minecraft-src/net/minecraft/world/entity/ai/control/MoveControl.java
2025-07-04 03:45:38 +03:00

183 lines
5.4 KiB
Java

package net.minecraft.world.entity.ai.control;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.ai.navigation.PathNavigation;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.pathfinder.NodeEvaluator;
import net.minecraft.world.level.pathfinder.PathType;
import net.minecraft.world.phys.shapes.VoxelShape;
public class MoveControl implements Control {
public static final float MIN_SPEED = 5.0E-4F;
public static final float MIN_SPEED_SQR = 2.5000003E-7F;
protected static final int MAX_TURN = 90;
protected final Mob mob;
protected double wantedX;
protected double wantedY;
protected double wantedZ;
protected double speedModifier;
protected float strafeForwards;
protected float strafeRight;
protected MoveControl.Operation operation = MoveControl.Operation.WAIT;
public MoveControl(Mob mob) {
this.mob = mob;
}
/**
* @return If the mob is currently trying to go somewhere
*/
public boolean hasWanted() {
return this.operation == MoveControl.Operation.MOVE_TO;
}
public double getSpeedModifier() {
return this.speedModifier;
}
/**
* Sets the speed and location to move to
*/
public void setWantedPosition(double x, double y, double z, double speed) {
this.wantedX = x;
this.wantedY = y;
this.wantedZ = z;
this.speedModifier = speed;
if (this.operation != MoveControl.Operation.JUMPING) {
this.operation = MoveControl.Operation.MOVE_TO;
}
}
public void strafe(float forward, float strafe) {
this.operation = MoveControl.Operation.STRAFE;
this.strafeForwards = forward;
this.strafeRight = strafe;
this.speedModifier = 0.25;
}
public void tick() {
if (this.operation == MoveControl.Operation.STRAFE) {
float f = (float)this.mob.getAttributeValue(Attributes.MOVEMENT_SPEED);
float g = (float)this.speedModifier * f;
float h = this.strafeForwards;
float i = this.strafeRight;
float j = Mth.sqrt(h * h + i * i);
if (j < 1.0F) {
j = 1.0F;
}
j = g / j;
h *= j;
i *= j;
float k = Mth.sin(this.mob.getYRot() * (float) (Math.PI / 180.0));
float l = Mth.cos(this.mob.getYRot() * (float) (Math.PI / 180.0));
float m = h * l - i * k;
float n = i * l + h * k;
if (!this.isWalkable(m, n)) {
this.strafeForwards = 1.0F;
this.strafeRight = 0.0F;
}
this.mob.setSpeed(g);
this.mob.setZza(this.strafeForwards);
this.mob.setXxa(this.strafeRight);
this.operation = MoveControl.Operation.WAIT;
} else if (this.operation == MoveControl.Operation.MOVE_TO) {
this.operation = MoveControl.Operation.WAIT;
double d = this.wantedX - this.mob.getX();
double e = this.wantedZ - this.mob.getZ();
double o = this.wantedY - this.mob.getY();
double p = d * d + o * o + e * e;
if (p < 2.5000003E-7F) {
this.mob.setZza(0.0F);
return;
}
float n = (float)(Mth.atan2(e, d) * 180.0F / (float)Math.PI) - 90.0F;
this.mob.setYRot(this.rotlerp(this.mob.getYRot(), n, 90.0F));
this.mob.setSpeed((float)(this.speedModifier * this.mob.getAttributeValue(Attributes.MOVEMENT_SPEED)));
BlockPos blockPos = this.mob.blockPosition();
BlockState blockState = this.mob.level().getBlockState(blockPos);
VoxelShape voxelShape = blockState.getCollisionShape(this.mob.level(), blockPos);
if (o > this.mob.maxUpStep() && d * d + e * e < Math.max(1.0F, this.mob.getBbWidth())
|| !voxelShape.isEmpty()
&& this.mob.getY() < voxelShape.max(Direction.Axis.Y) + blockPos.getY()
&& !blockState.is(BlockTags.DOORS)
&& !blockState.is(BlockTags.FENCES)) {
this.mob.getJumpControl().jump();
this.operation = MoveControl.Operation.JUMPING;
}
} else if (this.operation == MoveControl.Operation.JUMPING) {
this.mob.setSpeed((float)(this.speedModifier * this.mob.getAttributeValue(Attributes.MOVEMENT_SPEED)));
if (this.mob.onGround() || this.mob.isInLiquid() && this.mob.isAffectedByFluids()) {
this.operation = MoveControl.Operation.WAIT;
}
} else {
this.mob.setZza(0.0F);
}
}
/**
* @return true if the mob can walk successfully to a given X and Z
*/
private boolean isWalkable(float relativeX, float relativeZ) {
PathNavigation pathNavigation = this.mob.getNavigation();
if (pathNavigation != null) {
NodeEvaluator nodeEvaluator = pathNavigation.getNodeEvaluator();
if (nodeEvaluator != null
&& nodeEvaluator.getPathType(this.mob, BlockPos.containing(this.mob.getX() + relativeX, this.mob.getBlockY(), this.mob.getZ() + relativeZ))
!= PathType.WALKABLE) {
return false;
}
}
return true;
}
/**
* Attempt to rotate the first angle to become the second angle, but only allow overall direction change to at max be third parameter
*/
protected float rotlerp(float sourceAngle, float targetAngle, float maximumChange) {
float f = Mth.wrapDegrees(targetAngle - sourceAngle);
if (f > maximumChange) {
f = maximumChange;
}
if (f < -maximumChange) {
f = -maximumChange;
}
float g = sourceAngle + f;
if (g < 0.0F) {
g += 360.0F;
} else if (g > 360.0F) {
g -= 360.0F;
}
return g;
}
public double getWantedX() {
return this.wantedX;
}
public double getWantedY() {
return this.wantedY;
}
public double getWantedZ() {
return this.wantedZ;
}
protected static enum Operation {
WAIT,
MOVE_TO,
STRAFE,
JUMPING;
}
}