the data stream.
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*/
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private void write(FriendlyByteBuf buffer) {
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buffer.writeFloat(this.yRot);
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buffer.writeFloat(this.xRot);
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buffer.writeByte(ServerboundMovePlayerPacket.packFlags(this.onGround, this.horizontalCollision));
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}
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@Override
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public PacketType<ServerboundMovePlayerPacket.Rot> type() {
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return GamePacketTypes.SERVERBOUND_MOVE_PLAYER_ROT;
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}
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}
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public static class StatusOnly extends ServerboundMovePlayerPacket {
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public static final StreamCodec<FriendlyByteBuf, ServerboundMovePlayerPacket.StatusOnly> STREAM_CODEC = Packet.codec(
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ServerboundMovePlayerPacket.StatusOnly::write, ServerboundMovePlayerPacket.StatusOnly::read
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);
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public StatusOnly(boolean onGround, boolean horizontalCollision) {
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super(0.0, 0.0, 0.0, 0.0F, 0.0F, onGround, horizontalCollision, false, false);
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}
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private static ServerboundMovePlayerPacket.StatusOnly read(FriendlyByteBuf buffer) {
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short s = buffer.readUnsignedByte();
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boolean bl = ServerboundMovePlayerPacket.unpackOnGround(s);
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boolean bl2 = ServerboundMovePlayerPacket.unpackHorizontalCollision(s);
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return new ServerboundMovePlayerPacket.StatusOnly(bl, bl2);
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}
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private void write(FriendlyByteBuf buffer) {
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buffer.writeByte(ServerboundMovePlayerPacket.packFlags(this.onGround, this.horizontalCollision));
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}
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@Override
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public PacketType<ServerboundMovePlayerPacket.StatusOnly> type() {
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return GamePacketTypes.SERVERBOUND_MOVE_PLAYER_STATUS_ONLY;
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}
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}
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}
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